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Old 08-02-2010, 11:36 AM   #9
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

Quote:
Originally Posted by DEFTFUNDAMENTALZ
Via tjspeaks: http://forum.backbreakergame.com/sho...533#post324533


Looks like a major patch named Greathouse.

For those keeping score at home (posted so far)

fixed/addressed:

- too many INTs (solved in multitude ways)!
- QB motions now faster!
- The RB will now be more resistant to falling over when colliding with his team mates!
This introduces the new mechanic of "Stumble recovery". If you stumble rapidly press the Action button to recover quicker.
- Full replay system!
- Glance button that allows you to look straight ahead and read the defense. This has specifically been added to allow you to check for the blitz.
- Massively reduced the number of jump throws
- AI missed extra points
- blocking field goals glitch
- punting issues
- On offense, playing as a WR you have to go into focus mode (L2/LT) to perform a catch - note, this is only if you elect to play as a WR from the start.
- On defense, you must enter focus mode (L2/LT) to attempt an interceptions/Bat.
- AI punt/kick return AI. The AI will decide if it should catch and return the ball depending on yards/time/score.
- 'Muffed' opening kickoff scored as Safety, not Touchback
- Dline will now jump very often to block the pass. If you play as a Dline you just tap down on the right-stick to go for the swat (from a block).
- Can't Call TO on Punts/FG's
- Game crashes/freezes when pausing after kickoff or calling timeout
- Can now scroll through and then back to the beginning when trying to select plays
- QBs fumbles not really all fumbles
- Defense attacking ball. The deepest safety will wait for the catch before tackling, but all other safeties/CBs/LBs will engage and time their tackles or go for the pick/bat.
- Incomplete pass called fumble
- More Pass interference penalties called
- Endless pile on glitch
- Roughing the kicker
- Made some improvements to address lag
Wow awesome list thanks!
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Old 08-02-2010, 11:39 AM   #10
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

This game has a ton of issues both minor and major, but they've supposedly addressed my main ones that I listed in the other thread (three things that the patch needs to nail) except I haven't heard anything about the ball carriers fumbling the ball a bit more; he did say that the QB leaving his feet and fumbling was addressed, which I did mention in that thread....

They even supposedly got rid of Tim Tebow's old throwing motion in favor of his new quicker one. I don't browse the official BB forum, but there was a lot of "thanks noted" responses when I just visited there, and its nice to see the dev doubling back to up threads that he initially said "noted" to. It shows that they were in fact listening and not just trying to temper people responses during that time.
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Old 08-02-2010, 11:48 AM   #11
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“We are lucky to have such a passionate community who have supported us throughout the development of Backbreaker and continue to do so post-launch,” said Todd Gibbs, Head of Game Development, NaturalMotion Games. “Greathouse will give them what they have asked for, Development, NaturalMotion Games. “Greathouse will give them what they have asked for, packed as it is with additions, changes, tweaks and requests taken directly from our online forums, reviews, as well as from individual players who spent time at our offices testing the latest features. I am extremely proud of what the team has managed to achieve in just a month.” Major features in Greathouse include:• Brand new replay system with the addition of seven fully functional cameras, including free flight mode and a cinematic ‘ball-lock’ option.• More than 100 new plays added, including an additional nine formations.• Improved Quarterback camera view and passing game.• A user-catch system, giving the player a much greater level of control over the on-field action.• Interception control, the user is now given full control over interception attempts when controlling a defensive player.• Comprehensive review of the penalty rulings following an analysis of reported errors.“We were stunned by the sheer volume of user videos that were posted on YouTube following the release of Backbreaker,” said Ant Lewis, Lead Designer, NaturalMotion Games. “It is obvious that the community loves the realism and live nature of the game and wants to share their unique moments. The new suite of cameras introduced with Greathouse will give them complete creative control over their footage and we are excited to see what appears as a result.”
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Old 08-02-2010, 11:48 AM   #12
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

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Originally Posted by wEEman33
Good news.

Hope they get the patch out right around the same time Madden comes out.

I'm sure there will be plenty of disappointed Madden fans looking for another football game to try.
This part of your post is completely unnecessary. Cut the snide remarks.
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Old 08-02-2010, 11:50 AM   #13
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

Wow, cant wait to try this out, man, i hope it makes the game fully playable.
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My September 15th glitch is still broken even after downloading the latest patch... I won't be purchasing another one of your titles again.
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You moron they didn't even put out a patch yet.
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Old 08-02-2010, 11:53 AM   #14
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

He's STILL upping threads ...
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Old 08-02-2010, 11:55 AM   #15
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

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He's STILL upping threads ...

These are just the major fixes, there are lots of little fixes as well.
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Old 08-02-2010, 11:55 AM   #16
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Re: Todd is telling what was fixed in support & feedback... On bb forums now

All the fixes...
http://forum.backbreakergame.com/showthread.php?t=9342

Key Additions

Brand new replay camera suite
• New free-flight camera
• Sideline and Endzone cameras including ball lock, pan and tele-zoom function
• Two new player-centric cameras including zoom and rotation function
• Ball camera including zoom and rotate
• Complete replay suite functionality added to Tackle Alley
• Added pause/play to all replay cameras for greater footage control
• Added ability to remove OSD for clean footage capture
Offensive Gameplay Camera

The camera on offense has been pulled back and raised a little. This still keeps the feeling of being down in the action, but provides a slightly wider view and vision over the line.

Expanded Playbook

An Extra 59 Offensive plays consisting of these formations:
• Ace – Double Tight End
• Spread – 4 Wide
• Bunch – Bunch right
• Empty – 5 WR!!
• T-form – Old fashioned power football, 3 running backs in the backfield
An Extra 51 Defensive plays have been included consisting of these formations:
• 44 – 4 Defensive linemen, 4 linebackers.
• 46 – Traditional old school defense born of Buddy Ryan
• 33 – Nickel package with 3 defensive linemen and 3 linebackers
• 3 Deep – 7 defensive backs package with 3 deep across the back.
Gameplay Enhancements


Improved Passing Game & Reduced Interception Frequency

Following valuable feedback from reviews and Backbreaker forums, we managed to tweak elements of the AI and animation that will help make passing a more effective way to gain yards. Here is a summary of the changes:
• We’ve improved the O-Line for teams throughout the game. This will give you a little longer in the pocket to make your reads correctly and go through your progression.
• We’ve increased the passing animation speed and increased the minimum distance where a long windup will be required. You will now be able to execute the pass more quickly and hit your target more effectively.
• There were too many dropped passes to the flats. We’ve introduced a new pass classification for these simple passes and have ramped up the accuracy of the QB when performing this type of pass.
• The accuracy of QBs has been increased across the board.
• Defensive Backs now fully respect their visibility cone, only seeing interception opportunities when appropriate. The DBs will continue with the assigned role until the either “see” the need to change, or “hear” the need to change, which is typically about 1-2 seconds after the snap.
• We’ve tweaked the amount your QB will lead a receiver when activated.
User Interceptions and User Controlled Catching

Following community feedback, the user is now given full control over interception attempts when controlling a defensive player. Interception attempts are made by pressing the left trigger (focus mode), ie. by actively looking towards the ball as it comes in.
Wide Receiver catching in Pro Mode now also uses this mechanic (i.e. press left trigger when ball is approaching). To signal an incoming ball, the user-controlled WR will be highlighted red when targeted by the QB.

QB AI Logic

The QB AI has received a major overhaul. Firstly, the opposition QB will now recognise double coverage better. He is also more likely to throw the ball away rather than risk a throw / take a sack. This results in fewer AI interceptions and sacks. We’ve also reworked the QB receiver selection logic and increased prioritisation of throwing to the primary.

Show and Hide Blitz

New ability to show and hide blitz, pre-snap (RB on Xbox 360 / R1 on PS3).

Jukes and spins

The animation speed of these has been increased and better linked to a player’s agility attribute.

Improved AI Time Management, Audibles and Play-calling

Sophistication of timeout and play selection has been improved. Additionally, the AI is more likely to flip their selected play depending on the situation.

Improved Pocket Protection

Following numerous tweaks, the pocket is more solid. Pocket time now averages around 5 seconds and is all linked to the players’ attributes.

Opposition AI

This has been given an overhaul and you should find your opponent much more of a threat. We’ve also rebalanced Easy, Medium and Hard settings. Also, you should be aware that all of the notes relating to AI, animation and behaviours above will apply to your opponent as well. These are game-wide changes.

New RB Focus Mode

When pressing the left trigger, the camera will turn upfield when the RB is heading towards the sidelines. This is NOT automatic – you need to press the left trigger to manually glance upfield.

Stumble Mechanic

We have added a stumble recovery mechanic for when your player has been knocked off course. To recover from a stumble, just press the Action button as quickly as possible.
Bug Fixes & Other High Priority Issues

Friendly Fire!

Your players occasionally reacted too strongly to friendly physical impact. This happened especially when controlling a RB/FB and clashing with your line. We’ve dialled that back, which should make your running game more effective. Players will still react to the collision but will be less likely to be knocked down

Penalties

Users have been reporting a multitude of penalty issues. We have done a comprehensive review of all penalty complaints and bugs (including the infamous roughing-the-kicker) and have been able to resolve them. We believe you fill find this drastically improves the quality of the game.

Online Gameplay

• Reduced online lag.
• Built in a new protection against people hacking the game to create a “super team” and taking it online.
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile.
• Fixed a number of other stat posting related issues.

D-Line Startup speed

Users playing as part of the D-Line were experiencing a slower-than-desired speed in getting off the mark due to a delay in input control. This has been solved.

Too much Boom!

Stopped “Boom” playing every kickoff. It now only occurs at the start of each half. Yay!

Team Ratings

Offense, Defensive and Overall ratings for teams have been recalculated and are now more accurate.

Play Exploits

Thanks to feedback from the forums we have put tweaks in place to prevent exploits on the following:

• RB spinning through the line
• QB sneak
• FG block
• Punt block
• Nanoblitz


Rule Fixes
• Players must take 2 steps before they gain possession of a caught ball
• Tipped punts and kick-offs that touch receiving team players and subsequently go out the back of the endzone no longer cause safeties (just touchbacks).
• Intentional Grounding penalty now causes a loss of down.
• Scrimmage kicks (punts/field goals) can only be returned by the kicking team if blocked before the line of scrimmage
• Two Minute Warning will only stop the game clock after the play has ended.
• Defensive/Offensive Pass interference rules are turned off when the ball touches a player.
• Pre-snap penalties (Encroachment, Delay of Game, False Start) no longer stop the game clock.
• Touchbacks and Safeties are determined by whoever intentionally touched the ball last, instead of whoever physically touched it last.
• Failed field goals restart at the 20 yard line or the point the ball was kicked from (used to be from the 20 yard line or the previous LoS).
• Improved Pass Interference detection.
• Defensive Holding rule now active during punts.
• Game clock is only stopped by a penalty if it is within the last 2 minutes of the first half, or the last 5 minutes of the second half.
• No longer declaring a pass as incomplete if a player catches it in the air with their feet out of bounds (the feet must be grounded).
• Fumbles on a 4th down, or within the Two Minute Warning, can only be advanced by the Defense or by the player who fumbled the ball.
• Improved the "ball carrier" logic.
• Now awarding a touchback when the punting team catches a non-live ball in the opponent’s endzone
• A ball is only considered blocked/batted if it changes the impetus of the ball.
• Intercepting the ball before your own endzone but being carried into the endzone with momentum will now give a touchback instead of a safety.
• If a QB fumbles a ball while in the motion of throwing (i.e. hands moving forwards), then this is now considered a forward pass.
• Ineligible receiver downfield during a pass down penalty now excludes tight ends.
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