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Originally Posted by Legionnaire |
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The game lost me as soon as I got a look at the cartoonish, arcade-like style. My introduction to the concept of this game came back when I was hearing rumblings about this amazing engine that would let you finally play (instead of sort of loosely stringing together canned animations that you would be locked into like other sports games).
Bottom line: I expected, and wanted, something different than what it ended up being. I wanted a serious, realistic football game. Something more real than what EA was offering. And that's just not what this is, which is why the game never made me seriously think about buying it.
The lack of a license isn't a deal-breaker for me, either. Especially since they're toying around with customization tools that might feasibly lead to you eventually being able to recreate the NFL (or NCAA, if they were smart enough to let you use 120 teams and have an option to make players come and go like student athletes do every 4 years instead of a professional situation with contracts and all that).
But, to get me to buy it, the game needs to not look like it's supposed to be some bizarre futuristic cartoon-land version of football (the player models must've been designed by the only man alive who digs that dumb CGI robot in the corner of FOX's football broadcasts). Also, they need to really go to town adding in even more abilities to customize the game (so you can run an NFL-like league, or leagues that operate more like high school or college ball with as many teams as necessary to pull off that sort of thing -- imagine if Backbreaker offered a serious option to run a customized NCAA-type dynasty, but with a playoff system instead of bowl games). And they need to add more player ratings to better differentiate from one guy to the next in terms of what everyone's physically capable of. What's the point of a kickass physics engine if you're not feeding as many variables as possible into it before it spits out the results? That's a big reason why you need more player ratings.
Toss out the unreal graphics. Get serious about players' ratings and abilities. Get even more serious about customization options (and I know they were pretty serious about it to begin with... but load up on even more, is what I'm saying). And stretch your legs creatively, taking more advantage of the freedom EA doesn't enjoy when they have the NFL and NCAA telling them what they can and can't include in their games. I'll line up to put down 50-60 bucks for the game then.
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Agreed. I was excited to hear that a developer was incorporating Euphoria and trying to apply real-world physics to a football game, but it just seemed hollow. I don't need a game to have the NFL license, but I do need a football game to have... football. Customization, intelligent AI, a slew of features and details... they just weren't there. I get the feeling that the crew who created this game isn't very intimate with football.