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Old 12-08-2014, 03:40 PM   #9
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Re: APF Editor - #1 Player Names

The team history text isn't very important, since it only appears during the pre-game loading screens.

I would have no problem sacrificing that stuff.
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Old 12-08-2014, 04:11 PM   #10
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Re: APF Editor - #1 Player Names

Quote:
Originally Posted by jyoung
The team history text isn't very important, since it only appears during the pre-game loading screens.



I would have no problem sacrificing that stuff.

Then that will make the renaming of names much easier.

Do you know of any places in the hex where the names are back to back to back from one player to another similar to how 2k5?

If not, then I won't have to worry about moving names down and can just let the names grow over the spaces or history text.
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Old 12-08-2014, 04:34 PM   #11
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Re: APF Editor - #1 Player Names

Couple quick questions...

You mentioned somewhere that the Legends are in one spot, but then they are also in every team section depending on what teams possess which Legends.

If this is so then do both need to be maintained in the editor or just the team ones? If so, do they need to be synced up so that if you change one, the other gets updated as well?

Second, does every player have the same length of attributes? I know the legends don't have the facial structure and instead have zeros, but are the total number of attributes slots the same?
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Old 12-08-2014, 05:09 PM   #12
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Re: APF Editor - #1 Player Names

I'm still a little unclear on the attribute ranges...

If I look at the D180 offset you said is where the first player starts and I change the PBP in Finn's editor, it actually changes offset D15B which is above the D180.

So, what I need are the ranges for at least the first 3 players. So D180 - D266, D266 - D3B4 for instance.

Can someone confirm the ranges because I'll use this as the "block" of attributes I pull in for each player?

The only other part would be is the total # of attributes per block consistent across all player types or does it change per type?

Once I have this, I can start coding!
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Old 12-08-2014, 05:42 PM   #13
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Re: APF Editor - #1 Player Names

The first three players in the file are all on the CPU Scorpions team:


Last edited by jyoung; 12-08-2014 at 05:50 PM.
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Old 12-08-2014, 05:46 PM   #14
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Re: APF Editor - #1 Player Names

Thx but from the short look at your pics the lengths are not 100% consistent.

Can't tell with the last one because it looks like dec
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Old 12-08-2014, 05:57 PM   #15
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Re: APF Editor - #1 Player Names

The ending point for each player is always a set of 00s followed by FFs.

The starting point, best I can tell, is the player's 8 name blocks. Those follow the format of: 00 XX XX XX 00 XX XX XX.

The easiest way to identify that is to look in the right column of the hex file and look for where the letters start to change. First player has a bunch of Fx values right before he starts. Second player has a bunch of Tx values before he starts. Third player has a bunch of Sx values before he starts. Etc.

Last edited by jyoung; 12-08-2014 at 05:59 PM.
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Old 12-08-2014, 07:10 PM   #16
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Re: APF Editor - #1 Player Names

Quote:
Originally Posted by jyoung
The ending point for each player is always a set of 00s followed by FFs.

The starting point, best I can tell, is the player's 8 name blocks. Those follow the format of: 00 XX XX XX 00 XX XX XX.

The easiest way to identify that is to look in the right column of the hex file and look for where the letters start to change. First player has a bunch of Fx values right before he starts. Second player has a bunch of Tx values before he starts. Third player has a bunch of Sx values before he starts. Etc.
As you was saying last night...it doesn't work. I edited a few players and turned them back to 84. I went online just fine, but it changed the names back to their original names.
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