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February 2012 NPD Results

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Old 03-12-2012, 02:09 PM   #9
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Re: February 2012 NPD Results

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Originally Posted by Burns11
Except it doesn't, Nintendo lost nearly a billion dollars last year.
And those 5 million+ sellers are pretty much the only games that sell on the Wii.
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Old 03-14-2012, 11:58 AM   #10
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Re: February 2012 NPD Results

Almost always excellent Gamasutra analysis - http://www.gamasutra.com/view/news/1..._real_data.php
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Old 03-14-2012, 12:35 PM   #11
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Re: February 2012 NPD Results

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Originally Posted by mestevo
Almost always excellent Gamasutra analysis - http://www.gamasutra.com/view/news/1..._real_data.php
Nice find, posting here for those that can't access:

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U.S. hardware sales spin overshadowed by the real data Exclusive
by Matt Matthews [Console/PC, Exclusive, Business]
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March 13, 2012

U.S. hardware sales spin overshadowed by the real data

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[Microsoft and Sony might sound supremely confident about 2012, but what do the numbers say? Gamasutra analyst Matt Matthews examines U.S. hardware sales data.]

Microsoft may be riding high after record sales in 2011, and it may feel confident that 2012 "will be a bigger year," but the facts so far at retail in the U.S. are not on Microsoft's side. Xbox 360 hardware sales are down 24 percent so far this year compared to the same January-February period in 2011.

For its part, Sony is basking in the "overwhelming enthusiasm amongst gamers" that accompanied the U.S. launch of its new PlayStation Vita handheld system. However, I expect they are at least a little concerned that the initial couple weeks resulted in sales of just over 220,000 systems.

Last month I entertained a theory that January's terrifyingly bad sales were just a fluke, but the U.S. retail video game industry sales estimates reported by the NPD Group last week showed that February was only slightly less terrifying.

Today I want to focus on the U.S. retail hardware picture, saving the software and accessories segments for later this week.

In the coming year, we will hopefully see lots of movement in the hardware market. The main events will come in June when Nintendo will likely announce its final Wii U launch plans, and Microsoft will release information about a hardware refresh which I believe will appear next year.

In the interim, both Microsoft and Sony will announce price cuts for their current consoles; I expect Sony to move first in April, followed quickly by Microsoft. Finally, we will begin to get a feel for the long-term prospects for both the Nintendo 3DS and the Sony PlayStation Vita as the former begins its second year and the latter its first.

Sales of the PSP and PS2 are already insignificant, and I wouldn't be surprised to see them completely disappear this year.

To give you a concrete focus for my comments, let me give a picture of where the hardware market is today in 2012 versus where it was in 2011. Consider this graph:



The totals for this year are in the foreground with, where possible, last year's figures as a shadow in the background. The relative change in the sales rate is given in red for each platform, where this makes sense.

This breaks the hardware market down into three natural categories: newer platforms like the 3DS and the Vita, the two HD consoles (with sales falling less than 25 percent), and everyone else (with declines of more than 50 percent).

That first group -- the 3DS and Vita -- is of particular interest because it is on these platforms that the future of the handheld segment rests. I should clarify that I mean the traditional dedicated gaming handheld segment, because I believe that an increasing fraction of the general population is playing games on portable devices like tablets and smartphones and these are not considered part of the traditional definition.

In 12 retail months (which in this case is slightly less than 12 calendar months) a total of 4.5 million Nintendo 3DS systems have been sold, putting it ahead of every major system except the Wii and GBA, as shown in the diagram below.



Remember that the 3DS started off with a bang, but sales slowed down significantly through the summer of 2011, and it was only after the August price drop that sales came roaring back to very healthy levels. With that kind of handicap for part of the year, it's extraordinary that it ended where it did.

Essentially Nintendo is negotiating the end of a very successful platform -- the Nintendo DS -- and moving all the potential consumers over to the replacement system.

Take a moment to look back up at the January-February chart and note that if we combined Nintendo DS and Nintendo 3DS sales for the first two months of this year, sales of that combined platform would only be down only 14 percent compared to last year. Sure, still down year-over-year, but distinctly better than every other platform that was out a year ago.

If Nintendo can make good on its promise to keep a steady supply of great software headed to the 3DS, then I think the system will eventually fill roughly the same space that the Nintendo DS has for the past several years.

Turning to the other newer system, it is now fair to say that the PlayStation Vita did not live up to expectations in February. Wedbush analyst Michael Pachter appeared dismayed with the results, saying that they "made no sense" compared to the global 1.2 million sold-through figure that Sony had previously reported. Based on those remarks he had expected Sony to sell through 325,000 units in February in the U.S.

In my own predictions, I had expected the PlayStation Vita to do around 200,000 units but actual sales came in around 225,000 units. Neither Sony nor the NPD Group released an explicit figure, but the figure I'm giving here is within 5,000 units of the exact figure based on statements made in company press releases and by Anita Frazier of the NPD Group.

Here in the U.S., the system was made available initially in a $350 First Edition Bundle and then a week later in $250 and $300 packages. While we don't know how the system's sales broke down across these bundles, the NPD Group did tell me that the average price for the system's launch was $283.

That is, the average price was below the two most expensive bundles. According to my own work, I think we can reasonably agree that between 100,000 and 150,000 (or 44 percent to 66 percent) of PlayStation Vita systems sold around launch were the least expensive, $250 model.

Keep in mind that the NPD Group also takes into account retailer incentives (like gift cards free with a system) when computing average prices, so that could easily shift the numbers around in small ways.

I said last month that I didn't have high hopes for a $250 dedicated handheld launching in this market, and February's results have done nothing to dissuade me. Not only are hardware sales down across the board, but the Vita's sales are clearly clustered around its lower-priced model.

Look for March sales to surpass February's sales, but not by much. Most of the month-over-month increase will likely be because March is a five-week month on the retail calendar while February was only four weeks. By May, I feel that the system's sales will be on a downward trajectory and at that point it will be up to Sony to move to help the system along.

While I am trying to stick to hardware generally, I do think it's worth observing that the titles which historically sold well on the PSP in the U.S. - Rockstar's Grand Theft Auto: Liberty City Storiesand Grand Theft Auto: Vice City Stories- have no sequels even announced yet for the PlayStation Vita. It is still entirely possible that the right type of software, like a GTA, could spike demand for the Vita and help sustain it until a price reduction makes it more appealing to a wider class of consumers.

As it stands now, Wedbush's Pachter expects that the PlayStation Vita will be limited to 3-4 million units a year in the U.S. That sounds justified to me, at least for the first year, but as he noted at the time it is "impossible to call until the first mover frenzy dies down". If nothing else, the fortunes of the PlayStation Vita and Nintendo 3DS will provide plenty of discussion for months to come.

Finally, I want to go back to the Xbox 360 and the Wii and pick up on a few points there. The Wii is still the best-selling system of the current generation of systems, but the Xbox 360 has made up a lot of ground since the launch of the Xbox 360 S Model back in June 2010.

The figure I've put together showing each system's installed hardware base tells the story from the launch of the Xbox 360, to the launch of the Wii, through to the current day.



Right after the launch of the Wii, the Xbox 360 enjoyed a 3.5 million unit advantage over the Wii. About 18 months later, the Wii was just ahead and by May 2010 Nintendo's console had a 9 million unit lead.

Ever since the launch of the Xbox 360 S Model and the subsequent launch of the Xbox Kinect system, the gap has been shrinking. It's now down to 5.7 million systems and has been closing at an average of 0.2 million systems per month over the past year. At that rate, it would still take over two years for the Xbox 360 to lead over the Wii once again.

If Microsoft can, as it claims, make the Xbox 360 more successful in 2012 than it was in 2011, then the gap could close even more quickly. Were Wii sales to continue their 50 percent decline throughout 2012 and if Xbox 360 sales were just as good as they were last year, then the gap could fall to just a million systems when 2013 rolls around.

That's a worst case scenario for Nintendo and best case for Microsoft, but it gives a good indication of just how fluid the market is. Remember that already the Xbox 360 is behind last year's figures by 24 percent, so before the system can outperform it will first have to live up to the standard set in 2011.

When asked about HD console fortunes, Michael Pachter of Webush Securities noted to me that he expects their sales to be down 10-15 percent year-over-year each month until price cuts are announced. That will put even more pressure on Microsoft to make up for the declines in the first quarter of 2012.

I think Microsoft is waiting for the right time to drop its price and begin marketing its system heavily as a kind of essential living room appliance, one that can be had for $150 or maybe even less. Then they drive that momentum into 2013 where they have some sort of hardware upgrade waiting. This isn't a completely new system, but an innovation on the existing system that will get loyalists to upgrade and excite the third-parties with some new capabilities.

Lots of things can still interrupt these plans, however. With the right mix of software and novelty, the Wii U could provide an obvious upgrade path for the nearly 40 million existing Wii owners. Presumably Nintendo won't stumble again on price, as it did with the 3DS, but we'll know more soon.

Sony could also upset Microsoft's current winning streak if its drops the PS3 price enough to peel off price-conscious consumers who really want a new console. The average price for the PS3 is still below the Xbox 360: $271 versus $284 according to the latest NPD Group data I've received. Take another $50 off that PS3 price, and the balance could shift dramatically.

Later this week, I'll be back with some data on software and accessories, along with thoughts on the broader content market, as currently measured in the NPD Group's Total Content Spend Estimates. They noted that $550-$600 million was spent outside of traditional retail in February 2012. I'll try to explain how that figure isn't necessarily as positive as it sounds at first.
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Old 03-14-2012, 12:51 PM   #12
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Re: February 2012 NPD Results

That was a good article from gamasutra. Does anyone think that the decline in sales for all systems is now reason to introduce new hardware? What else can a system like the 360 do now that would warrant a spike in sales?

For me I would be curious to see what a new system would introduce, but as far as gaming goes, I don't feel it is necessary (for me). It's more along the lines of curiosity for me now.
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Old 03-15-2012, 01:24 PM   #13
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Re: February 2012 NPD Results

Another Gamasutra article out today discussing the problems Vita is having in Japan, with back to back weeks at 10k units sold.

If this happens in the US/Europe, Sony's got a big problem.

http://www.gamasutra.com/view/news/1...s_take_off.php

Quote:
While PS Vita's "Game Heaven" promotion failed to generate momentum for the ailing system in Japan, the Nintendo 3DS further entrenched itself in the handheld market with new third-party releases.

Weekly hardware sales for Sony's new portable have been sinking for some time now, stuck at 10,000 units for the last two weeks -- a fraction of 3DS's weekly sales of around 70,000, and trailing behind the 16,000 sales from its seven-year-old predecessor, the PSP.

Some have blamed the low sales on a lack of compelling software for PS Vita -- Sony held a "Game Heaven" online event for Japan last week that teased upcoming titles, but those announcements didn't appear to translate into more sales for the system.

Only one PS Vita game made it into the top 20 software sales chart last week (tracking only retail sales, not digital copies), Zipper Interactive's newly released third-person shooter Unit 13. It's the only PS Vita title to chart in the last three weeks.

Games for Nintendo 3DS, however, performed well, making up seven of the top ten best-selling games last week. Third-party titles, often cited as a weakness for Nintendo platforms, have enjoyed strong sales on the portable.

Sega's new Hatsune Miku and Future Stars for 3DS was the second top-selling game after moving about 86,000 units. And Konami's Metal Gear Solid 3: Snake Eater 3D debuted with 38,000 copies, which is in-line with other recent re-releases for the franchise.

Other third-party releases like Marvelous AQL's Harvest Moon: The Land of Origin, Capcom's Monster Hunter 3G, and Square Enix's Theatrhythm Final Fantasy continue to sell well alongside first-party titles like Super Mario 3D Land, Mario Kart 7, and Mario and Sonic at the London 2012 Olympic Games.

Namco Bandai's PlayStation 3 game One Piece: Pirate Warriors was again the best-selling title last week with 90,000 copies sold, despite it reportedly moving 92 percent of its initial shipment and likely being supply-constrained.

Capcom's Street Fighter X Tekken debuted last week, and the PS3 version was the third top-selling game with 58,000 copies, while the Xbox 360 version was the 14th with 8,000 units -- a little behind Marvel Vs. Capcom 3, but ahead of Ultimate Marvel Vs. Capcom 3.

Full software and hardware sales charts for the March 5 to 11 period in Japan, provided by Media Create and translated by NeoGAF, are available here.
In a separate article they have an interview with Capcom's SVP and he answers a couple of questions about the Vita and supporting it as a 3rd party publisher, relevant quotes below:

http://www.gamasutra.com/view/news/1...ooks_ahead.php

Quote:
Right now you have games on Vita, and Capcom is supporting that platform, and the Nintendo 3DS. Do you see smartphone games eating into that dedicated handheld market? Or can the two markets keep on growing separately of one another?

That may be a market-by-market question. If anything, we're seeing in Japan that, quite frankly, the handheld market is alive and well, and I think it's going to continue. Nintendo 3DS is very successful there, and the Vita is off to a reasonable start early on. But we'll have to see what happens there longer there, in that particular [Japanese] market.

In our Western market, I think 3DS is off to a very good start, and Vita has, I think, surpassed much of the retail expectations based on our retailers that we've spoken with. Marvel vs. Capcom 3 [for Vita] is off to a good start. Most of our retail partners have us pegged at number two [on Vita] after [Naughty Dog's] Uncharted [The Golden Abyss]. We'll see what the tale of the tape looks like in a few weeks.

Long story short, while there may be some overlap, I think there's still going to be an audience for what I call deeper engagement and deeper funds, for lack of a better word. As a result, I think those two markets [dedicated handheld and mobiles] are going to be viable, and served by content creators.

How does Capcom feel about Vita's performance so far? You're saying it's "reasonable," but it's not really setting things on fire. What's Capcom's view on the Vita right now, and its continued support for the platform?

We obviously will continue to support it, it's too early to call one way or the other. I'll say our sell-through has been reasonably decent. I wish that retail had been a little bit more supportive of the platform from the outset. But I think they're getting in line now that they're actually starting to see some sales. The holidays are going to be much more telling for Vita. The holiday was where the 3DS first solidified.

What do you mean retail didn't really support the platform?

They were a little wishy-washy on what they were taking and how deep they were stocking, versus what the demand was. Retail got caught a little flat-footed on not going deep enough in their ordering, at least on the software side. I can't speak to the hardware side, only Sony could.

Long post is long, so I'll just post this final link... the effect of February sales as a harbinger of things to come at retail - http://www.gamasutra.com/view/news/1...for_retail.php
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Old 04-09-2012, 06:29 PM   #14
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Re: February 2012 NPD Results

Pachter predicting 125k Vitas sold in March month. That'd be just over 2x the number of Vitas that have sold in Japan since Sony touted 1.2m just after the US/EU launch.

NPD figures (and presumably new thread) out later this week.

Goes without saying that's not a very good number.
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