NCAA Football 13 Impressions Thread

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #1

    NCAA Football 13 Impressions Thread

    All Impressions about the 360 and PS3 versions of NCAA Football 13 should go in this thread.

    Imrpessions only...
    Last edited by ryan36; 07-07-2012, 12:10 PM.
  • ShadowMunkey
    Rookie
    • May 2010
    • 17

    #2
    Re: NCAA Football 13 Impressions Thread

    I have had the game since the 4th of July and from the time that I have spent playing and checking out what is new I just have to say that it is not much different gameplay wise than Ncaa 12. The changes that they have told us about are there like the footwork for the qb’s the ball trajectory, and all the cool pass catching animations. The game is still fun but I personally am not impressed. The running is the same , the blocking is the same, and the tackling is the same. I am an online Dynasty person and hope that they were able to fix the transfer failed error or this game will be a complete fail to me. Still a good game but simply put IMHO it could be a whole lot better.

    Comment

    • N51_rob
      Faceuary!
      • Jul 2003
      • 14805

      #3
      Re: NCAA Football 13 Impressions Thread

      ShadowMunkey has provided proof of a physical copy. This thread is for impressions not questions please remember that as he posts his.
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      • shaunlmason
        Pro
        • Nov 2002
        • 745

        #4
        Re: NCAA Football 13 Impressions Thread

        My high level impressions:
        • The new features are pretty well done, especially the passing game which is a huge improvement IMO.
        • I love being able to break out of play action.
        • The read option is much much better, maybe a bit overpowered on AA.
        • Scouting provides a completely new layer of depth and difficulty to recruiting.
        • My personal opinion is that scouting is difficult simply due to the time constraint you have during the season (3 hours).
        • Sliders actually seem to translate to changes in game play (especially QB accuracy, catching, pass rush and pass defense)
        • If you hated '12 because of the long standing issues (movement, line interaction, etc) you are probably not going to be a huge fan of '13.

        Comment

        • CT Pitbull
          MVP
          • Aug 2010
          • 1683

          #5
          Re: NCAA Football 13 Impressions Thread

          well this game needs a lot of work

          they added facemasks but no revo speed 2 bar
          they added new player head models ,they look worse than before no new hair lengths the artwork on player faces and hair is atrocious..they like colored the guys neck his hair color really weird man...shm
          still the ankle socks
          graphics look a bit better or different cant really tell...now on to gameplay

          oh yea commentary is improved a bit
          so far not so good
          Last edited by CT Pitbull; 07-06-2012, 07:44 PM.
          It's not the dog in the fight, it's the fight in the dog...
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          • TheBleedingRed21
            Game Dev
            • Oct 2010
            • 5071

            #6
            Re: NCAA Football 13 Impressions Thread

            First game: VT Hokies vs UNC Tarheels (Me)

            All American - 5 minutes - Gamespeed SLOW

            *Sliders seem to actually have an effect*

            Passing: Way harder, but not a bad thing. The trajectories are very nice and make the passing much much better. Passing is fun and enjoyable finally and not so stale. I seen some wide open drops, but it seemed realistically. Deep balls seem to be easy still but maybe sliders will fix that? Catch animations are a nice touch.

            Rushing: Smoother, but the same as last year. The juke seems to be better (at least to me) Not much else to say really. Did not try any options so no idea how that is yet.

            Defense: I raised the QB ACC (CPU) and it seemed to make smarter passes and actually use the right touch, not lob/bullet everything. Read and react is nice. Seen no physic DBs nor Super LBs. Tackling seems to flow well. Seems CPU matches up to what formation you are in and does not set up according to run/pass as before.

            KR/PR: Blocking is deff improved. The CPU actually almost ran a KR back on me, was nice to see. Took holes, did not break one tackle so it was a realistic return.

            Graphics: First, The jaggies seem to be gone on PS3. The field looks a lot better. The graphics are better than the demo, but still could be better.

            Commentary: Basically the same, seen some excitment, crowd noise is better, but still not totally college football material.

            Short review, but as another said..

            If you did not like 12', do not pick up 13'. If you enjoyed 12' but had some problems with passing, dynasty, etc. then you will deff enjoy 13'.

            I would give it a 7.5/10 (That is good in my book)
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            Comment

            • doc_suess_
              Rookie
              • Mar 2012
              • 10

              #7
              Re: NCAA Football 13 Impressions Thread

              Notre Dame's helmets look really really bad night games. They are legit brown.
              Patriots
              Red Sox
              Bruins
              Celtics
              NOTRE DAME

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              • doc_suess_
                Rookie
                • Mar 2012
                • 10

                #8
                Re: NCAA Football 13 Impressions Thread

                it is the new ones that they got in time for the USC game last year. the pure gold ones. this is such a turnoff
                Patriots
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                Celtics
                NOTRE DAME

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                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #9
                  Re: NCAA Football 13 Impressions Thread

                  Just played my first game, Northwestern (me) vs Oklahoma (at Northwestern)

                  Everything default, AA diff

                  I lost 35-14. Threw 3 picks, was sacked twice. Had 71 rushing yards on 22 attempts. CPU wemt 7-7 passing for 141 yards, 91 rushing yards on 17 attempts.

                  I honestly felt like it played a pretty clean game of football. The bottom line is, the problems that people have that are always there every year are still there (movement, blocking) but the game felt pretty smooth. I was burned deep on a cover 3 play call which I will just chalk up to OU having better players than NU.
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                  • Mtolliver_2013
                    Rookie
                    • Jun 2012
                    • 57

                    #10
                    Re: NCAA Football 13 Impressions Thread

                    Played a game on Heisman. I was USC and i played Oregon. Oregon's chrome 2 helmets look nice!

                    I won 24-10. I noticed that every kickoff went into the endzone. I know that they moved up 5 yards but might to tweak that.

                    played 1 online match and the kid quit

                    Starting up a Michigan dynasty for fun for now, since they are my hometown team and in a week or 2, ill start my legit one with USC.

                    Comment

                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #11
                      Re: NCAA Football 13 Impressions Thread

                      CPU option game is not looking good:





                      That was just from one game, and the CPU only called like 3 or 4 option plays on me the whole game, 2 of which went right to my defender.

                      Also, when I tried to run an option play of my own, I got this weird play where the QB threw an abysmal pitch and the ref blew the play dead as soon as I picked up the fumble:

                      Last edited by jyoung; 07-06-2012, 09:06 PM.

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                      • Gotmadskillzson
                        Live your life
                        • Apr 2008
                        • 23426

                        #12
                        Re: NCAA Football 13 Impressions Thread

                        Confirmed............

                        EA got rid of pass block footwork, pass block strength, run block footwork, run block strength. It is now just run block, pass block and impact block.

                        And there is a Game Play Tuner update already. What it tuned I don't know, but I sure was prompted to download it.

                        Comment

                        • franch1se
                          All Star
                          • Apr 2004
                          • 9055

                          #13
                          Re: NCAA Football 13 Impressions Thread

                          playing a quick game..USC vs Miami. Just showed Miami's coach on the sideline after I scored and he's wearing a suit! Pretty cool. Sound is better once you turn it up to 100 and the commentators down, game plays smoother then the demo imo.

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                          • bad_philanthropy
                            MVP
                            • Jul 2005
                            • 12167

                            #14
                            Re: NCAA Football 13 Impressions Thread

                            Originally posted by jyoung
                            CPU option game is not looking good:





                            That was just from one game, and the CPU only called like 3 or 4 option plays on me the whole game, 2 of which went right to my defender.

                            Also, when I tried to run an option play of my own, I got this weird play where the QB threw an abysmal pitch and the ref blew the play dead as soon as I picked up the fumble:

                            http://www.easports.com/media/play/video/125462640
                            Already saw two of those option interceptions myself.

                            I'm actually pretty pleased with the game overall after a cursory glance, but hopefully the cpu option ai is something that can be addressed in a title update.

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23426

                              #15
                              Re: NCAA Football 13 Impressions Thread

                              I only see one style of dreads and it is the very long dreads and only medium skinned players seem to have that option, no dark or light person had a dread model head. Might have to do with the height and or weight of the player I guess. Also no long hair for white players either, none of them go passed the neck line at all.

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