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Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'??

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Old 03-05-2010, 09:59 PM   #1
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Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'??

Since Backbreaker is an on-the-field football experience, does any one know if developers will also implement the following:

A) '2 hand on the ball' button?
B) 'football clench/tuck' button?
C) 'catch' button?

Having all three options would be tremendous and critical additions to the running and football experience.

'2 hand on the ball' & 'football clench/tuck' button

The complete experience would require the gamer to be aware of the football, defenders, and the open field. This would add another dimension to the football experience. Full user control.

A completely unexpected, blind sided hit would jar the ball loose from a ball carrier if he wasn't cautious. An open field, helmet-to-ball hit would jar the ball loose if the ball carrier isn't cautious. The element of surprise. Fumbles are no longer a random event. There is a method to its madness.

As you're running up field, it's difficult to spot trailing defenders. Lots of stripe fumbles come by ways of defenders punching the ball out of runners' loose grips, or simply grabbing the runner's arm. Gamers who choose not to hit the 'clench/tuck' or '2 hand on the ball' buttons would risk fumbling the ball.

'Catch button.'
Full user control. If this was added, no longer would the gamer be able to simply move his football player under the spot (i.e. football shadow) and subconsciously expect the punt/kick off returner to automatically catch the ball. The gamer must trigger the 'catch' button. Gamers not aware, your punt/kick returner risk muffing the catch. Muffed catches are no longer random events. There is a method to its madness. Gamers not aware, and your wide receivers will not make the catch. Catching the ball is no longer a random or completely given event.

Full user control with added gameplay difficulty. No longer is it a random event.
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Old 03-05-2010, 10:10 PM   #2
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

Quote:
Originally Posted by strawberryshortcake
Since Backbreaker is an on-the-field football experience, does any one know if developers will also implement the following:

A) '2 hand on the ball' button?
B) 'football clench/tuck' button?
C) 'catch' button?

Having all three options would be tremendous and critical additions to the running and football experience.

'2 hand on the ball' & 'football clench/tuck' button

The complete experience would require the gamer to be aware of the football, defenders, and the open field. This would add another dimension to the football experience. Full user control.

A completely unexpected, blind sided hit would jar the ball loose from a ball carrier if he wasn't cautious. An open field, helmet-to-ball hit would jar the ball loose if the ball carrier isn't cautious. The element of surprise. Fumbles are no longer a random event. There is a method to its madness.

As you're running up field, it's difficult to spot trailing defenders. Lots of stripe fumbles come by ways of defenders punching the ball out of runners' loose grips, or simply grabbing the runner's arm. Gamers who choose not to hit the 'clench/tuck' or '2 hand on the ball' buttons would risk fumbling the ball.

'Catch button.'
Full user control. If this was added, no longer would the gamer be able to simply move his football player under the spot (i.e. football shadow) and subconsciously expect the punt/kick off returner to automatically catch the ball. The gamer must trigger the 'catch' button. Gamers not aware, your punt/kick returner risk muffing the catch. Muffed catches are no longer random events. There is a method to its madness. Gamers not aware, and your wide receivers will not make the catch. Catching the ball is no longer a random or completely given event.

Full user control with added gameplay difficulty. No longer is it a random event.
Actually, I think the button that allows you to stare down receivers lets you as well hold the ball with both hands when you are a runningback or receiver. Hope that helps.
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Old 03-06-2010, 02:16 AM   #3
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

up on the right stick is truck, down on the right stick is ball-protect two arms ball behind the forearms style and the 'a' button switches the ball from one hand to the other in normal running.
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Old 03-06-2010, 11:40 AM   #4
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

How do you Stiff arm?
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Old 03-06-2010, 11:42 AM   #5
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

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Originally Posted by booker21
How do you Stiff arm?
while in agressive mode you push the right stick to the left/right...doing so in agile mode jukes.
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Old 03-06-2010, 11:47 AM   #6
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

The agressive mode works as a sprint button as well?
I`m wondering how fast/slow the player will reach the top speed from agile mode to agressive mode.
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Old 03-06-2010, 02:18 PM   #7
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

Quote:
Originally Posted by booker21
The agressive mode works as a sprint button as well?
I`m wondering how fast/slow the player will reach the top speed from agile mode to agressive mode.
They said it was a very minimal speed boost.
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Old 03-06-2010, 04:12 PM   #8
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Re: Backbreaker Controls??: 'Switching hands' vs. '2 hands on the ball'/'clench/tuck'

Quote:
Originally Posted by hatisback
Actually, I think the button that allows you to stare down receivers lets you as well hold the ball with both hands when you are a runningback or receiver. Hope that helps.

Running: One arm football clench/tuck option?

What about the one arm 'football clench/tuck [closer to the body]' button? (Note: 'Tuck' is not 'Truck')

Balance is a tricky thing. Both arms are needed for balance, to maintain a center of gravity.

Some runners like to run with one arm on the ball completely tucked in tight close to the body. But there are times when they may have the one arm still on the ball flailing away from the body to achieve balance. Is there a button that the gamer can activate to allow the one arm 'football clench' [closer] to the body?

-Single arm with football flailing away from the body = more fumble opportunities
-Single arm with football clenched/tuck close to the body = less/no fumble opportunities.

Passing: Intended Receivers in the same vicinity
.
If two receivers are in the same vicinity/location (5 yards +/-), left side of the field simultaneously, has it been confirmed that the "stare down receiver" button will operate properly and select your actual intended receiver at that moment? Or do you have to trigger the "stare down receiver" button multiple times to finally focus in on your desired intended receiver?

Last edited by strawberryshortcake; 03-06-2010 at 04:36 PM.
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