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Originally Posted by kneebon5 |
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that thing was stupid, very very very stupid. I just never added points.
this is why
Hey look, my RB has 80 speed, but i broke a tackle and scored a TD, sweet
next drive
Hey look, now i can make my 80 speed RB have 99 speed, is that how Reggie Bush did it?
Give me a football game where football is played. Once you get that down, then add all this crap of emotions and momentum and superman mode.
When one play can win a game, being used over and over and over, i dont think your focus should be on John Doe's girlfriend picture on his computer or if he is a leader on the field.
can the AI learn, and scout you before you play? No
can they figure out your running the same play again for the 8th time? No
I wish these guys would come in and talk to us, instead of putting a poll up on their site for what extra do you want on the PS2 version, so we can still sell those.
sorry, im done. I hope they did all this stuff, i guess we will figure it out when the game comes out.
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Amen brotha... this has been my #1 issue going WAAAAAAAAAAAAAAY back. EA does NOTHING in terms of AI and learning how to stop crap. Hell, my buddy and I had to eliminate 33% of the playbook in 2007 just to make the game a semi challenge. The general rule is this... if it works, you are not allowed to call it because you can run it 1,000 times in a row. I thought the days of the Jerry Rice unstoppable post patterns would be taken care of by now but no... the AI is still just as bad only the graphics and detail in the programming have improved.
Can NCAA 2009 gimmick please be, "We added Artificial Intelligence this year to our video game that many fans have been begging for. Now our CPU teams will actually pay attention to your call playing tendencies as well as what historically works and doesn't work for them with their plays and adjust to that. Also, our individual players will catch on if you call the same play over and over and over again. Examples of our AI improvements from last year will be:
- DBs will eventually figure out that on all stop routes they need to make a play on the ball before the WR catches it. Simply standing behind him and screaming obscenities into his ear isn't enough any more.... the days of WRs being unable to catch balls (2006) are hopefully gone.
- After you throw any certain route, example corner route, for the 10th time, a safety will start to cheat over and attempt to keep you from throwing your 11th TD in one game.
- Your entire secondary will only bite on so many PA passes before they say, screw it, we need to worry about the pass first since the run isn't killing us and PA is.
- After the computer runs the 5th draw play in a row for negative yardage they will either make a change to the blocking scheme (no i don't think i will ever see this in my lifetime) or they will simply QUIT calling draw plays.
- and the biggest one will be doing some sort of scouting before the game begins so that the CPU doesn't have to get killed in the first half relearning every game.
Would be music to my ears to hear something like that.