Highheat's O's Season (MLB 07, THE Show)
I'm starting my season up again. I learned from my mistake and bought an extra memory card this time. I am making some alterations to my Hitting House Rules. They will be posted below.
Version: PS2
Team: Baltimore Orioles
Level: HOF
Options: User's choice
Fast Play: Off
Ump Personalities: On
Ump Cons. Check Swings: On
Ejections: On
Difficulty: HOF
API: Off
Pitching Interface: Meter
Guess Pitch: Off
Baserunning Controls: New
Auto Baserunning: Assist
Batting View: Catcher
Pitching View: Pitcher
Fielding View: Medium
Manager Mode Views: ????? (never played it)
Home Run Celebration: On
Swing Influence: Off
Pitcher Confidence: On
Fielder Assist: Manual
Auto Throwing: Off
Auto Sliding: Assist
Vibration: Off
Pitch Callout: Full
Pitching Ball Marker: On
Throwing Meter: On
Plate Coverage Indic: Off
Swing Analysis: On
Runner Windows: On
Strike Zone: Off
Hot Zones: Off
Tag Up Indicator: On
Catch Region Indicator: On
Catch Position Indicator: Off
Guess Pitch: Off
Batter Walkup: On
Broadcast Presentation: Many
Game Tips: Off
Widescreen 16:9: Off
Innings: 9
Designated Hitter: Auto
Sliders: Nemesis (maxed out pitch count to 20 and moved AI pitch speed to 4)
Human
Pitcher Fatigue:
-Starting: 0
-Relief: 0
Pitch movement: +7
Pitch Command: -8
Wild Pitch Freq: +2
Contact: -10
Power: +1
Plate Awareness: -3
Error Freq: +10
Throwing Strength: +3
Throwing Accuracy: -3
Fielder Speed: -2
Passed Ball Freq: +1
Injury: +3
CPU
Pitcher Aggr.: -8
Pickoff Attempt Freq.: -6
Contact: -10
Power: -1
Batter Plate Discipline: -5
Fielder Reaction Time: -9
Throwing Strength: +3
Throwing Accuracy: -3
Error Freq: +10
Base running Aggr.: -4
Stealing Aggr.: +2
Stolen Base Freq.: +3
Injury: +3
Hook: +3
Global
Pitch Speed: 0 (I use default (0) for me and -6 for CPU)
Umpire consistency: -4
Pitch Count: +5 (I use +10)
Wind: +7
Rosters: Default
Trades: Computer Offers Only - acceptance will be determined by coin flip (trade = heads, decline = tails)
Free Agency: will release a maximum of two pitchers and fielders, replaced by players of same positions. All signings and releases will be determined by a card system of mine (same position numbers 1-12 from top to bottom of FA list. I must make one offer to each position needed(cards determine years and salary is default) and wait to see if that designated player accepts or not, if offer(s) are declined, I repeat the process.
Roster: I designate myself 2 franchise players before a season starts (one hitter and one pitcher) that are automatically declined in trade offers. All other players are free game.
Stats: Will update Team and Player stats at the 20, 40, 60, 81, 100, 120, 140, 162 game mark.
My House Rules for Batting:
Rule 1 - Must wait until the AI throws one strike in the count to swing, unless it is a 2-0 or 3-0 count. If an out is recorded on that swing, I lose the power swing on 2-0 and 3-0 counts and have to wait until the AI throws a strike to swing with the contact swing.
Rule 2 - Must use Power swing on all 2-0 and 3-0 counts (square button), must use contact swing on 1 and 2 strike counts (X button).
Rule 3 - Only allowed one batter every 3 innings to swing at the first pitch. (First Pitch Swinging) This allows me not to step to the plate every at bat and have to wait for a strike to be thrown.
My House Rules for Pitching:
Rule 1 - I now use a deck of cards to determine my every pitch. Location is wherever you want. If there are four pitches in a clockwise sequence such as fastball, curve, 2 seam fastball, change-up, then 1,5,9 equals fastball, 2,6,10 equals curve and so forth.
Rule 2 - only one pickoff attempt per at bat
Rule 3 - Starters can go as long as they want until the following occurs.
Rule 3a - A total of 10 base runners combined in (hits, errors, walks)
Rule 3b - a total of 9 base runners and 2 men on base.
Rule 3c - tied or losing after the 7th inning or the above occurs before.
Rule 3d - after 7th inning, starter may continue until potential tying run comes to the plate. (Such as leading 4-2 and the AI has one runner on base. Tying run is coming up, must be pulled. (Unless you are pitching a no-hitter or perfect game, then rule applies after first hit is allowed)
Rule 4 - Relievers can go a maximum of 4 innings for long relievers, 3 innings for middle, and 2 innings setups and closers, or one of the following:
Rule 4b - 4 earned runs or a total of 5 base runners combined (hits, errors, walks) for Long Relievers, 3 earned runs or a total of 5 base runners combined (hits, errors, walks) for Middle Relievers, 2 earned runs or a total of 5 base runners combined (hits, errors, walks) for Set Up Relievers or Closers,
Rule 4c - setup man automatically enters in 8th if winning by only 1 run or potential tying run comes to the plate, and closer automatically enters in 9th if winning by 3 runs or less. (unless you are pitching a no-hitter or perfect game, then rule applies after first hit is allowed)
My House Rules For Base Running:
Rule 1 - only one extra step lead for baserunners. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.
Rule 2 - Can steal as much as you want, until you get caught stealing. Rule resets at the beginning of each AI pitching change.
*****ALL RULES ABOVE THAT DON'T INVOLVE AI PITCHING CHANGES RESET AT THE BEGINNING OF EVERY 9 EXTRA INNINGS.*****
Last edited by highheatkingsb; 06-13-2007 at 05:45 PM.
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