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RateSports Releases "APF 2K13" Mod For All Pro Football 2K8

This is a discussion on RateSports Releases "APF 2K13" Mod For All Pro Football 2K8 within the All Pro Football 2K forums.

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Old 06-20-2012, 06:55 PM   #233
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

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Originally Posted by Hoos
Rate .....

I experienced a freeze while playing as the Bears last night (season roster). Froze the screen and my 360 while at the LOS on offense.

Not sure if this was a fluke or an roster issue similar to the Steelers. I forget who my opponent was but I'll play another game tonight with the Bears and see how it goes.

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Let me know man.
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Old 06-20-2012, 08:34 PM   #234
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

Thanks so much or this Ratesports ! looks awesome!
Definitly going to pick this up



I just have a few questions for you guys with this mod already.

Ive never owned apf2k8 and was just wondering....

In the season mode do we only have the choice of playing with the 1 team we select or can we select multiple teams like in nfl 2k5 or play other teams games ?

I also read there are only 25 teams in season mode . Is that info correct?

thanks guys
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Old 06-21-2012, 01:20 AM   #235
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

Quote:
Originally Posted by heywella
Thanks so much or this Ratesports ! looks awesome!
Definitly going to pick this up



I just have a few questions for you guys with this mod already.

Ive never owned apf2k8 and was just wondering....

In the season mode do we only have the choice of playing with the 1 team we select or can we select multiple teams like in nfl 2k5 or play other teams games ?

I also read there are only 25 teams in season mode . Is that info correct?

thanks guys
Season Mode - 1 Team Playable with 24 CPU-Controlled teams.
Head to Head Files - 8 Teams Playable (but no season).
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Old 06-21-2012, 01:53 PM   #236
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Will be downloading V3 today!
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Old 06-21-2012, 03:11 PM   #237
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

For those who were asking for "head to head" sliders, we used these in an online league many years ago and they worked out pretty well:

Quote:
Game Speed - fast

Human Blocking - 25
Human Passing - 25
Human Running - 15
Human Catching - 25
Human Coverage - 90
Human Pursuit - 90
Human Tackling - 90
Human Kicking - 25
Human Fatigue - 27

CPU Blocking - 75
CPU Passing - 75
CPU Running - 75
CPU Catching - 75
CPU Coverage - 90
CPU Pursuit - 90
CPU Tackling - 90
CPU Kicking - 75
CPU Fatigue - 50

Injury - 100
Fumble - 100
Interception - 90
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Old 06-21-2012, 04:48 PM   #238
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

Hey rate, what prevents these rosters from being used online? is it the team names? Would it be hard to modify and make a roster that just uses a default team name? Maybe the letter for the team? Something like the G's for the Giants?
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Old 06-21-2012, 05:37 PM   #239
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Re: RateSports Releases "NFL 2K13" Mod For All Pro Football 2K8

It looks like it freezes on the "resorting default rosters" screen when you try to go online.

This may just be because there are too many created players left open in the file.

The fix I had to do whenever I used to edit teams was to change all the player types from "05" (created player) back to "84 01" (default roster player) once I was finished editing the players.

Basically, you have to "open" a player to edit him (player type 05) then "close" him (player type 84 01) once you get done editing.

That tricks the game into thinking that all the players you've just changed are normal roster players, and then you can get past the "restoring default rosters" screen successfully.

Last edited by jyoung; 06-21-2012 at 05:42 PM.
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Old 06-21-2012, 05:54 PM   #240
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Quote:
Originally Posted by jyoung
It looks like it freezes on the "resorting default rosters" screen when you try to go online.

This may just be because there are too many created players left open in the file.

The fix I had to do whenever I used to edit teams was to change all the player types from "05" (created player) back to "84 01" (default roster player) once I was finished editing the players.

Basically, you have to "open" a player to edit him (player type 05) then "close" him (player type 84 01) once you get done editing.

That tricks the game into thinking that all the players you've just changed are normal roster players, and then you can get past the "restoring default rosters" screen successfully.
I'm very well aware of this. I leave the generic (84) open for people to edit in-game. If it freezes when you quit out of a season, it doesnt bother me.
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