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Old 12-08-2014, 08:30 PM   #17
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Re: APF Editor - #1 Player Names

The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.

But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.
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Old 12-08-2014, 08:46 PM   #18
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Re: APF Editor - #1 Player Names

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Originally Posted by jyoung
The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.

But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.
I had someone send me a game invite to play against him. I went straight into an online game and it didn't work. What did you do...a quick match?
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Old 12-08-2014, 09:28 PM   #19
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Re: APF Editor - #1 Player Names

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You can only have 8 user-created teams. Their players will appear from offset 000829F0 until offset 0009EE90.

The players from the remaining 24 CPU teams are listed from offset 0000D180 until offset 0005ECC0.
I think there are more players after 0009EE90. Can you take a look and tell me if you think so are players? They look like the same type of data offsets, but you skipped them in your range for some reason.
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Old 12-08-2014, 10:44 PM   #20
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Re: APF Editor - #1 Player Names

There are more cells after that point that look like regular players, but if you activate them onto the in-game player edit screen by changing their player code to 05, you'll see that those players are not assigned to any team in the game. They're just faceless blanks.
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Old 12-08-2014, 11:30 PM   #21
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Re: APF Editor - #1 Player Names

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There are more cells after that point that look like regular players, but if you activate them onto the in-game player edit screen by changing their player code to 05, you'll see that those players are not assigned to any team in the game. They're just faceless blanks.

That's interesting. Ok cool thx for all the information!
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Old 12-09-2014, 03:00 PM   #22
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Re: APF Editor - #1 Player Names

I'm noticing weird characters in the Player Name sections starting at offset 2162688.

Does anyone know what these are used for or at the very least if we can overwrite them with something else without breaking the save in-game?

I can ignore these blocks of characters or I can overwrite them. Just need some help determining which we can get away with.

Below is the offset in question...



Below is how my editor is picking them up with a default roster file....



Below is how my editor is picking them up with a Ratesports NFL V2 roster file...

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Old 12-09-2014, 03:28 PM   #23
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Re: APF Editor - #1 Player Names

There are a couple of breaks in that part of the roster file where no names will occur. If you look at the first break between 0020FFF0 and 0021200, for example, it actually stops in the middle of listing Dwaine Spellman's name and then picks up right where it left off once the names sequence resumes.

The ranges where you'll find the actual players are:

offset 00208730 through offset 0020FFF0 (legends and generics)

offset 0021200 through offset 00222000 (legends and generics)

offset 00222020 through offset 00222560 (created players)

I don't know what those scrambled parts in between are, but they don't appear to be players.

Last edited by jyoung; 12-09-2014 at 03:37 PM.
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Old 12-10-2014, 12:07 AM   #24
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Re: APF Editor - #1 Player Names

I noticed there are more legends (I think they're all duplicate legends) after Jeff Olson (ID: 1553). Finn didn't include them in his editor. Do we know where these are used and do we need them in the editor?

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