It has been a while since I checked in. I am posting my current working set below.
I am giving up on fixing personal fouls right now. Guards are unfairly punished, especially good/elite guards. The absence of illegal screens, block/charge, and over the back calls means we have to compensate with the Reaching Foul slider. Some of my former slider sets may give decent foul numbers but suffered from shot selection and "look and feel" of real college basketball. I prefer to post all of my iterations (with notes) so you guys can pick your own poison.
If I just cannot deal with foul numbers, I can always resort to edits. I predict I would edit PF and C positions to '99' Foul ratings to start. I am not excited about that prospect.
Here is my current set (beta):
GAMEPLAY
|
| RULES
|
|
Mode
| Sim
| Shot Clock
| ON
|
Difficulty
| MOP
| OOB
| ON
|
Half Lngth
| 18
| Backcourt
| ON
|
Sim Half
| 19
| 10 secs
| ON
|
Game Spd
| 41
| 5 secs
| ON
|
Plyr Spd
| 30
| 3 secs
| ON
|
FT Diff
| 100
| 5 guarded
| OFF
|
Plyr Lock
| OFF
| Goaltend
| ON
|
Real FT%
| ON
| Bonus 1+1
| 7 fouls
|
Fatigue
| ON
| Dbl Bonus
| 10 fouls
|
Injuries
| OFF
| Foul out
| 5 fouls
|
Tm Unity
| ON
| Charging
| 100
|
6th Man
| ON
| Blocking
| 100
|
Clutch
| ON
| Reaching
| 83
|
Pass Icon
| ON
| Shooting Foul
| 100
|
Def Plyr Icon
| ON
| Loose Ball
| 100
|
Inbound Def
| ON
|
|
|
Shot Stick FT
| OFF
|
|
|
SLIDERS
|
|
|
|
|
|
|
|
SHOOTING
|
| ATTRIBUTES
|
| GAMEPLAY
|
| FITNESS
|
|
IR
| 42
| Off Aw
| 5
| Team Unity
| 50
| Fatigue Rate
| 52
|
Mid
| 41
| Def Aw
| 35
| Dunk in Trfc
| 100
| Recvry Rate
| 61
|
3pt
| 46
| Dunk
| 100
| Screen Succ
| 65
| Inj Freq
| 95
|
Dunk
| 48
| BH
| 27
| Screen Str
| 90
| Inj Effect
| 25
|
Layup
| 34
| OR
| 75
| Steal Succ
| 100
|
|
|
Close tend
| 0
| DR
| 50
| Help D
| 25
|
|
|
Mid tend
| 4
| Block
| 100
| Help Recovr
| 79
|
|
|
3pt tend
| 35
| Steal
| 100
|
|
|
|
|
Drive tend
| 25
| Speed
| 100
|
Edit each coach Prior to the Game:
- Def Pressure = 90
- Fast Break = 35+n/10 (where n is original Coach rating)
- Crash Boards = 40+n/10
IN GAME
- Take control of each team, set 'Double Team' to "NEVER" for each player.
NOTES
- Team Shot Selection more in line with simmed games, team stats.
- Have seen top scorers from every position except center. Set does favor hot-handed outside shooters.
- Fatigue sliders have moved to balance lack of fouls for rotation purposes
- My last couple of games have had a great feel to them and good moves to the basket. FGAs are trending upward, but this is expected as a result of fewer fouls. Unfortunately, it appears that bigs will again dominate rebounding numbers.
- Offensive Rebounds were too strong, so I evened out rebounding. I want to push the Crash Board setting on pre-game Coach edits to get more players involved in rebounding, which means cutting back Fast Break settings. Work in Progress.