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Old 06-10-2010, 08:38 PM   #17
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Re: Gameplay Project!

Davon, are you using gjsii13's roster?
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Old 06-10-2010, 10:43 PM   #18
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Re: Gameplay Project!

Just got finished with a game vs the Bengals, Palmer and Chad were killing me, there OL was set to 99 across the board, my DT's were set to 10, 65 for the LB's and 60's for the corners and safety. Here were my final results. Just of note, game was set on Hard, from was set to very good.






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Old 06-10-2010, 11:25 PM   #19
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Re: Gameplay Project!

Quote:
Originally Posted by wrestlinggod1
Davon, are you using gjsii13's roster?
Yep.
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Old 06-10-2010, 11:28 PM   #20
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Re: Gameplay Project!

Quote:
Originally Posted by droog813
Maybe my problem is that I keep trying to play on hard, but hard makes the computer's offense play the best. I've set all 4 attributes of the OL at 99, and all the DL's attributes at 10, and I STILL get sacked a lot of the time before I can finish a 3-step drop. I've also noticed that for some reason, the OL's play declines during the course of a game. In the first quarter, I'll be popping off Standard Passes with plenty of time in the pocket. By the 4th quarter, though, I can't get Quick Passes away.

EDIT: Also, has anyone tested the new attribute range that goes all the way up to 255 to see if that makes a difference?
I have my QB focus at 130,no longer have to focus to pass,still will miss one from time to time.Don't know if it does anything after 100.
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Old 06-10-2010, 11:30 PM   #21
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Re: Gameplay Project!

Hey I think I finally got the QB's to play to a style that is very competitive with a couple of ratings adjustments. Here were the highlights from my last Cowboys at Giants game. I was the giants. Romo played well the last 2 games since I made some new adjustments. I will post a full game, tomorrow when I get a chance.

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Old 06-11-2010, 01:20 AM   #22
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Re: Gameplay Project!

What were the adjustments you made?
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Old 06-11-2010, 01:45 AM   #23
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Re: Gameplay Project!

Quote:
Originally Posted by DavonBrown
Now that we have the editor(I Love You FINN!), what are some edits you've made and how has it affected gameplay? I'm working on an agility scale. My goal is to slow the game down a tad and make it more realistic.

Focus-
QB: 85-100
HB: 80-99
FB: 75-90
WR: 70-95
TE: 70-95
OL: 80-99
DT: 60-95
DE: 60-95
LB: 60-95
DB: 60-95
KR: 70-95
K/P: 90-100

Agility-
QB: 50-70 *Guys like Vick and Young will be higher.
HB: 75-95
FB: 50-65
WR: 75-95
TE: 60-75
OL: 45-60 *I'll definitely up this if it affects how they block
DT: 45-60
DE: 60-75 *Freeney, Peppers, etc will be higher
LB: 65-80 *Patrick Willis and a few others will be higher.
DB: 70-90 *Only guys like Ed Reed, Revis, and Nnamdi will get 90.
KR: 75-95
K/P: 40-45

Speed:
QB: 50-75
HB: 80-95 *100 for Chris Johnson
FB: 55-75
WR: 80-95
TE: 60-80 *85-90 for Vernon Davis
OL: 45-65
DT: 45-60
DE: 60-75
LB: 65-80 *90 for Patrick Willis
DB: 75-95
KR: 80-95
K/P: 40

Strength-
QB: 45-65 *70 for Ben Roethlisberger.
HB: 60-80 *Higher for a selected few.
FB: 65-85
WR: 50-70 *Anquan Boldin, Terrell Owens, etc will be higher.
TE: 60-80
OL: 95-100
DT: 90-100
DE: 80-90 *May up the maximum to 85.
LB: 65-85
DB: 45-65
KR: 40-60
K/P: 25-30



Gonna test this out all night. I need to get a good feel for exactly what the agility rating affects before I make a solid scale. Anyone have an idea? Have any of you guys tried setting agility to 100 or 0 to see how it plays?
Scale looks good but i think the problem with all football games is that offensive linemen never seem to have enough speed or agility to get out in space and make blocks on sweeps or toss plays.

Even on counters those ratings being implemented too low could really hurt and make certain running plays useless to call especially for the CPU

Also how exactly do you get this editor?

If it opens up the ratings this game may appeal to me again
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Old 06-11-2010, 02:21 AM   #24
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Re: Gameplay Project!

Here's some example's of the Offensive Linemen speed

Aaron Gibson even at nearly 400 lb's ran a 5.35 40 time
http://www.nfldraftscout.com/ratings...1999&genpos=OT

That speed time in Madden translates out to be around 55 speed

Chris Chester of Baltimore At the 2006 NFL Combine he ran the fastest time for an offensive lineman at 4.84 seconds.

Aaron Sears ran a 5.05 40 time
In Madden that calculates out to be around a 58 speed

This A.Q. Shipley's draft bio
http://www.nfl.com/draft/2009/profil...ipley?id=71461

So you see IMO i think offensive Linemen need to be given a little more rope and not restricted as much by speed. 40 is way too slow because some these guys can actually move. For them it's more about short burst and since you don't have to worry them catching or running the ball I'd move that scale up to 55-70just for game play purposes
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