What I've figured out over this long weekend is that you really don't need 11 players when your on defense against the cpu on All Pro(The "simulation" difficulty). I took my free safety out of bounds through out the whole game, and continued to watch the cpu controlled player Matt Flynn throw incompletion after incompletion. By the way, I always play the free safety because the cpu can't gain one yard in the run game if I play a linebacker. On a positive note, when I took a 31-0 lead in the first quarter the Seahawks started to pass it more, which is the most dynamic thing about Madden 13. Not the Dynamic Player Performance advertised in Madden 12, which just makes the horrible cpu that much more horrible. Why I don't play on All Madden you ask? Because after the forth fake punt the cpu magically converted successfully in one game I decided it wasn't for me. Considering that I decided to make a little debate on which ai was worse. BackBreaker or Madden 13?
[U]CPU Passing[/U]
[B]Tie[/B]
If both companies goal was to try to make the ai quarterback incompetent to know the difference between the lob pass and bullet. You both can pat yourselves on the back.
[U]CPU Running[/U]
[B]Tie[/B]
I would have gave this one to BackBreaker, but it seems the runningback has a tendency to run backwards a lot. In fact, both companies succeeded in having the ai runningback do everything but run forwards.
[U]CPU Blocking[/U]
[B]BackBreaker[/B]
Madden 13's blocking is just one big scripted mess. They don't need to tweak it, they need to completely revamp it. BackBreaker although not great was dynamic
[U]CPU Defence[/U]
[B]Madden 13[/B]
Probably the best thing about Madden 13's ai. Good defenses play like good defenses. Super linebackers was address from Madden 12. Overall, nothing to really complain about on Madden 13's ai defenses.
[B]Winner: Tie[/B]
Am I saying that BackBreaker was a better football game, obviously not. It was one of the worst games I've ever bought. In terms of ai, Madden 13 and BackBreaker both lose.:nchuck:
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