I've been working to try and "perfect" my Chiefs roster file for the last few weeks or so. It requires a great deal of trial and error...and a lot of testing. During this process one discovers how ugly a game can be...but also how beautiful it can be. One can also become burned out on the game due to studying it and altering it to achieve a certain result rather than simply playing it for the fun and entertaintment as it was originally intended to provide.
I must say that, after testing and working on APF2k8/NFL2k13 for the last few weeks, I'm still blown away. I can hardly get through games because I'm constantly watching replays in amazement at some of the sh*t that happens on the field between players.
Football is a contact sport...plain and simple. Therefore, if a developer sets out to make a pro football simulation, their focus should be on how the players interact with each other .....blocking, pass coverage, tackling, breaking tackles, pursuit, etc. It's abundantly clear tha 2k Sports/Visual Concepts understood this and made it the preimise on which APF/NFL2k were developed. They achieved a simulated suddeness and explosivess on the field no other game has been able to duplicate...even with a real-time physics engine. Its for that reason that this game is widely held as the standard in football-sim gameplay to this day....even against Madden 12 or 13.
"Read and React Defense?" Madden/NCAA are just NOW introducing head tracking by defenders of the ball in flight......seriously?They do this when the OL/DL interaction is STILL lightyears behind what 2k achieved almost 10 years ago along with defenders head-tracking of a thrown football.
I don't say this to bash EA (there's enough of that happening already) but moreso to give due props to 2k for what the effort and innovation to they put towards the development of APF/NFL2k.
I honestly should be burned out on APF by now but I'm not. Why? Because I STILL marvel at the way this game moves...plays...sounds....and ..dare i say....feels. Yes, I'm getting corny now. Who cares? I love this f**kin game!
I must say that, after testing and working on APF2k8/NFL2k13 for the last few weeks, I'm still blown away. I can hardly get through games because I'm constantly watching replays in amazement at some of the sh*t that happens on the field between players.
Football is a contact sport...plain and simple. Therefore, if a developer sets out to make a pro football simulation, their focus should be on how the players interact with each other .....blocking, pass coverage, tackling, breaking tackles, pursuit, etc. It's abundantly clear tha 2k Sports/Visual Concepts understood this and made it the preimise on which APF/NFL2k were developed. They achieved a simulated suddeness and explosivess on the field no other game has been able to duplicate...even with a real-time physics engine. Its for that reason that this game is widely held as the standard in football-sim gameplay to this day....even against Madden 12 or 13.
"Read and React Defense?" Madden/NCAA are just NOW introducing head tracking by defenders of the ball in flight......seriously?They do this when the OL/DL interaction is STILL lightyears behind what 2k achieved almost 10 years ago along with defenders head-tracking of a thrown football.
I don't say this to bash EA (there's enough of that happening already) but moreso to give due props to 2k for what the effort and innovation to they put towards the development of APF/NFL2k.
I honestly should be burned out on APF by now but I'm not. Why? Because I STILL marvel at the way this game moves...plays...sounds....and ..dare i say....feels. Yes, I'm getting corny now. Who cares? I love this f**kin game!

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