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Me and Fight Night Champion (PS3)

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Old 12-14-2018, 12:44 AM   #1
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Me and Fight Night Champion (PS3)

I feel kinda dumb for this, but I think information can be extracted from this story, so here it is.

Last week, I bought a used PS3 basically to play the Fight Night series. I bought Champion years ago from the PS Store, so I downloaded it, installed it.. when I loaded it, it was taking a pretty long time to retrieve info from the servers, so I figured since the game is goin' on 8 years old, the servers were shut down.

In my spare time for a week, I tinkered with sliders, boxers tendencies and frequencies, trying to get a realistic result while playing the CPU on GOAT difficulty. No matter what I changed, I could always bully my way in with a lazy jab and dominate the CPU AI. Even after I balanced it somewhat, the AI barely won any rounds. It was obviously flawed. It was extremely easy. I couldn't lose on GOAT. Fight Night Round 2 had more difficult AI.

Also, I had to lower the cuts and swelling down with a drastic method per boxer to get realistic visual damage.

Then tonight comes.. and I'm reading threads about FNC from like 7 years ago. Someone mentioned a "tuner set" but you have to be online to be prompted to download it.

So about 2 hours ago, I connected to their servers and was prompted to download the tuner set. It made player vs AI like 10 times better. GOAT is actually difficult. Judges score rounds more accurately. I didn't have to drop the cuts and swelling per boxer as much.

I'm very surprised at how much the last tuner set balanced / changed this game! Before I downloaded this tuner set, I had to lower the boxer's punch frequencies to 1/10th what their default values were to get them to throw more realistically.
It seems to still needd per boxer tweaking and heavy slider adjustments anyway.


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Old 12-16-2018, 08:44 PM   #2
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Re: Me and Fight Night Champion (PS3)

You know what's wrong with this game if you want a realistic result in offline mode vs AI?

It's the skills attributes for boxers. They're inflated. I lowered every skill attribute by 6 points for Holyfield and Tyson and actually got a somewhat realistic result when playing the AI on GOAT.


I can't just go in and slug because now Holyfield can catch me and stun me. It wasn't like rock 'em sock 'em robots anymore either. It called for more of a strategic approach.







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Old 12-16-2018, 10:23 PM   #3
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Re: Me and Fight Night Champion (PS3)

Here's another result where I lost. Keep in mind I usually dominated the AI before changing the skill attributes. This is a result from both boxer's skill attributes being lowered by 5 points - all of them except heart.
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Old 07-09-2019, 07:37 AM   #4
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Re: Me and Fight Night Champion (PS3)

This is actually a very useful topic.
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