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  • Darxide
    Rookie
    • Mar 2006
    • 222

    #1

    6 Months and 2 patches later...

    When I first played the game on community day waaaaaaayyyyy back in February, I knew it had the potential to be the outright best virtual boxing experience ever created. The game has changed quite a bit since then, and even the retail version I recieved in June. I'll be honest, there were many changes I didn't care for, but overall, I felt like Round 4 was THE game for boxing fans, when compared to what else was available. Still, it had it's flaws, and the community was split over a myriad of "issues". The dev team actually listened, and are still working to deliver a definitive experience. So, after 6 months with the game, and 2 major gameplay patches, and the novelty has worn off, what do I think? Well...

    Graphics
    What I like:
    I don't care what anyone says, this game is simply gorgeous. Yes, Round 3 was a marvel in itself, but, Round 4's more vivid color palette, 60 FPS, and particle effects blows it away. Catching someone with a perfect counter upper, and watching their head snap back, with a spray of sweat and gore flying into the crowd is extremely visceral and satisfying. Sweat drips, muscles ripple, the tape on gloves actually get bloodied up as the fight progresses. That's ridiculous.

    What I don't like:
    I'm not a fan of the lighting in this game. I understand the artists wanting players to focus more on the ring action , but it takes away from some of the realistic look of the game. It doesn't really look like you're viewing a match on TV, or live, for that matter. The UFC game is a good example of how it should look, IMO. Round 4 Just seems overly dark at times. Also, though I defended the initial decision to omit this (and I still do), I would have liked to have a ref in-ring on certain camera angles.

    Presentation and sound
    What I like:
    Finally, an EA game that doesn't treat the ESPN license like a disease. The ESPN overlays and graphics add an important element of immersion that I wish Madden/NHL/Live had. Two commentators, FINALLY, and Joe and Teddy are on point. Atlas' tirades and wtf-level musings are perfectly intact, and increase the immersion factor, unlike having Joe solo in the previous games. The only thing missing was having a Brian Kenny in the studio segment. Allowing custom ring entrance music and the ability to ditch EA trax altogether (is it some kind of law at EA that every sports game have a K'naan track? Please stop this), is a godsend. On that note, much respect to whoever decided to throw Jay Electronica on the soundtrack.

    What I don't like:
    The punch sounds, although improved from the alpha/beta and demo, still sound like popcorn. It's minor though. Ring entrances could be a bit longer- more specifically, fighter intros. Also, the announcement of the decision could be more dramatic and realistic. The name database only works for last names... boooo.

    Gameplay
    What I like:
    The Physics. Wow. I still think this is the single most overlooked and underrated feature of Round 4, and it's what really separates it from it's predecessors. I swear everytime I play a see some subtle sequence that would really happen in a match. Grazing punches and location based punch impact are possible due to the physics engine. seeing someone wobble from a temple or behind the ear punch like in real life is amazing. It's really an important precedent set in combat sports games- I can guarantee you'll see similar engines in future MMA and Boxing games.

    The counter system. I've gone back and forth on this one. But lets make some stuff clear here. Many felt that this was simply Round 3's system renamed, and that's flat out wrong. Round 4's system is timing based, unlike in Round 3, where you could glue your arm to the side of your fighter's head and would parry everything coming from that side. Round 4 system's is more realistic. There are things I don't care for in it, though, which I'll get to in a sec.

    Single punch speed is realistic, and after the last patch, stamina is nearly perfect. Before, the game encouraged unrealistic levels of aggression, now, it rewards smart agression, and allows for better play-out of contrasting styles. Classic boxer vs. Brawler between two equally skilled players was unbalanced before, now, it's seemingly on point.

    What I don't like:
    The counter system. Firstly, though the game does seem to account for hitting someone while they're punching, the impact is barely noticable most of the time. An intercepting counter should have the same effect of making someone miss then countering. Problem is, if they added the counter effect to incepting punches, the game would devolve into silliness, IMO. Really, the impact of "miss" counters should be turned down some, and intercepting counters should be turned up some. Also, the omission of quadrant blocking contributes to the counters being a large focus of the gameplay. If players had to choose which side to time block to, the amount of timed counters would decrease. Brizzo stated that they felt that the risk-reward was uneven for a player in ghaving to choose which side of his head/body to defend, and he's right- but I don't see why pressing up-left or right wouldn't result in a high block even if the player chose the "wrong" side to block, and having quadrant blocking ONLY for timed block.

    Lack of a "passive" defense system. Currently, how high or low you fighter hold his hands doesn't seem to effect how well he can defend. We all know in real life this is not the case. Round 4 physics system would allow for a system where some fighters always have their hands in a defensive position, and punch impact would be accurate. For eaxample, Tyson's peek-a-boo style would would have it's real life advantages and disadvantages. Right now, the fighters stances are purely aesthetic. I talked to Brizzo about this a while back and he stated that this was something they actually looked at, but it was one of those things that couldn't make it into Round 4. Let's hope they don't forget about it by the time Round 5 rolls around.

    Haymakers. Just get rid of these already. Every fight night game, it's the same story- great in concept, flawed in execution. The problem for them is this: The risk for using them is not great enough compared to the reward of landing one, mainly because of the intercepting counterpunch issue I stated before. It's nothing more frustrating than hitting someone while they're winding up a haymaker and watching nothing more happen than the animation not completing. Or worse, the haymaker going through anyway (which happens way too much) and clipping you for major damage. Haymakers this time around are wider, slower, and less accurate, which is good- thing is, there's no way to take advantage of this as much as you should.

    Legacy Mode
    What I like:
    The return of an actual career mode with fight scheduling and rankings. Multiplte belts per class is awesome, and it's thrill trying to unify them. P4P rankings was a pleasant surprise. I like how you have to wait a certain amount of time before going into the next bout. It allows you to have a realistic progression. I love how you can customize each weight class before you begin your career.

    I for one like the training games- mostly due to the fact that they are related to actual gameplay for the most part, they still get tedious after a while, but it's much better than Round 2 and Round 3 games, which were just outright stupid. Stat-gear is gone, thankfully. Speaking of, the amount of fighter stats is staisfying and more realistic.

    What I don't like:
    EA should just play Boxer's Road 2/Victorious Boxers 2 (both japanese boxing games) and steal the career mode from those games outright. In Round 4 there is no weight management, moving up consist purely of getting an email from your trainer, and you can only do it once (though it's possible to trick the gmae by saving emails). I would love to be able to constantly manage my fighter's weight via diets, which would cost money, thus giving money a purpose in game. In Boxer's Road, your fighter's stats (which there are like 50 different categories) constantly flucuated dependant upon your diet and training regimen.. Blowing up too far in weight between fights hurts your fighter's stats, and effects how much "ring life" he has in his career. There is no "Train X times" like in Round 4, you control how much and how heavy you train everyday. You can be a gym rat, or lazy in between fights. Training is done via "passive" training actions ranging from fundie boxing stuff like speed bags and running, to things like flipping tires and catching leaves. Training more, and more expensive and effective diets cost more money, thus giving giving you and incentive to make bigger money fights. I'd also like to see an amatuer career, instead of just a tourney.

    Now, it appears that EA is reluctant to delve too far into pure sim territory, and I can understand why. But they have to give use Legacy Moders more than schedule fight, train, fight, repeat. I'd like to see signing different trainers to multi-fight contracts for a purse percentage. Purse negotiations (Even the PSP version of round 3 has these features!), different ring sizes, missing and making weight, and better handling of moving up AND down. If I wanna try to do a Pac and move up 500 classes, I should be able to try. Now, having said all of that, I know that Round 4 is really a "new" game... there is a lot they simply couldn't implement. I can hope for Round 5.

    Game modes,Online, Roster, Everything else
    What I like:
    OWC. What I like about * is that it exists. It's a neat concept. It has flaws, but as the game evolves, OWC will also evolve into a better implemented idea.
    Boxer Share. So awesome. Really allowed many to create the perfect roster they've been wanting.
    Roster. Many were disappointed, but I personally felt like it was a real fight fans roster. KO Kings 2001 was the only other game to have such a robust roster, and, Round 4 covers the original 8 weight classes, which is awesome.
    Sliders. Things like sliders are what will bring Boxing/MMA games into the realm of other sports games, which seem to be taken more seriously.

    What I don't like:
    Create-a-boxer gameface. Kind of disappointing compared to other games that use this feature. However, props to EA for even adding it in the first place. I'm sure in Round 5 it'll be more accurate.
    OWC. I'm sick of fighting 6 foot lightweights. The problem is that even though the stats are leveled, the height advantages still exist. So, a smaller fighter who would use his speed to overcome a size advantage, doesn't have that anymore. Taller fighters inside fight in the game as well as shorter ones, and they have the advantage of being harder to hit while leaning back.

    That's about it for me. This last patch has revigorated my interest in playing this game online, and offline, and I still think from a gameplay standpoint, no game does it as well as Round 4 does. I hate that we have to wait so long for Round 5, but Round 4 is such a good base, I'm sure that my patience will be rewarded with a near perfect experience on all fronts.
    Last edited by Darxide; 12-05-2009, 05:02 AM.
  • BlueNGold
    Hall Of Fame
    • Aug 2009
    • 21817

    #2
    Re: 6 Months and 2 patches later...

    Great job on this write up. I agree with all of your positives and negatives.
    Originally posted by bradtxmale
    I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



    Comment

    • Motown
      OS Brew Connoisseur
      • Jul 2002
      • 9169

      #3
      Re: 6 Months and 2 patches later...

      Well said bro. Hell, w/ all these patches the wait 'till 5 drops won't be as long imo. I played this game over the weekend, & DAMN i had a blast.
      The games MUCHO betta then when it dropped imo.

      Comment

      • grunt
        Banned
        • Jul 2002
        • 9527

        #4
        Re: 6 Months and 2 patches later...

        I am playing technical matches with random online opponents. Loving this game.
        Last edited by grunt; 12-05-2009, 02:47 PM.

        Comment

        • SteelerSpartan
          MVP
          • Apr 2007
          • 2884

          #5
          Re: 6 Months and 2 patches later...

          Im pretty happy with the game as is now after the patches

          but there are a few things that would make this good/great boxing game into and amazing one for me

          -TV Style Broadcast Camera

          -Better Cab System-


          Way more Cab slots available or Unlimited
          Tons more Hairstyles
          Editing Licensed fighters weight class by at least 1 up/down....Styles and stances
          Improved PhotogameFace Fuctionality
          Ability to save attire setups into slots for fighters so you could have multiple options at the fight now screen to choose from ,

          Trunks scheme Editor like Forza(Would be so freaking awesome)

          UNLIMITED STAT POINTS for offline play only!!!!!!!!

          Reducing the ability to counter a Jab
          (Mainly so the CPU won't abuse it)

          More Effective Sliders to really help get the Punch Connect % down
          Here We Go Steelers!!! Here We Go!!!

          My CFB Teams:
          Marshall..WVU-Go Herd/Eeers!!!


          Comment

          • rayfieleous
            Rookie
            • Dec 2009
            • 9

            #6
            Re: 6 Months and 2 patches later...

            this is a fun game to play but its not a realistic boxing game the fact that you can turn george foreman into a counter puncher says it all i look at this a more of a fighting gm like tekken or street fighter this game needs force on the punches cause even if you block a hook a hard hook will still move you and add feints that will stop alot of the countering
            Last edited by rayfieleous; 12-06-2009, 04:49 AM.

            Comment

            • mr_president
              MVP
              • Oct 2002
              • 1167

              #7
              Re: 6 Months and 2 patches later...

              Originally posted by rayfieleous
              this is a fun game to play but its not a realistic boxing game the fact that you can turn george foreman into a counter puncher says it all i look at this a more of a fighting gm like tekken or street fighter this game needs force on the punches cause even if you block a hook a hard hook will still move you and add feints that will stop alot of the countering
              i 100% agree, even with that the game is fun...it's kind of a return to FNr2 with hopkins on the cover.

              things that need to be added are:
              -feints(as you mentioned)
              -much better movement
              -reach animations(comes with movement)
              -emphasis on different fighting styles and the way fighters throw their punches.

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #8
                Re: 6 Months and 2 patches later...

                Coldest boxing title ever to touchdown in my opinion. Only flaw is that its Legacy mode is still # 2 behind victorious boxers road. Other than that FN4 remains the truth.

                Comment

                • Money99
                  Hall Of Fame
                  • Sep 2002
                  • 12697

                  #9
                  Re: 6 Months and 2 patches later...

                  Good write-up Darxide.
                  I especially liked your comments on the weight issue in regards to Legacy Mode.
                  Unfortunately, I remember one of the producers saying that he didn't like the idea of having people manage their weight. His argument was that most people in real life hate dealing with a diet, why force someone to do it in a video game.
                  I hope that changes though.
                  My wife hates gardening but she can't get enough of that Farmville crap. She'll plow and plant and reseed for hours on a virtual farm but doesn't mind letting our real garden or backyard turn into something Stephen King would use as motivation for a new book.

                  Making weight or moving up or down the weight ladder should involve more than simply clicking a button. I'd love to manage a fighter and deal with various weight issues.

                  Comment

                  • Darxide
                    Rookie
                    • Mar 2006
                    • 222

                    #10
                    Re: 6 Months and 2 patches later...

                    Originally posted by Money99
                    Good write-up Darxide.
                    I especially liked your comments on the weight issue in regards to Legacy Mode.
                    Unfortunately, I remember one of the producers saying that he didn't like the idea of having people manage their weight. His argument was that most people in real life hate dealing with a diet, why force someone to do it in a video game.
                    I hope that changes though.
                    My wife hates gardening but she can't get enough of that Farmville crap. She'll plow and plant and reseed for hours on a virtual farm but doesn't mind letting our real garden or backyard turn into something Stephen King would use as motivation for a new book.

                    Making weight or moving up or down the weight ladder should involve more than simply clicking a button. I'd love to manage a fighter and deal with various weight issues.
                    Managing weight is one of my favorite things about Boxers Road/VB series. It's satisfying to find that perfect diet to keep your fight a top form welterweight, and it actually makes moving up a challenge because you have to change your diet/training.

                    At least give us the option for those that want it.

                    IT's a shame, becuase I love Round 4, but I have to jeep going back to a 3 year old japanese PSP game to get my career mode fix.

                    Comment

                    • Money99
                      Hall Of Fame
                      • Sep 2002
                      • 12697

                      #11
                      Re: 6 Months and 2 patches later...

                      Originally posted by Darxide
                      Managing weight is one of my favorite things about Boxers Road/VB series. It's satisfying to find that perfect diet to keep your fight a top form welterweight, and it actually makes moving up a challenge because you have to change your diet/training.

                      At least give us the option for those that want it.

                      IT's a shame, becuase I love Round 4, but I have to jeep going back to a 3 year old japanese PSP game to get my career mode fix.
                      I hear you. I'm actually looking into swapping my 60GB PS3 for a used one that's backwards compatible just for this game.

                      The gameplay in FNRd4 is much better than VB2 but the career mode is just sick. I love how if you over or undertrain you'll see a big difference in your fights.

                      At the very least, we should have the option to hire a trainer/dietitian to maintain our weight. If you can't afford a decent one you'll struggle with making weight.
                      That way there's not as much hands on as VB2 with picking meals, scheduling workouts, etc.
                      Still, I love the depth that VB2 provides. I don't know why we couldn't have an indepth system like that but for those that hate it, just have the CPU manage everything.

                      Comment

                      • CaptainZombie
                        Brains
                        • Jul 2003
                        • 37851

                        #12
                        Re: 6 Months and 2 patches later...

                        Originally posted by Money99
                        I hear you. I'm actually looking into swapping my 60GB PS3 for a used one that's backwards compatible just for this game.

                        The gameplay in FNRd4 is much better than VB2 but the career mode is just sick. I love how if you over or undertrain you'll see a big difference in your fights.

                        At the very least, we should have the option to hire a trainer/dietitian to maintain our weight. If you can't afford a decent one you'll struggle with making weight.
                        That way there's not as much hands on as VB2 with picking meals, scheduling workouts, etc.
                        Still, I love the depth that VB2 provides. I don't know why we couldn't have an indepth system like that but for those that hate it, just have the CPU manage everything.
                        Hank, isn't the 60gb you have BC or did you mean 80gb?
                        HDMovie Room

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12697

                          #13
                          Re: 6 Months and 2 patches later...

                          Originally posted by GearsX8
                          Hank, isn't the 60gb you have BC or did you mean 80gb?
                          Sorry, I have a 40GB I think. I know it's not B/C though.

                          Comment

                          • CaptainZombie
                            Brains
                            • Jul 2003
                            • 37851

                            #14
                            Re: 6 Months and 2 patches later...

                            Originally posted by Money99
                            Sorry, I have a 40GB I think. I know it's not B/C though.
                            That stinks. If you get that Wii, they did release a version on there which is not as good as the PS2 version but user reviews were decent on message boards.



                            GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.
                            HDMovie Room

                            Comment

                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #15
                              Re: 6 Months and 2 patches later...

                              Originally posted by Money99
                              I hear you. I'm actually looking into swapping my 60GB PS3 for a used one that's backwards compatible just for this game.

                              The gameplay in FNRd4 is much better than VB2 but the career mode is just sick. I love how if you over or undertrain you'll see a big difference in your fights.

                              At the very least, we should have the option to hire a trainer/dietitian to maintain our weight. If you can't afford a decent one you'll struggle with making weight.
                              That way there's not as much hands on as VB2 with picking meals, scheduling workouts, etc.
                              Still, I love the depth that VB2 provides. I don't know why we couldn't have an indepth system like that but for those that hate it, just have the CPU manage everything.
                              It makes me sad to hear that the producers really have no clue what boxing fans want in regards to depth in a career mode.
                              Football fans go crazy micromanaging rosters or scouting draft classes or recruting bluechip recruits and creating plays or whatever else EA puts into their franchise modes.

                              But when it comes to your One boxer you guide through a career, these dudes think simply repeating 2 actions ( pick an opponent, play minigame)before a fight is enough to satisfy guys who are boxing purists and would like to really feel what its like to be a virtual boxer throughout a career.
                              SAD Sad SAD.

                              In case they're reading this, we want a Boxing RPG. Thats what a career mode is supposed to be. Thats what EA has given the football fans, hopefully one day they can give that to us.
                              Last edited by Vast; 12-09-2009, 05:24 PM.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

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