Anyways, loving the game otherwise. Just wish it would get some more support both from the devs and community (as far as online and purchasing).
Why isn't this being mentioned more: Playing D-Line
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Why isn't this being mentioned more: Playing D-Line
Playing D-Line is impossible because they if you are controlling them, they won't get out of their stance until half of the damn play is over. Everybody is bitching about built-in aspects of the game (camera, passing) when something like this, a glitch that takes away 4/11 of the positions on defense is getting hardly any notice. What's the deal?
Anyways, loving the game otherwise. Just wish it would get some more support both from the devs and community (as far as online and purchasing).Tags: None -
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Re: Why isn't this being mentioned more: Playing D-Line
You have to time the snap and watch the center. The movement won't be immediate, but it will give you enough time to read the OL and allow you to make some moves. Obviously, if you're going up against 2 OL you're going to have a very difficult time splitting the two or pushing your way into the pocket, but try it first with the RE on LT to get comfortable with it. You'll tend to notice that it becomes a mini-game within itself: trying to throw of the LT with either power or finesse moves and playing cat & mouse with him. Even if you can't get to the QB or the RB, by pushing the pile back or causing pressure you still help your success rate immensely on defense.
It actually does work, just not as good as we'd hoped.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
The D-line is actually done quite well. Like the poster above said, you have to time the snap and you will end up exploding off the line. If I have a DE with 80something speed and I time a good jump, I often just run a speed rush arc around the tackle and head hunt the QB. If its a run play and Im running that arc the tackle will come out and knock me down for trying to play the pass.
They actually made it so you cant attack both the run and the pass. And made it so there is a risk/reward system for timing the snap count properly. They have a proper pocket that sets up extremely well. They even made poorly rated Olinemen make mistakes on who to block when the defense audibles at the LOS.(good Olinemen dont make as many mistakes as often)Comment
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Re: Why isn't this being mentioned more: Playing D-Line
Seriously? Yall sound like you are placebo'ing it.
When I press up, the guy should begin moving. Even if I react late, I should still move. I will get blown up but I should still move.
Maybe I just notice it when on the FG block unit. It by default puts me on the line there. I can never get out of my stance when the ball is snapped. I never play d-line otherwise.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
This has been mentioned and has been an issue for me, but there is a fix. Just move your guy before the snap, and he'll be in an upright position like everyone else.
There is no "timing" thing for this to get it right, it is unresponsive... like switching to the ball carrier after an interception, you aren't in complete control instantly.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Why isn't this being mentioned more: Playing D-Line
To be honest, I can't believe you have nothing better to do that post on the Backbreaker forums constantly when you've made it known multiple times over multiple posts how bad you think the game is. Move on... I'm not trying to be a jerk, but seriously.
But to the issue, yes, it's an issue, and annoying. You have two work-arounds. Don't play defensive line or move him pre-snap to make him stand-up. The issue has been reported, but I doubt it's fixed if there's a patch (unfortunately). Todd seemed to think it's human reaction based... someone posted an idea to have the CPU take control of the man directly after the snap so he has the same reaction time as the others then give user the control; he seemed responsive to that idea, but I'm not sure that's something that can be patched.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
I'm objectively replying to threads, the same can't be said for many of the posters still on this forum.To be honest, I can't believe you have nothing better to do that post on the Backbreaker forums constantly when you've made it known multiple times over multiple posts how bad you think the game is. Move on... I'm not trying to be a jerk, but seriously.
But to the issue, yes, it's an issue, and annoying. You have two work-arounds. Don't play defensive line or move him pre-snap to make him stand-up. The issue has been reported, but I doubt it's fixed if there's a patch (unfortunately). Todd seemed to think it's human reaction based... someone posted an idea to have the CPU take control of the man directly after the snap so he has the same reaction time as the others then give user the control; he seemed responsive to that idea, but I'm not sure that's something that can be patched.
This is a bug, not...
orYou have to time the snap and watch the center.
and I saw Todd's initial reply to this issue, saying it's human reaction based just means it's an even more absurd problem if they intentionally are slower off of the line.The D-line is actually done quite well.
I think it's a fundamental problem with how the line is setup. It's basically a canned animation that they put their hand in the dirt, and there's lag before you are allowed to control them, and it takes time for them to come out of their stance. You can easily get this impression when on the punt coverage play. Hit A once, switch to the right DE, and hold back... 2-3 seconds later what does he do? He jumps forward out of his stance, and THEN you get control of him and he moves backwards (so that you can then go to the left side of the line, run in, and block the punt).
The burst off the line mandatory animation is why this problem exists, I believe. Imagine that, the physics based game and an involuntary animation causing the problem.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
I have been noticing this as well. Not with the poster you quoted but in general. Guys get to worked up over a brand new game. This game has matched my expectations perfectly. I expected flaws, the game has flaws, but against a sim player, this game is a blast for me.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
It isn't broken. In football moves the player, the player or the computer? Exactly....the player. Like everyone is saying, time your move.Comment
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Re: Why isn't this being mentioned more: Playing D-Line
What the hell?
There is some unresponsiveness from a user-controlled defensive lineman, that's how it is. A way to circumvent this is to not control the D-Line or to make your user-controlled player upright, meaning you have to move him before the snap.
I swear, this is like the people telling me on the MLB 2K forum that I'm swinging late because of my TV lag. I can certainly differentiate TV lag from game unresponsiveness.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Why isn't this being mentioned more: Playing D-Line
I honestly dont feel or see a noticeable amount of "lag" between myself and the CPU players at the LOS. I have watched in replay several times to see how big of a difference there was between myself and the CPU and typically I was maybe less then a few mili seconds behind them.
I took the goaline formation and took control of the NT who has both his hands in the ground. My NT hands were off the ground and he was moving forward before anyone else on the line had their arms retracted from the ground and by their sides as they were moving forward. If I try and jump the snap I am already across the LOS and engaged before they can get their hands by their sides. I honestly dont see the problem people are having.
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When I take my DE who has 84 speed and stand him up like you guys are suggesting, it becomes almost impossible for the Oline to block him if I run the arc. I just fly into the backfield before the RT can get back to block me. Its almost unfair how easy it is.Last edited by Glorious Arc; 06-17-2010, 04:00 PM.Comment

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