Don King Presents: Prizefighter Interview - Operation Sports Forums

Recommended Videos

Collapse

Don King Presents: Prizefighter Interview

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33088

    #1

    Don King Presents: Prizefighter Interview

    With the help of our readers and 2K Sports, we had an opportunity to interview Denby Grace, Producer for Don King Presents: Prizefighter.

    Operation Sports: "Are there stoppages for cuts or other injuries? How does that affect the match? After each round, when the boxers head to their respective corners, what are we able to do at that time?"

    Denby Grace: "Are there stoppages for cuts or other injuries? How does that affect the match? After each round, when the boxers head to their respective corners, what are we able to do at that time?"
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Complex
    MVP
    • Oct 2005
    • 2497

    #2
    Re: Don King Presents: Prizefighter Interview

    Mixed bag of answers. Guess the proof will bein the pudding.
    Follow me on Twitter - http://twitter.com/complex219

    Comment

    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #3
      Re: Don King Presents: Prizefighter Interview

      Thanks Steve.

      So there are no refereee stoppages for cuts or injuries. Its easy enough to read between the lines there.

      Only 4 attributes?

      I have this game preordered, but this does not seem promising at all.
      Chalepa Ta Kala.....

      Comment

      • Complex
        MVP
        • Oct 2005
        • 2497

        #4
        Re: Don King Presents: Prizefighter Interview

        Positive

        Dexterity and Agility - I like the idea of having separate items for feet and hands.

        Negative

        Limited Training - Has anyone every heard of Sparring?
        Follow me on Twitter - http://twitter.com/complex219

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5853

          #5
          Re: Don King Presents: Prizefighter Interview

          Originally posted by Complex
          Positive

          Dexterity and Agility - I like the idea of having separate items for feet and hands.

          Negative

          Limited Training - Has anyone every heard of Sparring?
          I actually don't like sparring. You have amature bouts, and other training, I like to save the boxing for the real deal - not sure if I'm of minority opinion here though.

          I like having different items too also....the more the better, it would make for a wide range of boxing opponents and created guys.
          Liquor in the front, poker in the rear.

          Comment

          • Complex
            MVP
            • Oct 2005
            • 2497

            #6
            Re: Don King Presents: Prizefighter Interview

            Originally posted by allBthere
            I actually don't like sparring. You have amature bouts, and other training, I like to save the boxing for the real deal - not sure if I'm of minority opinion here though.

            I like having different items too also....the more the better, it would make for a wide range of boxing opponents and created guys.
            To me sparring could be the single most important feature in this game. Remember NBA Street 3 where you got a nickname based on how you played? What if sparring generated strengths based on how you performed. Block a lot, defense goes up. land a lot accruaracy goes up. jab often, jab strength goes up.
            Follow me on Twitter - http://twitter.com/complex219

            Comment

            • fistofrage
              Hall Of Fame
              • Aug 2002
              • 13682

              #7
              Re: Don King Presents: Prizefighter Interview

              I can't understand this game having no stoppages. I was thinking about it and the Sim factor has to drop by at least 2 because of it.

              If I had to review this game, it already would be docked a few points for no open career mode and no Ref SToppages. It would be like Madden taking out Franchise Mode & injuries. Oh wait, I get it thats All Pro Football by 2k Sports.........Thats how they roll.
              Chalepa Ta Kala.....

              Comment

              • Jon22
                Banned
                • May 2003
                • 2514

                #8
                Thanks, Steve

                Comment

                • ChaseB
                  #BringBackFaceuary
                  • Oct 2003
                  • 9708

                  #9
                  Originally posted by Jon22
                  Thanks, Steve
                  Kudos to the forum members for providing good questions.
                  I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

                  Comment

                  • Jon22
                    Banned
                    • May 2003
                    • 2514

                    #10
                    Re: Don King Presents: Prizefighter Interview

                    What was everyones worry about the game? For me, I think the problem was the collision detection and everything else was minor. Now that this was fixed it should be a decent game. Some punch's are not so smooth, but that can be overlooked if it simulates pretty well.

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 23022

                      #11
                      Re: Don King Presents: Prizefighter Interview

                      Originally posted by Jon22
                      What was everyones worry about the game? For me, I think the problem was the collision detection and everything else was minor. Now that this was fixed it should be a decent game. Some punch's are not so smooth, but that can be overlooked if it simulates pretty well.
                      I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5853

                        #12
                        Re: Don King Presents: Prizefighter Interview

                        Originally posted by Complex
                        To me sparring could be the single most important feature in this game. Remember NBA Street 3 where you got a nickname based on how you played? What if sparring generated strengths based on how you performed. Block a lot, defense goes up. land a lot accruaracy goes up. jab often, jab strength goes up.
                        what you just described would be great, however i've not seen that in a boxing game. Usually it's sparring that has absolutely no impact on your boxer whatsoever - I'm pretty sure one of the fight nights you could spar, but it was pointless.

                        In otherwords, you have a great idea there, but sparing without your idea takes away any meaning a sparring mode would have. So throwing in a sparring mode that has no effect isn't worth it ( and i would never use it )
                        Liquor in the front, poker in the rear.

                        Comment

                        • allBthere
                          All Star
                          • Jan 2008
                          • 5853

                          #13
                          Re: Don King Presents: Prizefighter Interview

                          Originally posted by JayBee74
                          I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.
                          the only game i can remember that has what you're talking about was 'boxing legends of the ring' for genesis. BUT, even in that game the max rating for power in the left hand was never as high as the max for a right hand, and a hook couldn't be maxed higher than a maxed uppercut.

                          My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.

                          about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch.
                          Liquor in the front, poker in the rear.

                          Comment

                          • Vast
                            MVP
                            • Sep 2003
                            • 4015

                            #14
                            Re: Don King Presents: Prizefighter Interview

                            Originally posted by allBthere
                            the only game i can remember that has what you're talking about was 'boxing legends of the ring' for genesis. BUT, even in that game the max rating for power in the left hand was never as high as the max for a right hand, and a hook couldn't be maxed higher than a maxed uppercut.

                            My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.

                            about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch.
                            Co-sign. My right cross can take someones head off. The uppercut is a powerful punch but it should have absolutely no range. These games make landing an uppercut as easy as landing a jab.
                            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 23022

                              #15
                              Re: Don King Presents: Prizefighter Interview

                              Originally posted by Vast
                              Co-sign. My right cross can take someones head off. The uppercut is a powerful punch but it should have absolutely no range. These games make landing an uppercut as easy as landing a jab.
                              I'm assuming you are talking about YOUR HUMAN Right Cross. The cross is the easiest of all the power punches to throw and you and allBthere make good points about the potency of uppercuts in video games. That's one reason I hope the power ratings are for specific punches rather than the left or right hand.

                              Comment

                              Working...