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Old 02-24-2011, 06:10 PM   #1
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Player rating templates by position

These are what the player ratings look like in the hex file when a position has been created with no abilities.

Quote:
Gold QB

50 speed
60 agility
90 read coverage
90 pass strength
50 stamina
90 pass accuracy
90 pocket composure
Quote:
Silver QB

50 speed
60 agility
82 read coverage
82 pass strength
50 stamina
82 pass accuracy
82 pocket composure
Quote:
Bronze QB

50 speed
60 agility
75 read coverage
75 pass strength
50 stamina
75 pass accuracy
75 pocket composure
Quote:
Generic QB “Balanced”

50 speed
60 agility
70 read coverage
70 pass strength
50 stamina
40 strength
70 pass accuracy
70 pocket composure
30 scramble
Quote:
Gold WR

92 speed
92 agility
80 stamina
60 strength
90 catch
90 jumping
90 run route
65 break tackle
50 run block
50 pass block
80 secure ball
Quote:
Generic WR “Deep Threat”

77 speed
77 agility
80 stamina
30 strength
70 jumping
60 run route
40 break tackle
60 catch
35 run block
35 pass block
80 secure ball
Quote:
Bronze TE

73 speed
73 agility
80 stamina
70 strength
68 jumping
75 run route
61 break tackle
75 catch
65 run block
65 pass block
80 secure ball
Quote:
Generic TE “Deep Threat”

60 speed
60 agility
80 stamina
60 strength
60 jumping
60 run route
50 break tackle
60 catch
55 run block
55 pass block
80 secure ball
Quote:
Gold HB

87 speed
85 agility
80 stamina
75 strength
65 catch
85 jumping
75 run route
90 break tackle
55 run block
55 pass block
90 secure ball
Quote:
Generic HB "Finesse"

71 speed
60 agility
80 stamina
55 strength
60 jumping
50 run route
60 break tackle
40 catch
40 run block
40 pass block
90 secure ball
Quote:
Gold ILB

80 speed
85 agility
80 stamina
80 strength
85 jumping
75 coverage
90 tackle
30 catch
85 pass rush
75 run coverage
Quote:
Bronze ILB

70 speed
75 agility
80 stamina
70 strength
68 jumping
60 coverage
75 tackle
30 catch
70 pass rush
65 run coverage
Quote:
Generic ILB “Run Coverage”

55 speed
60 agility
80 stamina
60 strength
60 jumping
60 coverage
60 tackle
30 catch
60 pass rush
55 run coverage
Quote:
Gold OLB

83 speed
85 agility
90 stamina
78 strength
85 jumping
78 coverage
90 tackle
30 catch
90 pass rush
75 run coverage
Quote:
Silver OLB

78 speed
80 agility
90 stamina
73 strength
77 jumping
70 coverage
82 tackle
30 catch
82 pass rush
70 run coverage
Quote:
Bronze OLB

73 speed
75 agility
90 stamina
68 strength
68 jumping
63 coverage
75 tackle
30 catch
75 pass rush
65 run coverage
Quote:
Generic OLB “Run Coverage”

60 speed
60 agility
90 stamina
60 strength
60 jumping
60 coverage
60 tackle
30 catch
60 pass rush
55 run coverage
Quote:
Bronze SS

77 speed
77 agility
85 stamina
65 strength
68 jumping
73 coverage
75 tackle
35 catch
30 pass rush
62 run coverage
Quote:
Generic SS “Coverage”

71 speed
62 agility
85 stamina
55 strength
60 jumping
60 coverage
60 tackle
35 catch
20 pass rush
52 run coverage
Quote:
Silver FS

83 speed
83 agility
85 stamina
68 strength
77 jumping
82 coverage
82 tackle
35 catch
35 pass rush
65 run coverage
Quote:
Bronze FS

78 speed
78 agility
85 stamina
63 strength
68 jumping
75 coverage
75 tackle
35 catch
30 pass rush
60 run coverage
Quote:
Generic FS “Coverage”

73 speed
63 agility
85 stamina
53 strength
60 jumping
60 coverage
60 tackle
35 catch
20 pass rush
50 run coverage
Quote:
Gold CB

92 speed
92 agility
85 stamina
62 strength
90 jumping
90 coverage
70 tackle
35 catch
50 pass rush
55 run coverage
Quote:
Bronze CB

82 speed
82 agility
85 stamina
42 strength
75 jumping
75 coverage
56 tackle
35 catch
30 pass rush
35 run coverage
Quote:
Generic CB “Coverage”

77 speed
77 agility
85 stamina
32 strength
70 jumping
60 coverage
45 tackle
35 catch
20 pass rush
25 run coverage
Quote:
Gold DE

70 speed
70 agility
70 stamina
78 strength
88 tackle
90 pass rush
85 run coverage
Quote:
Silver DE

65 speed
65 agility
70 stamina
73 strength
80 tackle
82 pass rush
78 run coverage
Quote:
Bronze DE

60 speed
60 agility
70 stamina
68 strength
73 tackle
75 pass rush
70 run coverage
Quote:
Generic DE “Run Coverage”

55 speed
55 agility
70 stamina
60 strength
60 tackle
60 pass rush
60 run coverage
Quote:
Gold DT

60 speed
60 agility
70 stamina
80 strength
90 tackle
85 pass rush
90 run coverage
Quote:
Silver DT

55 speed
55 agility
70 stamina
75 strength
82 tackle
78 pass rush
82 run coverage
Quote:
Bronze DT

50 speed
50 agility
70 stamina
70 strength
75 tackle
70 pass rush
75 run coverage
Quote:
Generic DT “Run Coverage”

45 speed
45 agility
70 stamina
60 strength
60 tackle
60 pass rush
60 run coverage
Quote:
Generic OT "Pass Block"

40 speed
45 agility
90 stamina
60 strength
60 run block
60 pass block
Quote:
Generic OG "Pass Block"

40 speed
45 agility
90 stamina
62 strength
60 run block
60 pass block
Now for the ability bonuses:

Quote:
Speed Burner +5 speed
Quick Feet +5 agility
Strength Bonus +5 strength
Hops jumping goes to the max rating of 95
Stamina Bonus stamina goes to the max rating of 89
Durability Bonus durability goes to the max rating of 99
Secure Ball secure ball goes to the max rating of 95
Soft Hands +5 catch
Brick Wall +5 pass blocking
Bulldozer +5 run blocking
Kick Power Bonus +5 kick power for punters and placekickers
Kick Accuracy Bonus +5 kick accuracy for punters and placekickers
Run Coverage +5 run coverage
Pass Rush Bonus +5 pass rush
Coverage Bonus +5 coverage
Scrambler +5 Speed, other effects unknown
Pocket Presence -10 Speed and Agility, other effects unknown
I will add to these lists as I have time.

Others can contribute as well.

Credit to tpaterni for the gold QB, CB, HB, WR, ILB, OLB info and the ability list.

Miscellaneous Notes:

The Speed Burner attribute does not work for Bronze CBs and Bronze QBs. You have to manually add +5 to their speed rating in the hex file to make it work. And if you make any changes to the player once you're inside the game, his speed value will reset again.

Last edited by jyoung; 04-09-2011 at 05:13 PM.
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Old 02-25-2011, 10:59 AM   #2
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Re: Rating templates by position

thanks guys, is pocket presence -10 for the qb or the defenders?
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Old 03-05-2011, 11:03 AM   #3
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Re: Rating templates by position

its gotta be for the QB, but it probably bumps up accuracy, composure, and maybe arm strength by 10 or 5.

but i also noticed with pocket passers, the if you get defenders around him and collapse the pocket, it seems like he takes a worse composure hit than regular passers. dan marino becomes terrible if you start breathing on him, whereas joe montana it doesn't really phase him as much
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Old 03-05-2011, 01:43 PM   #4
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Re: Rating templates by position

Legends probably aren't a good barometer to go by since they all have unique attribute ratings.

CAPs are all rated the same, though.

The bonus abilities you give CAPs are the only thing that differentiates them.
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Old 03-05-2011, 04:43 PM   #5
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Re: Rating templates by position

lol in real life it was the same with marino imo, well atleast growin up in 90s watching the dolphins
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Old 03-10-2011, 12:44 PM   #6
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Re: Rating templates by position

Quote:
Originally Posted by NYG 5
its gotta be for the QB, but it probably bumps up accuracy, composure, and maybe arm strength by 10 or 5.

but i also noticed with pocket passers, the if you get defenders around him and collapse the pocket, it seems like he takes a worse composure hit than regular passers. dan marino becomes terrible if you start breathing on him, whereas joe montana it doesn't really phase him as much

Joe was probably designed with High Composure. If I were a designer I would have the ability "Pocket Presence" give a ratings boost to accuracy while standing still but a heavy negative while trying to throw on the run, hence the speed and agility hit. For all we know while throwing on the run it probably factors agility into overall accuracy of the throw ex: (agility + pass accuracy)/2 = Scrambling Pass Accuracy. Someone could test this by giving a QB Zero agility rating and see how he throws on the run with and without Scramble ability.

Pocket Presence could also just represent the play style of the QB and not infer any bonuses. (Drew Bledsoe the Human Statue)

As for the pocket collapse/ composure rating I would represent it with the Clutch Ability. Did Marino have Clutch ability assigned? Then again he was probably designed with lower composure.

Last edited by Vegaskingpin; 03-10-2011 at 12:48 PM.
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Old 03-10-2011, 01:18 PM   #7
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Re: Rating templates by position

This is some great info, even for guys like me who don't use the hex. It really helps you know your personnel and how to best create players with the best value for whatever scheme or style you're attempting to play. I'd be much appreciated if you guys continue on this and fully flesh it out over time.

I'm very surprised that Gold OLBs are far better than Gold ILBs and what's more surprising is that Gold ILBs are marginally better at run coverage. Hmm.
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Old 03-10-2011, 01:25 PM   #8
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Re: Rating templates by position

On another note, I've always thought that things like Pass Rush Bonus don't just affect the specific player to which it is assigned. For example, I've noticed many times when I have a DL with Pass Rush that my Generics generally get after the QB more and the higher tiered the Legend, the more affective the Generics get. My Legend with PRB won't rack up as many sacks, but the team will and I'll notice the QB get rattled more. Where as Sack Master goes on to benefit the specific Legend more and also negatively affects the OL who's assigned to block him.

I bet there are some super complex formulas and programming associated with the Ability system.
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