|
Quote: |
|
|
|
|
Originally Posted by TheWatcher |
|
|
|
|
|
|
|
|
I heard a rumor years back that the reason Sega scrapped the VR project wasn't just because of the glitches, but because they had some preliminary plans for a different Genesis add-on... that eventually became the 32X... they wound up spending more on that blunder than the VR project
Microsoft has been trying to find ways to compete with the Wii's leverage and now Sony is jumping on it, too. Although I'm not a fan of the Wii, I gotta hand it to Nintendo. I never thought Nintendo would ever be in the lead again or be a trendsetter again either, but they did it. I just hope it dies off at some point soon, because the last thing I'd want is for what I consider the "serious" game systems to take that direction entirely and then next generation we get bombarded with it from all of the big three.
|
|
|
|
|
|
Sega had some add-on for the Genesis that was an octagon shaped piece of plastic you put on the floor and stood in the middle of. You were supposed to be able to do punches and kicks and your character would emulate your moves. I remember the print ad for it always showed a kid doing Johnny Cage's Shadow Kick from the first Mortal Kombat. I never knew anyone that actually owned the thing, but I imagine it was terrible. I think it was called the Activator or something.
As for the Move, I'm sure its better than the Wii. It uses a camera to give you a true sense of 3D plus its coming out 3 and half years after the Wii which is plenty of time to improve upon what Nintendo has already done. If it isn't an improvement then clearly Sony is doing something wrong. As with all add-ons, it will only be as successful as the games and third party support. If no one supports it or makes worthwhile content for it then it will flop. It's certainly safer than Natal which is more of the high risk high reward scenario, but the danger in basically ripping off Nintendo is that it can put off consumers. Everyone and their grandmother already has a Wii, if Sony can't convince current Wii owners they need to try their motion controller then it will fail. Microsoft's peripheral at least looks completely different so that perception should be easy to avoid.
From a personal standpoint, I'm not that interested. Yes that demo was admittedly pretty interesting, but I've never had a desire to pretend I'm Wolf Blitzer or a weatherman. I think its neat that such technology will be available to the consumer but I question if I need it to get more enjoyment out of my hobby. I was an early adopter for the Wii so I'm a bit worn out on waggle controls. Nintendo has left me jaded on the importance of motion controls over a controller.