New APF Mod Project

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nataris
    Banned
    • Dec 2013
    • 37

    #1

    New APF Mod Project

    Hello everyone! Most of you, like myself, are always searching for an alternative football experience then what the clowns at EA can offer. Sadly, the last decent alternative was APF 2k8 which aside from being a solid gameplay experience, always left something to be desired in terms of its single player CPU teams, uniforms, names and overall team balance. The CPU teams are lackluster at best and make the season mode go stale, very quickly.

    Then we figured out how to Hex edit the game and was blessed by RateSports and his awesome NFL 2k mods. Now although I love playing as my favorite NFL team, the real draw of APF for me is in the creation process. Making my team play to match the vision I have in my head, etc..

    I have begun work on designing a "mod" (roster file) that will update APF to a new-improved version. The planned features are listed below. This is still in the planning phase so nothing is set in stone as I am still a little unsure on what can be accomplished via hex editing etc.

    APF 2k15
    - Complete re-design of CPU teams. Including uniforms, colors, name, location, team identity and legends.
    - Re-distribution of Legends on each team. More parity, variety and competition among CPU teams.
    - More Legends! (Deion Sanders, Lawrence Taylor, Jim McMahon, Jim Brown..etc)
    - Re-Balanced legends. (This does NOT mean nurf!) Simply to make more legends viable so that when someone needs a Silver QB they dont only pick Cunningham for example. More options.
    - 16 (or more) CPU Teams with specific identities for more diverse gameplay.
    - Slight changes to global attributes at an attempt to fix some things from vanilla (lack of pass rush and fumbles for example)
    - Any and ALL changes would be to maintain the original games integrity as much as possible as well as making gameplay as sim and realistic as possible.


    Now to the point of this thread. First and foremost, I would like to know what the reception for such a mod would be. Would you fellas be interested in playing something like this? Would it help add life into APF as to maintain a football option outside of Madden?

    More importantly, I am looking for a few people to help during this process. Truth be told, I am not yet familiar with Hex editing and its actual use. So mainly I will be looking for someone to help on that side of the ball (pun intended). I could also use someone to help with planning out the teams, uniforms and legend re-distributing etc. Although I have a lot of the frame work done.

    Please only say you are interested in helping if you are genuinely motivated to do so. I am looking for people to actual help and not just be dead weight. And if enough support is there, turning it into a community project of sorts.

    Anyway, thanks for your time everyone. And I hope to hear back from some of you in the coming days/weeks. Sorry for the long read. I can get carried away

    <!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
    Last edited by Nataris; 12-05-2013, 12:30 AM.
  • Nataris
    Banned
    • Dec 2013
    • 37

    #2
    Re: New APF Mod Project

    Reserved for future use...

    Comment

    • steelers99_58_36
      Banned
      • Jun 2012
      • 591

      #3
      Re: New APF Mod Project

      HELL YES!!!!!!!!

      Comment

      • FaceMask
        Banned
        • Oct 2013
        • 847

        #4
        Re: New APF Mod Project

        This would be cool.

        The one thing I wish someone would do is fix the the uniforms in Season Mode. The default uni's are so awful.

        I don't want fake NFL, never did. I want a non-NFL game to be a non-NFL game.

        Comment

        • tjspeaks
          Banned
          • Jun 2007
          • 407

          #5
          Re: New APF Mod Project

          Originally posted by Nataris
          I am looking for a few people to help during this process. Truth be told, I am not yet familiar with Hex editing and its actual use.
          Nice plan, but, except for adding high helmet tackles to the 2K editor (if FlyingFinn gets around to it), I believe all that can be done has been done. Some talented people have already looked into doing more but came up empty.

          Comment

          • Nataris
            Banned
            • Dec 2013
            • 37

            #6
            Re: New APF Mod Project

            Originally posted by tjspeaks
            Nice plan, but, except for adding high helmet tackles to the 2K editor (if FlyingFinn gets around to it), I believe all that can be done has been done. Some talented people have already looked into doing more but came up empty.
            From my understanding, everything I want to do has been done in different ways.

            This project mimics what RateSports did with NFL 2k14. It simply comes down to making changes to teams and legends.

            Did I mention something specific that makes you feel it cant be done? Thanks for your concern and support up to this point guys.

            Comment

            • tjspeaks
              Banned
              • Jun 2007
              • 407

              #7
              Re: New APF Mod Project

              Originally posted by Nataris
              From my understanding, everything I want to do has been done in different ways.

              This project mimics what RateSports did with NFL 2k14. It simply comes down to making changes to teams and legends.

              Did I mention something specific that makes you feel it cant be done? Thanks for your concern and support up to this point guys.
              the expert just posted this within the last hour or so ...
              Originally posted by FlyingFinn
              Editing names is no small task for the editor. It took me a VERY long time to add it to the NFL 2k5 editor. You basically have to understand the entire save so you can re-create it if the length of any name changes during the process of editing.

              Comment

              • FaceMask
                Banned
                • Oct 2013
                • 847

                #8
                Re: New APF Mod Project

                You wouldn't be changing names in Finn's editor anyway. You'd have to do it by editing the Hex in a manual way.

                Comment

                • elgreazy1
                  MVP
                  • Apr 2007
                  • 2996

                  #9
                  Re: New APF Mod Project

                  I definitely appreciate the effort, but as mentioned, I feel the community has squeezed the APF fruit dry at this point. You'd be better off concepting ideas of football IPs to pitch to developers instead of using your time on an old game that is mostly likely not going to get resurrected.

                  Honestly, if it's something you want to do and are passionate about it, don't let anyone stop you.
                  My Arte
                  PS5: El_Greazy
                  Playing: College Football 2025, WWE 2K24, FIFA 21, Among Us, Party Animals

                  Comment

                  • derreckbercier
                    Rookie
                    • Dec 2010
                    • 41

                    #10
                    Re: New APF Mod Project

                    Go for it. If Ratesports can rename every player in the game I don't see why you can't add some legends to the roster and change attributes and abilities in the editor.

                    Comment

                    • FaceMask
                      Banned
                      • Oct 2013
                      • 847

                      #11
                      Re: New APF Mod Project

                      Originally posted by elgreazy1
                      I definitely appreciate the effort, but as mentioned, I feel the community has squeezed the APF fruit dry at this point. You'd be better off concepting ideas of football IPs to pitch to developers instead of using your time on an old game that is mostly likely not going to get resurrected.

                      Honestly, if it's something you want to do and are passionate about it, don't let anyone stop you.
                      You make a fair point, and honestly I think all of us (myself included) have spent a lot of time pontificating on what we want out of a new football game, but almost no time supporting indie and mid-major efforts, or at the very least going to companies directly which is a lot easier to do today than it ever has been.

                      But, on the other hand, couldn't a well thought-out redo of All-Pro Football along with some concept creatives & mood boards and even some companion storylines, be a strong stake in showing what we want? If nothing else, couldn't it be used (along with some photoshopped creatives) as part of the pitching package?

                      Comment

                      • Culture Rot
                        MVP
                        • Aug 2011
                        • 3018

                        #12
                        Re: New APF Mod Project

                        Great idea, and if the rumors are true and Finn is going to update the editor, you could add/edit some fictional players

                        Comment

                        • elgreazy1
                          MVP
                          • Apr 2007
                          • 2996

                          #13
                          Re: New APF Mod Project

                          Originally posted by FaceMask
                          You make a fair point, and honestly I think all of us (myself included) have spent a lot of time pontificating on what we want out of a new football game, but almost no time supporting indie and mid-major efforts, or at the very least going to companies directly which is a lot easier to do today than it ever has been.

                          But, on the other hand, couldn't a well thought-out redo of All-Pro Football along with some concept creatives & mood boards and even some companion storylines, be a strong stake in showing what we want? If nothing else, couldn't it be used (along with some photoshopped creatives) as part of the pitching package?
                          Of all companies who could make a football comeback, I think it would have to be 2K or Natural Motion only because they have an IP that would be easiest to work with. The problem, is all the money that goes into research/discovery, strategy, developing, testing, marketing, etc. and convincing a company to invest it in a sub-genre that hasn't been to fruitful in the marketplace (see: APF2K8, Backbreaker, Blitz: The League, etc). It is a huge task and financial burden to develop games these days and with that I simply don't think many companies are willing to put themselves at risk to develop.
                          My Arte
                          PS5: El_Greazy
                          Playing: College Football 2025, WWE 2K24, FIFA 21, Among Us, Party Animals

                          Comment

                          • Jumpman232
                            MVP
                            • Apr 2010
                            • 1146

                            #14
                            Re: New APF Mod Project

                            i would definitely be interested in playing this!
                            Boston Celtics
                            Pittsburgh Steelers
                            Memphis Grizzlies

                            Comment

                            • FaceMask
                              Banned
                              • Oct 2013
                              • 847

                              #15
                              Re: New APF Mod Project

                              Originally posted by elgreazy1
                              Of all companies who could make a football comeback, I think it would have to be 2K or Natural Motion only because they have an IP that would be easiest to work with. The problem, is all the money that goes into research/discovery, strategy, developing, testing, marketing, etc. and convincing a company to invest it in a sub-genre that hasn't been to fruitful in the marketplace (see: APF2K8, Backbreaker, Blitz: The League, etc). It is a huge task and financial burden to develop games these days and with that I simply don't think many companies are willing to put themselves at risk to develop.
                              I definitely agree that if there is going to be a pitch it has to be to a company with standing IP, or at the very least a stock engine ready to work with. The good thing is that it's not entirely uncommon for companies to build an engine in anticipation of future events.

                              Aside from 2K and NM, I know that both Sony and Activision currently have American Football engines in their libraries that do receive anticipatory upgrade work from time to time.

                              Mentioning Blitz The League; Blitz The League 1 went on to sell over 1.1 Million copies and was a hit. BTL 2 bombed, but that had a lot to do with Midway being practically out of money by that time and couldn't promote with the same reach as before. Now EA (of course) owns Blitz, so there will never be another Blitz The League :-(

                              Back in 2005, Sony was going to move forward with Road To Sunday but changed their minds after they saw what Midway was doing with Blitz The League and realized Road To Sunday couldn't compete with that, which is funny since both games had similar concepts. But admittedly, Road To Sunday just wasn't done as well. Sony was right to pull the plug on that project.

                              Comment

                              Working...