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TOMBA 2K12 Global Player Attribute Animation Edit

Posted 01-27-2012 at 11:02 PM by Tomba
Updated 01-28-2012 at 07:34 PM by Tomba
I've been play testing now well over 2 months. I started experimenting again with the player attribute ratings in away that would make most if not all animations in the game look more realistic. By realistic I mean more life like. The player attribute ratings control all movement in the game aside from player abilities which just add boosts to the attributes as do game play sliders.

The major animation issues plaguing the game year in year out (that I hope developers notice at some
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Tomba 2K12 Preview Cav's vs. Celtics (CPU vs. CPU)

Posted 01-24-2012 at 05:41 PM by Tomba
<iframe width="560" height="315" src="http://www.youtube.com/embed/mTwXqNJX4Yg" frameborder="0" allowfullscreen></iframe>

Here's a 2nd 1st quarter preview of Tomba 2k12(CPU vs CPU). A roster EDIT that enables real life animations to trigger in the game. Few issues aside this is how the game will play. With better A.I and user gameplay this should achieve proper NBA speeds between player and ball movement. This is a combination of roster
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The NBA 2K12 Simulation 2012 Draft Class

Posted 12-23-2011 at 11:48 PM by Tomba
Below is an excerpt from the thread:
"File Updated on December 22
Ok The Updated Draft Class is on 2k Share. Many improvements including Potential Edits.

File Name: Official 2012 Draft
Gamertag: vtcrb


Ok guys it is FINALLY finished. The height and weights are up to date, not by the Draft Sites, but by actual College Home Page Bios. Their are 64 Players with Ratings done in Attributes, Abilities, Tendencies, and also MAJOR Appearance Edits done
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Tombas Fifa 12 Gameplay Base Sliders

Posted 11-02-2011 at 08:03 AM by Tomba
FIFA 12 Gameplay Sliders

Difficulty PRO
Game Speed FAST
9 minutes
Tele broadcast
0
0


Sprint Speed - 0/0
Acceleration - 70/70
Shot Error - 0/50
Pass Error - 0/100
Shot Speed - 60/100
Pass Speed 75/75
Injury Frequency 50/50
Injury Severity 50/50
Goalkeeper Ability 75/0
Positioning: Marking 75/100
Positioning: Run frequency 100/100
Positioning: Line height 50/50
Positioning:
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