Denby Grace: "Are there stoppages for cuts or other injuries? How does that affect the match? After each round, when the boxers head to their respective corners, what are we able to do at that time?"
Don King Presents: Prizefighter Interview
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Don King Presents: Prizefighter Interview
With the help of our readers and 2K Sports, we had an opportunity to interview Denby Grace, Producer for Don King Presents: Prizefighter.
Operation Sports: "Are there stoppages for cuts or other injuries? How does that affect the match? After each round, when the boxers head to their respective corners, what are we able to do at that time?"
Denby Grace: "Are there stoppages for cuts or other injuries? How does that affect the match? After each round, when the boxers head to their respective corners, what are we able to do at that time?"Tags: None -
Re: Don King Presents: Prizefighter Interview
Mixed bag of answers. Guess the proof will bein the pudding.Follow me on Twitter - http://twitter.com/complex219 -
Re: Don King Presents: Prizefighter Interview
Thanks Steve.
So there are no refereee stoppages for cuts or injuries. Its easy enough to read between the lines there.
Only 4 attributes?
I have this game preordered, but this does not seem promising at all.Chalepa Ta Kala.....Comment
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Re: Don King Presents: Prizefighter Interview
Positive
Dexterity and Agility - I like the idea of having separate items for feet and hands.
Negative
Limited Training - Has anyone every heard of Sparring?Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Don King Presents: Prizefighter Interview
I like having different items too also....the more the better, it would make for a wide range of boxing opponents and created guys.Liquor in the front, poker in the rear.Comment
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Re: Don King Presents: Prizefighter Interview
I actually don't like sparring. You have amature bouts, and other training, I like to save the boxing for the real deal - not sure if I'm of minority opinion here though.
I like having different items too also....the more the better, it would make for a wide range of boxing opponents and created guys.Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Don King Presents: Prizefighter Interview
I can't understand this game having no stoppages. I was thinking about it and the Sim factor has to drop by at least 2 because of it.
If I had to review this game, it already would be docked a few points for no open career mode and no Ref SToppages. It would be like Madden taking out Franchise Mode & injuries. Oh wait, I get it thats All Pro Football by 2k Sports.........Thats how they roll.Chalepa Ta Kala.....Comment
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I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Don King Presents: Prizefighter Interview
What was everyones worry about the game? For me, I think the problem was the collision detection and everything else was minor. Now that this was fixed it should be a decent game. Some punch's are not so smooth, but that can be overlooked if it simulates pretty well.Comment
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Re: Don King Presents: Prizefighter Interview
I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.Comment
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Re: Don King Presents: Prizefighter Interview
To me sparring could be the single most important feature in this game. Remember NBA Street 3 where you got a nickname based on how you played? What if sparring generated strengths based on how you performed. Block a lot, defense goes up. land a lot accruaracy goes up. jab often, jab strength goes up.
In otherwords, you have a great idea there, but sparing without your idea takes away any meaning a sparring mode would have. So throwing in a sparring mode that has no effect isn't worth it ( and i would never use it )Liquor in the front, poker in the rear.Comment
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Re: Don King Presents: Prizefighter Interview
I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.
My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.
about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch.Liquor in the front, poker in the rear.Comment
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Re: Don King Presents: Prizefighter Interview
the only game i can remember that has what you're talking about was 'boxing legends of the ring' for genesis. BUT, even in that game the max rating for power in the left hand was never as high as the max for a right hand, and a hook couldn't be maxed higher than a maxed uppercut.
My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.
about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Don King Presents: Prizefighter Interview
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