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Old 05-26-2012, 12:41 AM   #73
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Re: This game is still unreal!

The beauty of this game...and 2k5 as well... lies simply in the player interactions and "suddeness" of the animations. 2k/VC managed to re-create "explosiveness"....a vital component of football. Earl Campbell's runs are a thing of beauty...and they exemplify what I'm talking about.
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Old 05-29-2012, 01:29 AM   #74
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Re: This game is still unreal!

I finally got this game today after searching for it . What a difference it plays like real football. Making teams is pretty cool also . And the price $3 included a 1 yr coverage fee is just unreal. I been just messing with it played a few games 13min qtrs trying to get sim type stats and total plays have ranged from 114-118. On Allpro. I will try a season once i get used to the game.
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Old 05-29-2012, 03:01 AM   #75
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Re: This game is still unreal!

I played A game 13 min qtrs all pro total plays 116. 3 penalties. I lost 31-17 using the americans . I saw a crazy fumbled snap punt that was picked up by the punter and taken in for a td . Unfortunately it was against me haha. ME Americans Aikman 21-31-181-2td-0int, Rushing Payton 22-96-0td, Receiving Payton 6-30, Maynard 3-26-1td, Clark 6-105,Defense for me had 2 sacks . CPU Cyclones Cunningham 11-20-127-1td, Rushing Simpson 35-194-2td he killed me . Receiving Inkrott1-48-1td Harper 4-54 Defense 2 sacks Im having fun with this game .
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Old 05-29-2012, 05:18 AM   #76
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Re: This game is still unreal!

i dusted this game off recently and created 8 usfl/afl teams (real cities/team names/close-to-real logos/colors/uniforms)-4 each. i'm pretty happy with what i came up with. chicago rush (mostly former bears players in the game), jacksonville bulls (former usfl-steve young and reggie white), philadelphia stars (former usfl-herschel walker cap and bobby hebert), dallas desperados (mostly former cowboy players in the game and michael irvin cap), houston gamblers (former usfl-jim kelly cap-he did play on this team), orlando renegades, cleveland gladiators and memphis pharaohs. i'm from chicago and a fan of the chicago blitz too, but no team name in the game or close logo-ugh), so the chicago rush will have to do.

Last edited by sheredia; 05-30-2012 at 08:13 PM.
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Old 05-29-2012, 05:21 AM   #77
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Re: This game is still unreal!

2k, if you are listening, i think the usfl is coming back soon.....so if you could create a usfl-licensed game, that would be really great. or heck, even an afl-licensed game will do.
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Old 05-29-2012, 08:35 AM   #78
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Re: This game is still unreal!

Only thing that kills me about ratesports release is when playing the cpu you see the Lions run a 3-4 or something.

More 2K8 hex releases the better. I'll download 'em all.
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Old 05-29-2012, 07:58 PM   #79
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Re: This game is still unreal!

I played a game between the Americans (ME) and RedDogs (CPU) lost 9-7 what a defensive battle . I tried this time playing on Legend . Total plays were 115. i may increase to 14 minutes per game instead of 13 due to the fact there are normally 120-130 plays for a simulation type stats game. Americans Aikman 23-35-211-1td-1int, Rushing i couldnt run on them Payton 19-19 i know terrible haha. Receiving Payton 8-37, Maynard 7-79-1td, Clark 4-57, Defense 3 Sacks, For the RedDogs (CPU) Landry 13-28-105-0 td-0Int , Rushing Warner 30-79, Landry 3-18, Receiving Lavelli 3-35, Watts 3-29, Stecker 2-16 Defense 4 Sacks 1 Int . I have already seen some penalties in this game that i could only dream about in madden .
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Old 05-29-2012, 08:16 PM   #80
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Re: This game is still unreal!

Getting the ineligible man downfield penalty if you hold the ball too long on screens is great for balancing out those plays.

They are a bit overpowered in EA football games because the QB can drop back forever without fear of his linemen ever getting called for a penalty.

In general, timing is just a huge part of all pass plays in 2K8, whereas in the EA games, the QB can pretty much throw the ball whenever he wants anytime during a play and have good results.
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