CH 2k8 Move List

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  • moe_42
    Rookie
    • Mar 2008
    • 196

    #1

    CH 2k8 Move List

    These are the moves listed in the game manual and those that I know of that aren't (these are marked with an asterisk). If anyone has additional moves for the list, lemme know! (Like a drop step. You've got to be able to drop step.) It's kinda long, but I've seen a lot of people asking questions about the controls, either because of poor documentation or lack of a manual, so I thought maybe a controls thread wouldn't be a bad idea

    POST MOVES<O

    Hold LT and back into to defender to engage, then . . .

    *Spin move: Release LT and push the L-stick towards ball hand; alternately, hold LT + RT and push L-stick towards ball hand

    <OTurnaround: Hold R-stick left or right of the basket; hold R-stick away from the basket (seems to add a little shimmy to the animation, but I could be wrong)

    Up 'n under: Tap R-stick left or right of the basket, then hold left or right of basket<O

    Hook shot: Hold R-stick toward basket; if you're really close to the hoop, this can initiate a quasi-drop step that is almost always missed.

    *Face up: Before putting the ball on the ground, hold L-stick away from basket

    Fadeaway<O: Face up, then release LT and hold L-stick away from basket while shooting<O
    <O</O
    ISO MOVES
    <O
    While dribbling . . .

    *Spin stop: While dribbling towards basket, hold RT & tap X; picks up your dribble

    <O*Jump stop: While dribbling towards basket, tap X

    *Separation move: Hold L-stick away from basket and tap X

    <OStutter: Push L-stick forward or towards ball hand and tap B

    <OCrossover: Push L-stick away from ball hand and tap B

    *Double cross: Push L-stick forward or towards ball hand and double-tap B

    <OBehind the back: Push L-stick away from ball hand and double-tap B

    <OFake crossover: Push L-stick forward or towards ball hand and tap Y

    <OHesitation crossover (think AI): Push L-stick away from ball hand and tap Y

    <O*Fake spin: Push L-stick forward or towards ball hand and double-tap Y

    <OSpin: Push L-stick away from ball hand and double-tap Y

    <OHesitation: Push L-stick forward or towards ball hand and tap RT
    *To cross it over, tap RT and push L-stick away from ball hand

    <OTRIPLE THREAT

    <OI can't find any practical use for any of these except the protect ball to spin move animation, if someone knows how to better utilize these suckers, enlightenment would be swell.

    <OWithout dribbling, hold LT + RT and . . .

    <OTo jab step across body: Push L-stick towards pivot foot

    <OTo jab away from body: Push L-stick away from pivot foot

    <OTo jab towards defender: Push L-stick towards basket

    <OTo protect ball: Pull L-stick away from basket

    *<OTo spin out of protect ball animation: Protect ball, then release LT and push L-stick away from pivot

    <OPump fake: Tap X

    <OInteresting note: If you jab step and quickly head fake while still in the jab animation, your player will take a step or so towards the basket without dribbling

    You can chain most of your ISO and TT moves together and interrupt the shorter ones mid-animation . . . i.e. protect ball, spin, stutter, go behind the back, cross it over, jump back and brick the J.

    <OPASSING

    Alley-oop: Hold LT and hit A; works best when the cutting player is somewhere near the 3-point line and headed for the basket; this is a good way to rack up the turnovers

    <OFlashy passes: Hold RT and hit A; no looks, behind the back, over shoulder, etc. You can throw alley-oops and use direct passing with RT as well. Most of these get stolen, but at least they look cool.

    <O*Jump pass: Go up for a shot and press A mid-animation. Can't be used with any shot with an extended animation sequence - lay ups, post moves, etc. Another great way to give the ball to the opposing team

    Maximum passing: Nice concept, but it's pretty much worthless. I'd recommend switching LB to Off Ball Control.

    <O*OFF BALL CONTROL

    Switch your control scheme so that OBC is mapped to the left bumper; hold LB and use the D-Pad to select the desired player, then (while still holding LB) . . .

    <OTo switch to the selected player: Hit RB. You can call for a pass by hitting A.

    <OTo have the selected player set an on-ball screen: Hit B

    <OTo have the selected player run off a screen: Hit A

    <OTo have the selected player "get open" (French for "stand there looking stupid): Hit X

    <OTo have the selected player post up: Hit Y

    <OLAYUPS

    <OMake sure you're holding RT and moving at a good clip towards the basket while somewhere near the key, then . .

    Right-handed: Push R-stick right of hoop

    <OLeft-handed: Push R-stick left of hoop

    Basic: Push R-stick towards hoop. Seems to alternate between two-footed "sliding" lay ups and more conventional ones.

    <OFloater: Pull R-stick away from hoop. This works very well if you can start the animation a little further from the basket. If you're too close, the ball tends to ricochet off the rim into the shooter's head.

    <OReverse: If the player is coming at the basket from the side, pushing the R-stick in any direction seems to randomly initiate reverse lay ups . . . if anyone knows how to deliberately trigger a reverse, let me know!

    <ODUNKS

    Using the same approach as a layup, except with a much cleaner look, hold (don't flick) the R-stick in the indicated direction . . .

    <OBasic: Towards basket; pretty generic looking, but you'll see the occasional wind mill

    <OFlashy: To the left of basket; the flashy dunks seem to look a lot like the basic ones

    <OPower: To the right of the basket; this is what you want to abuse people with when you've got Shaq Mk. II in the low post; guards and 3's will throw down the occasional tomahawk

    <OReverse: Pull away from the basket; these are the cool ones. Double clutches (think Stevie Francis), two or three different 360's, and that thing VC does where he jumps from one side of the hoop, ducks his head to avoid losing teeth on the rim, and windmills it on the far side.
    Last edited by moe_42; 09-20-2008, 01:17 PM.
  • grismosw
    MVP
    • Jul 2002
    • 2654

    #2
    Re: CH 2k8 Move List

    I think I flick the R-stick when I try to dunk sometimes and it goes into a funky animation where I bump into the defender. Holding the r-stick may fix this?

    How do I commit a hard foul on a guy that is going up for a dunk/layup?
    PS4 Username: grismosw7

    Comment

    • moe_42
      Rookie
      • Mar 2008
      • 196

      #3
      Re: CH 2k8 Move List

      I think I flick the R-stick when I try to dunk sometimes and it goes into a funky animation where I bump into the defender. Holding the r-stick may fix this?
      Even with your dunk in traffic and dunk sliders all the way up, it's ridiculously hard to throw it down if there's a defender nearby, but holding the R-stick should help. You'll still need a high combination of vertical, strength, and dunk ratings (and maybe shoot in traffic?).

      How do I commit a hard foul on a guy that is going up for a dunk/layup?
      Holding turbo and hitting block does it sometimes; I'm not sure what happens if you hit intentional foul (back button on the 360), I've never tried it.

      Comment

      • Mangum
        Pro
        • Nov 2002
        • 628

        #4
        Re: CH 2k8 Move List

        Anyone care to post the moves for PS2? I think I'm going to start back up my Florida Gulf Coast dynasty again

        Comment

        • Cardot
          I'm not on InstantFace.
          • Feb 2003
          • 6164

          #5
          Re: CH 2k8 Move List

          Cool thread. Thanks for posting Moe.

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5676

            #6
            Re: CH 2k8 Move List

            Still playing this game.

            Comment

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