One thing that is really bugging me right now is that it seems like on Heisman level it loves to take away your best player. Or as the case may be, take ANY player from you in the opening moments.
I was just talking to Blaza Rep on the phone, a guy who has been around the forums forever. And we decided we wanted to see if the speed could still be a huge factor (which it should, right?).
So I tell him on the phone... I'm gonna take Jahvid Best (fastest RB in the game) and go against a crappy team with a D+ defense. Exhibition mode, Heisman level. Just Cal against a horrible team and see what he can do.
So I start up the first game. Three carries in, he's hurt. It's not game ending, but he's much slower. And obviously that speed is the whole point of why I was playing. I text Blaza that he got hurt and he replies "how appropriate." OK, hehe, nice coincidence. Restart.
Second game. Five carries in. Rib injury, needs x-rays, done for the game..
Third game. Three carries in. After Army kicks a field goal on me in super sim, Best receives the kickoff, and gets tackled. Broken wrist. Done for the game.
Fourth game. Four carries and out for the game.
Fifth game. vs. Army. Best finally stays healthy, only because the backup HB got the ball first on a kickoff return and was injured.
At this point I notice his speed is indeed dominant, but the last line of defense will get little nudges of speed in order to seal off angles for long gains. It plays very well and is fun, but when I watched the replay, I definitely think a lot of people would see this as a "speed cheat."
Let me know what you guys think. 97 speed Jahvid Best vs. 87 speed SS for Army. And watch for the little nudges
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