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OSUPiper's CH2K8 CPUvCPU Experience

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Old 07-26-2018, 11:05 PM   #161
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Quote:
Originally Posted by tarek
Thanks man, I’m having an absolute blast working these sliders and rosters. I went ahead and changed every single coach before my first game, but then started on every player so that when I go into season 2 then 3 then 4 the sophomores and juniors are adjusted too.

With standing dunk only edit this for power forwards and centers. Any Center over 7ft I put at 99, 6’10 and 6’11 are 95, and 6’9 6’8 are 90. Why do you say be careful about th standing dunk rating? I don’t edit anyone else’s dunk above 80 unless they are already above 80 and some guards that have dunk at like 40 or 50 I just leave them, specially short guards.

Any other tips you can give?

A high Standing Dunk rating actually creates more dunk opportunities, like a tendency rating. This has the effect of creeping FG% up artificially, so that post players are more dominant than they should be.


One of the upsides of these sliders is that big men that should dominate actually do dominate, but otherwise it is a guard/forward driven game. In previous versions, I always struggled to get a power forward to be the go-to guy. In Version 6, I have seen every position on the floor dominate for different teams.
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Old 12-02-2018, 10:47 AM   #162
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Re: OSUPiper's CH2K8 CPUvCPU Experience

It has been a while since I checked in. I am posting my current working set below.


I am giving up on fixing personal fouls right now. Guards are unfairly punished, especially good/elite guards. The absence of illegal screens, block/charge, and over the back calls means we have to compensate with the Reaching Foul slider. Some of my former slider sets may give decent foul numbers but suffered from shot selection and "look and feel" of real college basketball. I prefer to post all of my iterations (with notes) so you guys can pick your own poison.


If I just cannot deal with foul numbers, I can always resort to edits. I predict I would edit PF and C positions to '99' Foul ratings to start. I am not excited about that prospect.


Here is my current set (beta):


GAMEPLAY


RULES

Mode
Sim
Shot Clock
ON
Difficulty
MOP
OOB
ON
Half Lngth
18
Backcourt
ON
Sim Half
19
10 secs
ON
Game Spd
41
5 secs
ON
Plyr Spd
30
3 secs
ON
FT Diff
100
5 guarded
OFF
Plyr Lock
OFF
Goaltend
ON
Real FT%
ON
Bonus 1+1
7 fouls
Fatigue
ON
Dbl Bonus
10 fouls
Injuries
OFF
Foul out
5 fouls
Tm Unity
ON
Charging
100
6th Man
ON
Blocking
100
Clutch
ON
Reaching
83
Pass Icon
ON
Shooting Foul
100
Def Plyr Icon
ON
Loose Ball
100
Inbound Def
ON


Shot Stick FT
OFF





SLIDERS







SHOOTING

ATTRIBUTES

GAMEPLAY

FITNESS

IR
42
Off Aw
5
Team Unity
50
Fatigue Rate
52
Mid
41
Def Aw
35
Dunk in Trfc
100
Recvry Rate
61
3pt
46
Dunk
100
Screen Succ
65
Inj Freq
95
Dunk
48
BH
27
Screen Str
90
Inj Effect
25
Layup
34
OR
75
Steal Succ
100


Close tend
0
DR
50
Help D
25


Mid tend
4
Block
100
Help Recovr
79


3pt tend
35
Steal
100




Drive tend
25
Speed
100


Edit each coach Prior to the Game:
- Def Pressure = 90
- Fast Break = 35+n/10 (where n is original Coach rating)
- Crash Boards = 40+n/10
IN GAME
- Take control of each team, set 'Double Team' to "NEVER" for each player.

NOTES
- Team Shot Selection more in line with simmed games, team stats.
- Have seen top scorers from every position except center. Set does favor hot-handed outside shooters.
- Fatigue sliders have moved to balance lack of fouls for rotation purposes
- My last couple of games have had a great feel to them and good moves to the basket. FGAs are trending upward, but this is expected as a result of fewer fouls. Unfortunately, it appears that bigs will again dominate rebounding numbers.
- Offensive Rebounds were too strong, so I evened out rebounding. I want to push the Crash Board setting on pre-game Coach edits to get more players involved in rebounding, which means cutting back Fast Break settings. Work in Progress.

Last edited by OSUPiper; 12-02-2018 at 04:42 PM.
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Old 12-03-2018, 10:09 AM   #163
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Dropped 3PT TEND to 32
Dropped DRIVE to 24
Raised FATIGUE RATE to 60
Raised RECOVERY RATE to 75
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Old 12-03-2018, 07:09 PM   #164
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Quote:
Originally Posted by OSUPiper
Dropped 3PT TEND to 32
Dropped DRIVE to 24
Raised FATIGUE RATE to 60
Raised RECOVERY RATE to 75


Piper...

Do these sliders affect "simulations" or just when you play the game yourself?

I've always been confused.

Thanks!
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Old 12-03-2018, 10:42 PM   #165
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Pretty certain these are only in-game sliders. I have never noticed any effect on simmed games. Use Sim Half Length to adjust sim stats.
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Old 12-05-2018, 08:13 PM   #166
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Dropped Reaching Foul to 82
Raised Inside Range to 43
Tendencies are now:
Close 1
Mid 5
3Pt 23
Drive 28


Also, I forgot to mention that I set all offensive playbooks (Coach Settings) to "All Plays" before the game
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Old 12-16-2018, 10:23 PM   #167
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Re: OSUPiper's CH2K8 CPUvCPU Experience

GAMEPLAY


RULES

Mode
Sim
Shot Clock
ON
Difficulty
MOP
OOB
ON
Half Lngth
19
Backcourt
ON
Sim Half
19
10 secs
ON
Game Spd
42
5 secs
ON
Plyr Spd
32
3 secs
ON
FT Diff
100
5 guarded
OFF
Plyr Lock
OFF
Goaltend
ON
Real FT%
ON
Bonus 1+1
7 fouls
Fatigue
ON
Dbl Bonus
10 fouls
Injuries
OFF
Foul out
5 fouls
Tm Unity
ON
Charging
100
6th Man
ON
Blocking
100
Clutch
ON
Reaching
80
Pass Icon
ON
Shooting Foul
100
Def Plyr Icon
ON
Loose Ball
100
Inbound Def
ON


Shot Stick FT
OFF





SLIDERS







SHOOTING

ATTRIBUTES

GAMEPLAY

FITNESS

IR
44
Off Aw
12
Team Unity
50
Fatigue Rate
60
Mid
45
Def Aw
36
Dunk in Trfc
100
Recvry Rate
75
3pt
47
Dunk
100
Screen Succ
73
Inj Freq
95
Dunk
48
BH
26
Screen Str
82
Inj Effect
25
Layup
36
OR
70
Steal Succ
100


Close tend
24
DR
50
Help D
21


Mid tend
0
Block
100
Help Recovr
80


3pt tend
22
Steal
100




Drive tend
23
Speed
100


Edit each coach Prior to the Game:
- Def Pressure = 90
- Fast Break = 40+(n/2) (where n is original Coach rating)
- Crash Boards = 40+(n/2)
IN GAME
- Take control of each team, set 'Double Team' to "NEVER" for each player.

Last edited by OSUPiper; 01-20-2019 at 03:28 PM. Reason: Fixed math at bottom
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Old 01-04-2019, 10:27 PM   #168
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Re: OSUPiper's CH2K8 CPUvCPU Experience

I've used these as a base for my own coach mode set. Thanks for all the effort on this.
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