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Old 06-10-2010, 10:41 AM   #1
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Gameplay Project!

Now that we have the editor(I Love You FINN!), what are some edits you've made and how has it affected gameplay? I'm working on an agility scale. My goal is to slow the game down a tad and make it more realistic.

Focus-
QB: 80-100
HB: 80-99
FB: 75-90
WR: 70-95
TE: 70-95
OL: 90-100
DT: 50-90
DE: 50-90
LB: 50-90
DB: 50-90
KR: 70-95
K/P: 95-100

Agility-
QB: 60-75 *80 for Vince Young, 85 for Pat White, 90 for Michael Vick.
HB: 75-95
FB: 60-65
WR: 75-95
TE: 60-75
OL: 60 *I'll definitely up this if it affects how they block
DT: 45-60
DE: 55-75 *80 for Dwight Freeney, Julius Peppers, and Mario Williams.
LB: 65-80 *85 for Patrick Willis.
DB: 70-90
KR: 75-95
K/P: 50

Speed:
QB: 50-75
HB: 80-95 *100 for Chris Johnson.
FB: 60-75
WR: 80-95
TE: 60-80 *90 for Vernon Davis.
OL: 60
DT: 45-65
DE: 60-75
LB: 65-80 *90 for Patrick Willis.
DB: 75-95
KR: 80-95
K/P: 40

Strength-
QB: 60-65 *70 for Vince Young, 75 for Ben Roethlisberger.
HB: 60-80 *85 for Brandon Jacobs.
FB: 65-85
WR: 50-70 *80 for Anquan Boldin and Brandon Marshall.
TE: 60-80 *80 for Vernon Davis.
OL: 100
DT: 90-100
DE: 80-90
LB: 70-85
DB: 50-75 *80 for Brian Dawkins.
KR: 55-65
K/P: 50

Part One: http://www.megaupload.com/?d=V23DNU2I

Last edited by DavonBrown; 06-29-2010 at 01:38 AM.
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Old 06-10-2010, 10:49 AM   #2
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Re: Gameplay Project!

would be awesome, with enough testing etc that the OS community could come up with solid ratings. then we could get the superstars seperated from the others. ahhhh player seperation? could it be?
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Old 06-10-2010, 11:00 AM   #3
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Re: Gameplay Project!

Do we have an official definition of what each attribute impacts by position. I am going to move beyond firewalling my attributes at the same number across all four attributes tonight and was hoping to have some clarity on what impacts what by position.
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Old 06-10-2010, 11:06 AM   #4
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Re: Gameplay Project!

Fantastic idea...I can't wait to see the results of this....
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Old 06-10-2010, 11:11 AM   #5
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Re: Gameplay Project!

Great Idea, when we have a general idea about the ratings and getting more realistic INT's and Sack totals this should be applied to the 32 team NFL save game that was done last night.
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Old 06-10-2010, 12:35 PM   #6
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Re: Gameplay Project!

So what exactly does Finn's editor do? We can make change someone's ratings and make them a Gold player and put it on our 360?
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Old 06-10-2010, 12:36 PM   #7
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Re: Gameplay Project!

Sound like a good idea, I'll be working with the OL and DL's in my testing to see if High rated computer QB's with more time in pocket will result in a better passing game. I'll be using the Steelers and Bengals with my test with the Bengals being the computer controled team.

As of last night I lowered the Steelers DL's to 10's for all 4 att. While Keeping the Bengals at 60 for all there OL's. I also made changes to the LB's CB's and Safeties as well, but didn't document this as it was late, I'll be sure to do so going forward.

Just as a general obersvation, the qb did seem to have a great deal more time, and I was burned by Chad Johnson for 3 TD of over 50 yards each, the computer still thew several pick's (4) but seemed to take better chances with more time. The computer still loves to throw to the left side of the field.

I'll have more solid results after some testing tonight.
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Old 06-10-2010, 01:22 PM   #8
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Re: Gameplay Project!

I have found that bumping up the QBs focus to a minimum of 90 cuts the ints dramatically. It seems to me like the reason they favor their left is that this is their first read and they fail to properly go through their progressions. So the cpu seems to feel pressure from the DL and still be stuck waiting for the first receiver to get open and it seems to me like that is not only why they favor the left, but why most of the picks come on the left side as well. Boosting the OL gives them more time and bumping their focus seems to get them to run through the progressions a bit faster thus not pushing them to forcing the ball into traffic.

The problem I am running into now is that in doing that alot of them tend to turn into a combination of Peyton Manning and 1987 John Elway. I got torched by the Green Bay team that ships with the game because their QB went off in the second half. I think the score was 13-10 at the half with them only getting around 97 yards passing and about 50 rushing. Well that didn't last long as by the end of the game it had rushed for 65 and thrown for over 455 and 4tds.

It got to a point where the cpu was audibling to a pass play on almost every down and came up with clutch throw after clutch throw. Again this is all by a cpu that pre-edits could barely gain 50 yards on me. Just as an FYI the cpu finished with 3 ints as well, but threw a total of about 35 times.
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