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PC PS3 emulation has come a long way

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Old 06-10-2020, 12:18 AM   #17
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Re: PC PS3 emulation has come a long way

Quote:
Originally Posted by Bamtino
The tool I am using to export and reimport is QuickBMS



https://aluigi.altervista.org/quickbms.htm



You can mod all boxer textures







By fake fighters I am assuming you mean the "generic" CAB templates. I actually want to use them since that isn't dependent on decrypting PS3 saves. We can mod their textures easy and I believe they were created using gameface and the option to morph them was locked.



I haven't tried modding anythign else aside for textures, most of my time has been spent trying to figure out PS3 saves which is a pain. I have actually figured out how to export/import textures to the saves but its all done through HEX.


Awesome man thanks. I will try to mess around with it. Is your game running smoothly? I had it running at 30fps, but idk which settings I changed, but now the gameplay is really slow. Closer to like 15-20 fps.


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Old 06-10-2020, 09:16 AM   #18
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Re: PC PS3 emulation has come a long way

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Originally Posted by sva91
Awesome man thanks. I will try to mess around with it. Is your game running smoothly? I had it running at 30fps, but idk which settings I changed, but now the gameplay is really slow. Closer to like 15-20 fps.


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Games been smooth for me, my only complaint is the FPS stays locked at 30.

Use these setting if you have an intel CPU.




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Old 06-10-2020, 02:03 PM   #19
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Re: PC PS3 emulation has come a long way

After I finish modding the NCAA 14 stadiums, I may look into what I can do with a FNC.


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Old 06-10-2020, 02:33 PM   #20
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Re: PC PS3 emulation has come a long way

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Originally Posted by aholbert32
After I finish modding the NCAA 14 stadiums, I may look into what I can do with a FNC.


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This is great news and much appreciated

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Old 06-10-2020, 04:02 PM   #21
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Re: PC PS3 emulation has come a long way

Are you guys using an older rpcs3 build? My audio is bad and even though it’s running at 30fps, the movement is noticeably slower.

My specs are: ryzen 5 2600 six core, 7.93 gib ram, GeForce rtx 2070

I should be able to run it smoothly.


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Old 06-12-2020, 11:26 AM   #22
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Re: PC PS3 emulation has come a long way

Quote:
Originally Posted by sva91
Are you guys using an older rpcs3 build? My audio is bad and even though it’s running at 30fps, the movement is noticeably slower.

My specs are: ryzen 5 2600 six core, 7.93 gib ram, GeForce rtx 2070

I should be able to run it smoothly.


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They push updates like twice a day, I am on the latest version. I assume your issue is CPU related, I read similar issues on their forum with AMD CPUs.

Anyways I have made some big progress in SYS-DATA editing.

I am currently able to extract the FaceGen generated head model to PC,edit and re-import it.

This is Rigo, EA GameFace on the right, FaceGen edit on the left



In-game obviously will look different



GameFace seems to apply a texture I cannot extract. That texture is the cause of this "white mask" glitch crap that you can still see in the in-game pic of Rigo. I can extract the detail map and edit that, but the the main cause of "white mask" I cannot seem to find/load in FaceGen. That's my only remaining hurdle right now for CAB modding.
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Old 06-12-2020, 02:58 PM   #23
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Re: PC PS3 emulation has come a long way

Wow, Looks much better than the Rigo I had downloaded. Is it possible to change hair/head shape?

I was able to extract files. Are all files DTX5 format? I don’t want to have to confirm through hex every time I’m editing a something. I’m not super comfortable with hex editor, but I’ve used it enough in other games.


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Old 06-12-2020, 04:36 PM   #24
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Re: PC PS3 emulation has come a long way

]I was able to extract, but they are all GTF format. what program do you use to open those files?

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