Miami Marlins Renaissance

Approach

Approach
I started playing the show quite recently (The Show 15) and was a complete beginner. Initially a football fan I became on past few years a real baseball fan. I play both The Show and OOTP.
Since SD stopped supporting the online franchise I play exclusively offline franchise. And I think for the better. With MLB The Show 18 I took a step making The Show my ''main'' game and playing around 140 user games with the Oakland Athletics.
In reality Online Franchise was awful. Reality is it is impossible to organise a 162 games season with 30 users. Madden online franchise benefits from short 16 games NFL seasons, baseball is a different story.
The Show online franchise did not feature any proper schedule, no fatigue, no real financial, no real FA management... Leagues played inconsistent seasons where the ten most active guys played 25 to 30 games, the next ten 15 to 20 and the bottom 10 between zero and five. All of that with impact on player development etc... The experience was really not there if you like Sim ''franchise'' mode.
With MLB The Show 19 I decided to pause my A's franchise and start another one.
- First I am really looking to manage a non DH lineup.
- Second I felt like the roster I used was probably too generous with the A's and my season became more a run for playoff (similar to the real Athletics 2018 season) rather than a challenging and budget constrained rebuild.
- Third, I was not (by lack of the Show experience) restrictive enough with trades which I feel made my journey easier.
There is no bigger challenge than Marlins nowadays in the MLB. So I am looking to see if i can realistically make that team competitive in the NL East
">Rules and setup
Games approach
Spring training will be optional: on need basis i will decide to play or not to test players.
Regular season
2 game series: play 1st gm, then manage 2nd
3 game series: play 1st, then manage 2nd game.
If I win 2nd game, manage 3rd game.
If I lose 2nd game, play 3rd game.
4 game series: play 1st, then manage 2nd game.
If I win 2nd, manage 3rd & 4th.
If I lose 2nd, play 3rd then manage 4th.
Post season: play all games if you get there
Trades
- Trades only for players OTB in season
- No trade for high profile prospects from non winning team / rebuild team even if the cpu put them on the blog
- No shop player around trade
Prospect and draft
No push of any prospect before their 21/22 years
Draftees will play a year at least in minor
Contracts players extension will be subject to max between
- player sal + 20%
- player pos avg
- player desired contract
(Pos = min salary in M/year)
RP = 6.9
DH = 7.8
CP = 8.3
C = 9.4
3B = 11.7
SS = 12.5
2B = 12.5
LF = 12.7
CF = 12.7
RF = 15
1B = 20
SP = 22
Prospect edit
In off season i would love key prospect get a decent progression based on potential and age but it is tricky to get a decent rule
So for under 70 skills when age is under 23 for pos players and 25 for pitchers (attempt)
* For A ensure all key attributes increase min by x% (20?)
* For B ensure all key attributes increase min x% (15?)
* For C ensure all key attributes increase min x% (10?)
Others
- I take care of all actions GM and Manager
- No staff hiring outside off season
- Manager contracts - On
- Do not activate any sponsors
Setup
- [S]Mike Lowe (from OS) sliders[/S] Changed to FenwayMac sliders after few games (see April 2019 update)
- Injury slider to 9 (sim style requires injuries)
- Full Minor released 12/04 roster



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