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Originally Posted by KBLover |
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And my question - as always, with any system like this:
Will players without "attributes" have varying skills in those areas?
For example, if a guy is a "Copper" with the speed attribute - what are his ratings in the other areas? Say he's a WR - could he have a higher route running ability than a "Silver" that has Speed, Strength, Elusiveness, for example, but no Route Runner attribute?
Likewise, 3 WR all have Speed attribute - will they all then run the exact same speed with the exact same acceleration?
To me, the problem with Madden's 1-100 has less to do with it being 1-100 than the fact the high and lower ends of players aren't drastic. For example, 50 RTE and 90 RTE don't show major difference. That problem can plague any game whether we see the "Route Running" as 1-100 or not.
Madden's system should be one of the best ways to make players individual given the sheer number of ratings it has - but they don't take advantage of it with the ratings (some many players end up rated the same) or the engine (differences that are there don't show up very well at all).
Backbreaker would do well to avoid those pitfalls whether they imitate APF, Madden, Tecmo Bowl's, or their own ratings system.
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Very good questions. That I am going to have a hard time giving you an answer to. I am thinking this through as I respond to your good post. It's really not a perfect system. The proposed "blend" rating system will probably work best if it's in Backbreaker. It's supposed to be a combination of all ratings systems with a twist. See page one of this thread.
In my tentatively proposed rating system. The categories would be in relation to a players specific position.
I suppose that you could set up a ratings system where each individual atribute can be built up from say copper to platinum.
Like for instance.
Speed Ability
Copper-4.7 in the 40
Bronze-4.5 in the 40
Silver-4.4 in the 40
Gold-4.3 in the 40
Platinum players run a 4.2
Instead of doing actual combine numbers. You could in fact do a numbered ratings system. Like Platinum is 5 star speed, Gold is 4 star speed, Silver is 3 star speed etc
So let's say Your WR Steve Smith has
Speed-4 stars(Gold level)
Agility-5 stars(Platinum level)
Acceleration-4 stars(Gold level)
Hands-4 stars(Gold level)
Route Running-3 stars(Silver level)
Tougness-2 stars(Bronze level)
Leadership-2 stars(Bronze level)
Steve Smith Overall Rating 4 stars (Smith is a gold level WR.)
You have about 7 to 10 real tangible player skill traits that relate to the actual position the player plays. I mean who cares what Steve Smith's kicking power rating is.
In a franchise mode. Through on field achievements. You should be able to build up a player's rating in each category. Like if you have a WR with copper hands. If he catches alot of passes. He can move up to Bronze or Silver or better through progression.