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Originally Posted by DaveDQ |
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I would say though that, in reference to movie rentals, the trend has shifted to people considering an alternate source besides the tangible item in their hand. Xbox Live has had success with the Marketplace and downloadable movies etc. The culture has changed through time, and while it may be mainstream 5-10 years from now, you can't drop it in our laps then. This is something that has to gradually become part of the gaming culture.
In reply to your human nature/psychological points, I think that too is a process that will gradually develop over time. The interview with the CEO of OnLive shows he's quite humble about this. He doesn't make big statements that claim this will replace PC/Console gaming. In fact, he mentions it's something that will most likely happen along side the two. Again, consider Youtube. Many people were bashing it because of the quality of videos, but as technology changed things got better and people began to embrace the technology. Now there are very well done videos over Youtube with HD quality.
If we are saying this will replace consoles and PC gaming in 2010, then we are making very unrealistic projections. If we are saying this is an example of what can be done in the future, as we see technology continue to grow and develop, then I see nothing wrong with taking it as that and embracing its chances.
If at first you don't succeed, you're running about average. You put it out there and build on it, working at it until it's something of substance and value.
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Yeah I hear you, I agree with you on everything you say, I can see this at some point taking hold but changing how people think is such a slow process that really can't be rushed. They really have to have a REASON to do so. This will have to be cheap, really cheap and offer more than what you'd get for the same tried-and-true buy a console, bring it home, plug-n-play model. If it's the same or more expensive it will die quickly.
For example, Youtube works well and has replaced a lot of conventional methods but remember, it's completely free. It would not have succeeded like it has on a subscription model. Heck, it may have been run out of business on a subscription model a long time ago.
And to compare it to the more conventional comparison, on-demand movies, it makes my point. A lot of folks, including myself, don't use on-demand on their cable boxes because the movie prices are too high. Why pay $6 for an on-demand that you get for 24 hours or whatever when you can pay $4 at Blockbuster and keep the movie for a week and watch it wherever and whenever you want? The business model makes no sense. If the same movie however was 99 cents on demand I might buy it because then they have given me a reason to change my buying habits.
Just putting out new technology and saying to the public "here is something new, use it" doesn't work, you have to give them a reason to change.