Fight Night Champion Demo final thoughts!!(Mack Mittenz)

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  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #1

    Fight Night Champion Demo final thoughts!!(Mack Mittenz)

    <iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/-XsHqBMgAUA" frameborder="0" allowfullscreen></iframe>



    *Darn punch and movement lag!!!!
    Poe is an advocate for realistic boxing videogames.
  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #2
    Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

    The guy Mack was fighting is the type of gamer that is going to get his butt handed to him this year because they don't have all of the usual exploits.

    I agree with Mack about illegalities, why are they even allowed? Two low blows while in a stun state, weren't they going to at least remove the option while you were hurt this year?

    I don't have the response issue (PS3) but from a wireless standpoint if the PS3 isn't close to the router I can have issues. I will probably fight hardwired anyway just to eliminate any further lag on my part.

    At least this year they have given us the chance to counteract any cheese we may see, including the jab/straight body spam.

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

      Originally posted by acts238shaun
      The guy Mack was fighting is the type of gamer that is going to get his butt handed to him this year because they don't have all of the usual exploits.

      I agree with Mack about illegalities, why are they even allowed? Two low blows while in a stun state, weren't they going to at least remove the option while you were hurt this year?

      I don't have the response issue (PS3) but from a wireless standpoint if the PS3 isn't close to the router I can have issues. I will probably fight hardwired anyway just to eliminate any further lag on my part.

      At least this year they have given us the chance to counteract any cheese we may see, including the jab/straight body spam.
      So, you are saying the controls are responsive? If you throw three punches they come out at the same time you throw on the sticks or buttons?
      Poe is an advocate for realistic boxing videogames.

      Comment

      • simgamer0005
        MVP
        • Feb 2010
        • 1772

        #4
        Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

        In the demo, I noticed the clock is moving faster. (double-time, 2 seconds tick away for every second) Is it assumed that in the final version of the game, the clock will move at a normal speed or there will be an option to choose between regular speed and double speed? In past Fight Night demos, has the clock always ticked away faster in the demo?

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #5
          Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

          Originally posted by SHAKYR
          So, you are saying the controls are responsive? If you throw three punches they come out at the same time you throw on the sticks or buttons?
          mine is not that bad I'm sure of it. Also, that's not a 1,2,3 - that a 2,2,2.

          The thing is, I don't care if that's slower than reality just for gaming sakes. I'd rather punch combinations fly out faster with changes in arms. The only exception being the double jab.

          A good example of this being wrong is ufc 2010 where if I remember correctly, same arm combo's are at times faster depending on the punch which is BS.

          The 1,2 in this game imo is perfectly acceptable. Part of his problem may also be pac's animation - in the end I don't care and prefer the way it is with alternating arms being faster.

          YES there is some imput lag, but it's not as exaggerated as he's making it seem. one positive is this may cause people to be more conservative once's they qued up a bunch of punches and realize they can't play like that.
          Liquor in the front, poker in the rear.

          Comment

          • randombrother
            Banned
            • Oct 2009
            • 1275

            #6
            Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

            It's not so much the animation lag but the internet lag is really the big problem if you ask me.

            Comment

            • DaveDQ
              13
              • Sep 2003
              • 7664

              #7
              Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

              I reall am not bothered by the lag, but as said many times over, why they insist on adding illegal blows like that is beyond me.

              They are purposefully mapping a button so when you press it your head lunges out to strike your opponent. That right there sheds light on how serious they take the sport.
              Being kind, one to another, never disappoints.

              Comment

              • acts238shaun
                MVP
                • Dec 2005
                • 2714

                #8
                Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                Originally posted by SHAKYR
                So, you are saying the controls are responsive? If you throw three punches they come out at the same time you throw on the sticks or buttons?
                If not it's pretty close. Facing the cpu or human online i can't see a difference. I usually am able to throw the punch I want when I want. The is a delay when blocking, but I think it has more to do with game engine/code/reflex rating than and delay from controller input. The animation still starts almost immediately. I have a PS3 slim in case anyone is curious.

                Comment

                • Vast
                  MVP
                  • Sep 2003
                  • 4015

                  #9
                  Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                  wow what an exploit. If you're stunned, all you have to do is low blow twice and the ref breaks it up and they seperate you to seperate corners.

                  Booooooooo!
                  "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                  Comment

                  • DaveDQ
                    13
                    • Sep 2003
                    • 7664

                    #10
                    Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                    Originally posted by Vast
                    wow what an exploit. If you're stunned, all you have to do is low blow twice and the ref breaks it up and they seperate you to seperate corners.

                    Booooooooo!
                    Another reason to just shake your head and ask, "Why?!?"
                    Being kind, one to another, never disappoints.

                    Comment

                    • randombrother
                      Banned
                      • Oct 2009
                      • 1275

                      #11
                      Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                      Well the party's over. Demo shouldn't be working online now right?

                      Comment

                      • JayBee74
                        Hall Of Fame
                        • Jul 2002
                        • 22989

                        #12
                        Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                        Originally posted by randombrother
                        It's not so much the animation lag but the internet lag is really the big problem if you ask me.
                        I played FN3 tens times more than FN4. This demo has had much more lag than either of those games, despite me having a faster internet service.

                        Comment

                        • acts238shaun
                          MVP
                          • Dec 2005
                          • 2714

                          #13
                          Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                          Originally posted by randombrother
                          Well the party's over. Demo shouldn't be working online now right?
                          As of 9pm CST its still up for PS3.

                          Comment

                          • FinnZzgo
                            Pro
                            • Jun 2009
                            • 505

                            #14
                            Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                            its way better than round 4
                            Finn Z.Born To Percieve psn DKGuitarStar www.youtube.com/dksimbreakdowns
                            www.twitch.tv/dkguitarstarXbox one x gamertag
                            Finn Zevo

                            Comment

                            • TheCreep
                              Banned
                              • Nov 2008
                              • 1792

                              #15
                              Re: Fight Night Champion Demo final thoughts!!(Mack Mittenz)

                              I suppose I'll get a couple of online games. I think I'm at about 900 total matches on Rnd4 since that was released.

                              However, most of my playtime will probably be offline within legacy and champions mode I'm sure. There's just too big of a difference with response time offline compared to online.

                              Online for me has been extremely sluggish and delayed. Feels triflin right now. I'll see what the deal is upon release of retail version.

                              Comment

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