Armor & Sword's College Football 25 Custom Dynasty Mode Sliders
Welcome to our Slider thread. So this is a first time slider thread for me with EA's College Football series. We have always developed Madden, The Show and 2K but this will be our first attempt to give the community a really solid base slider set.
My initial thoughts are we will test on All American and go from there. I also want to talk about several things before we embark on this journey to provide again.....a solid base set for the community to tweak to their skill level and wants and needs.
For those of you who do not know me.....I have been around here for some 15 years now? Jeez.....it's been that long!! I have been playing console sports video games hardcore since 1979. I am a pioneer console video gamer. I have been developing and sharing slider sets since 2003.
Some ground rules we have here:
1. We are a highly positive nest here. We will not respond to trolls, vile negativity and questions without substance and mitigating factors backing it up. I don't really swim in the general forums, nor pay attention to youtubers and non simulation minded players. I make up my own mind about the game and share constructive feedback, tips and ideas in a mature manner.
2. Constructive feedback is always welcomed but "these are too easy" comments won't even be acknowledged. I am 54 years young. I look to have fun first and foremost. Sample Size is so critical folks......give the sliders and game time to breath. Play at least 12 games to really get a feel of what this set provides then make up your mind. If they are not for you...hey that's cool. We have other highly talented slider gurus here at OS.
3. "It's your universe" - In Dynasty mode...anything goes! It's your game. Have fun with it. Storylines are the foundation of having a long and rewarding experience. Yes we want to get some realism (well as much as we can).....my ultimate goal is to have the game feel and play and look like what you see on Saturdays (and Thursday nights). Will it be perfect? Of course not....but we can get it close. I am a totally clean screen player (as much as the game allows me to be) so also know we try to shut off all aides if we can.
4. I am at heart a "feel the game" slider maker. For those who have followed me for years and have used my slider sets on The Show and Madden you guys know what I am all about. I do not and will not let statistics bog me down. If the game is fun and feels great....MISSION ACCOMPLISHED.
5. Share your stories - we always welcome folks to share their game moments, great storylines and dynasty highs and lows.....that's what it is all about.
6. Please just don't be a doosh. It's really simple. Be excellent to each other here.
So that covers it. I do ask for a lot of patience in this process. We have a brand new game 11 years in the making and a lot of "stuff" to sort thru.
Here is my promise. I will absolutely be working to provide a fair, balanced and most importantly fun set of sliders that you can either play value for value or tweak to your taste. I am also going to really test different levels of schools.
134 plus schools means there is no such thing as a one size fits all so we are going to really hone in what sliders may need different values for 1 and 2 star schools vs 4 and 5 star schools. I want you to struggle with 1 and 2 star schools like you should but I also want that big upset to happen in your 4 and 5 star dynasties as well as a huge victory with your 1 or 2 star school. So patience is critical as I have a lot to go thru.
Road To Glory - YES!!! I am also going to play Road to Glory and will post any tweaks needed for your RTG as a QB/RB. Those are the only two positions I will play as. Most likely a QB. Again that will come later down the line and should not be too much different (if at all from the core Dynasty Human vs CPU set).
One more thing you should know about me.......once I lock in my final set....it's off we go into our proper Dynasty run. We will stream every single game of our Dynasty/Dynasty's as well as our RTG at some point. We do make adjustments if needed from updates but generally speaking.....we don't get Slideritis......just not in our blood.
Let's have fun everyone. I look forward to seeing a lot of you on the streams and interacting here on OS.
All American Game and Slider Settings Version 3.6 8/7/24
User Settings
Game Options
Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Reticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden
Gameplay Helpers:
Auto Flip Defensive Play Call - Off
Defensive Ball Hawk - On
Defensive Heat Seeker - On
Defensive Heat Seeker Window Size - 100
Defensive Switch Assist - On
Controlled Player art - Off
Visual Feedback:
Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - On
On Field:
On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - On
Players Names - Pre-Snap Only
Cameras:
Camera Toggle - On
Passing Cam - On
Offensive Camera Settings - Standard, Zoom, All 22
Defense Camera Settings - Standard
Volume Control:
Audio Mix - Broadcast
Dynasty Settings:
Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slower (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On
Clock Management:
Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20
User Team Help:
Season Experience - Full Control
League Advancement - Manual
Team Settings:
Auto Recruiting - Off
User Coach Auto Progression - Off
XP Sliders - Please use this link below to use Funkcorms XP Sliders!!!https://forums.operationsports.com/f...-everyone.html
Gameplay Sliders:
Player Skill (+/-) indicates change from previous version values
QB Accuracy - 25 (+5)
Pass Blocking - 65
WR Catching - 50
Run Blocking - 45
Fumbles - 35
Pass Defense Reaction Time - 60
Interceptions - 25
Pass Coverage - 60
Tackling - 49
CPU Skill
QB Accuracy - 20
Pass Blocking - 60
WR Catching - 50
Run Blocking - 60
Fumbles - 35
Pass Defense Reaction Time - 50
Interceptions - 20 (-5)
Pass Coverage - 50
Tackling - 49
Special Teams
FG Power - 50
FG Accuracy - 35
Punt Power - 50
Punt Accuracy - 45
Kickoff Power - 55
Game Options
Injuries - 53
Fatigue - 65
Min Player Speed Threshold - 75
Penalties
Offside - 80
False Start - 80
Holding - 58
Face Mask - 90 (+10)
Defensive Pass Interference - 95
Illegal Block In The Back - 75
Roughing Passer - 50
All other penalties turned “On”
"Average Joe" All American Dynasty Sliders V1 8/7/24
User Settings
Game Options
Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Reticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden
Gameplay Helpers:
Auto Flip Defensive Play Call - Off
Defensive Ball Hawk - On
Defensive Heat Seeker - On
Defensive Heat Seeker Window Size - 100%
Defensive Switch Assist - On
Controlled Player art - Off
Visual Feedback:
Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - On
On Field:
On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - On
Players Names - Pre-Snap Only
Cameras:
Camera Toggle - On
Passing Cam - On
Offensive Camera Settings - Standard, Zoom, All 22
Defense Camera Settings - Standard
Volume Control:
Audio Mix - Broadcast
Dynasty Settings:
Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slower (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On
Clock Management:
Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20
User Team Help:
Season Experience - Full Control
League Advancement - Manual
Team Settings:
Auto Recruiting - Off
User Coach Auto Progression - Off
XP Sliders - Please use this link below to use Funkcorms XP Sliders!!!https://forums.operationsports.com/f...-everyone.html
Gameplay Sliders:
Player Skill (+/-) indicates change from previous version values
QB Accuracy - 35
Pass Blocking - 65
WR Catching - 50
Run Blocking - 55
Fumbles - 38
Pass Defense Reaction Time - 60
Interceptions - 20
Pass Coverage - 60
Tackling - 49
CPU Skill
QB Accuracy - 25
Pass Blocking - 55
WR Catching - 50
Run Blocking - 65
Fumbles - 35
Pass Defense Reaction Time - 40
Interceptions - 20
Pass Coverage - 40
Tackling - 49
Special Teams
FG Power - 50
FG Accuracy - 35
Punt Power - 50
Punt Accuracy - 45
Kickoff Power - 55
Game Options
Injuries - 53
Fatigue - 65
Min Player Speed Threshold - 70
Penalties
Offside - 80
False Start - 80
Holding - 58
Face Mask - 90
Defensive Pass Interference - 95
Illegal Block In The Back - 75
Roughing Passer - 50
All other penalties turned “On”
Armor's Varsity "Average Joe" Slider Set Version 5.0 10/22/24
Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Reticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden
Gameplay Helpers:
Auto Flip Defensive Play Call - Off
Defensive Ball Hawk - On
Defensive Heat Seeker - On
Defensive Heat Seeker Window Size - 100%
Defensive Switch Assist - On
Controlled Player art - Off
Visual Feedback:
Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - On
On Field:
On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - On
Players Names - Pre-Snap Only
Cameras:
Camera Toggle - On
Passing Cam - On
Offensive Camera Settings - Standard, Zoom, All 22
Defense Camera Settings - Standard, Zoom
Volume Control:
Audio Mix - Broadcast
Dynasty Settings:
Skill Level - Varsity
Coach Firing - On
Coach XP Speed Setting - Slower (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On
Clock Management:
Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20
User Team Help:
Season Experience - Full Control
League Advancement - Manual
Team Settings:
Auto Recruiting - Off
User Coach Auto Progression - Off
Human Sliders
QB Accuracy - 20
Pass Blocking - 55
WR Catching - 50
Run Blocking - 15
Fumbles - 35
Pass Defense Reaction Time - 50
Interceptions - 20 (-5)
Pass Coverage - 50
Tackling - 35 (+3)
CPU Skill
QB Accuracy - 20
Pass Blocking - 65 (+10)
WR Catching - 50
Run Blocking - 80
Fumbles - 35
Pass Defense Reaction Time - 50
Interceptions - 25
Pass Coverage - 50
Tackling - 75 (+5)
Special Teams
FG Power - 50
FG Accuracy - 35
Punt Power - 55 (+5)
Punt Accuracy - 45
Kickoff Power - 55
Game Options
Injuries - 53
Fatigue - 65
Min Player Speed Threshold - 50
Penalties
Offside - 70 (-10)
False Start - 80
Holding - 58
Face Mask - 90
Defensive Pass Interference - 95
Illegal Block In The Back - 75
Roughing Passer - 50
All other penalties turned “On”
Recruiting House Rules
1. Whatever your star rating is you can only recruit two stars above your star rating in your Main Pipeline States. These are Tier 5 and Tier 4 states (Purple and Blue respectively). Your home state regardless of color tier ranking you can go two stars above. So if you are a school in Florida....you can recruit 2 stars above your prestige in the state of Florida.
Tier 5 and Tier 4 Pipeline states you can go after anyone 2 stars above your teams prestige rating. Pipeline states have a ribbon and color tier associated with them. The color tiers are 1) Purple, 2) Blue, 3) Gold, 4) Silver 5)Bronze. Purple is the highest tier pipeline state and Bronze is lowest.
You can only go after 2 star above your prestige in Purple and Blue pipeline states.
Also you can only go after players on the recommended list on the prospect list tab. This is how the AI does it. So you are building a prospect list exactly like the CPU.[/i]
Again you can only build your recruit list from the Recommended list tab.
You can select one national recruit not on the recommended list and in any state once per season and only if they list you in the top 10 when setting up your board in the pre-season. And you can fully scout this one exception recruit.
For example for NC State I am a 4 star rated school. I can recruit 5 star players from my main pipeline States (Purple, Blue). Only 1 star above from the rest (Gold, Silver, Bronze). However even if my home state NC was only say a gold tier....since it is my home state I can go 2 stars above.
I can choose one national 5 star player (or any star player for that matter) I want to pursue if they list me in their top 10 initially....but that's if it's outside of the pipelines mentioned. If you are a one star school you can only go as high as 2 stars nationally but you can make one exception outside your pipeline states as mentioned above and only if they list you in their top 10 pre season.
If it is your Primary pipeline states you can try to recruit 2 stars above. But outside your Primary pipeline state it can only be 1 star max above your schools stars rating. The complete chart is below
Recruiting Star Rating Rules Chart:
1-1.5 star school - Can only recruit up to 3 star players in Top Tier states (Purple and Blue), home state and chosen pipeline state of your coach. The rest can only be 1 star above. You can try to recruit a 3 star player outside of your Top Tier Pipeline states once a year (or not a pipeline state) and if they have you listed in the top 10 initially.
2-2.5 star rated school - Can only recruit up to 4 star player in Top Tier states (Purple and Blue), home state and chosen pipeline state of your coach. You can try to recruit a 4 star player outside of your Top Tier Pipeline states once a year (or not a pipeline state) and if they have you listed in the top 10 initially.
3-3.5 star rated school - Can only recruit up to 5 star player in Top Tier states (Purple and Blue), home state and chosen pipeline state of your coach. Outside of that can only recruit 1 star above nationally (4 star players) if in top 10 initially. You can try to recruit a 5 star player outside of your Top Tier Pipeline states once a year (or not a pipeline state) and if they have you listed in the top 10 initially.
4-5 star rated school - Can only recruit up to 5 star player in top tier pipeline states (Purple and Blue), home state and chosen pipeline state of your coach. Outside of that can only recruit 1 star above nationally (4 star players) and choose one 5 star rated player nationally or outside of your pipeline if interest is in the top 10 initially.
2. Scouting - I can only fully scout players in pipeline Purple tier or Blue tier (Home state as well regardless of tier) and only scout 80% in Gold and Silver tiers. 40% in the Bronze tier. This will help limit my discovery of Gems and Busts and make that more rewarding when it happens outside of my home state. I found scouting to be OP. I can easily discover gems around the country and outside my main pipeline state. Also A player must list you as a Top 10 school out of the gate to be scouted at all.
Each class you can choose one player to fully scout outside your pipeline states or a tier Gold, Silver or Bronze (if thats what you want) and they must have you in their top 10 schools on your initial board. So this plays into the "prospect camp" aspect and hometown kids are typically the biggest participants in your camps.
3. You can only add players to your board where you are listed in their top 10.
4. You can select one national recruit not on the recommended list and in any state once per season and only if they list you in the top 10 when setting up your board in the pre-season. And you can fully scout this one exception recruit as well.
5. You can also make one exception to any player not in the Purple or Blue Tier to fully scout. (this is in addition to going after one National recruit of your choice in any tier or state and fully scouting them).
I think with those simple house rules you can make recruiting a little more challenging and rewarding with taking on smaller schools and trying to build them up slowly. If we get more ideas we will update this section!
Gameplay and Dynasty Tips and Helpers
This section is a work in progress and will added to as the cycle moves forward.
Pre Snap Line Adjustments and ID'ing the Mike LB
The first topic we will cover is the great tools we now have on CFB 25 for OL blocking assignments and pre snap adjustments to help pass protection and even the running game! Using these tools is essential to long term success and lowering frustration. Make pre snap adjustments as part of your routine every time you come to the line of scrimmage.
Below in this link is an outstanding video explaining what all the different OL adjustments are (slider protections, ID the Mike, etc) and how to use them. I highly suggest everyone watch it.
https://forums.operationsports.com/f...ion-cfb25.html
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The Running Game 101 and cooling down potential holding and blocks in the back
Running the football is a huge part of the college game. With 134 teams and all kinds of different schemes and playbooks and skill levels....you may find yourself a run heavy team and relying on the run to set up the pass. Here are some quick hitter tips in order to get better and limit your penalties.
1. Lay off the turbo button - We have played enough to already see if you find your lane, hole...hit it and lay off the turbo till you get to the second level. Take the 3,4,5.6 yard gains without having to jam your sprint button. When you lay off the sprint button you will see holding calls calm down a lot. Our penalty sliders have been tuned to about as close to a realistic simulation as can be and I highly suggest you use those values to a "T". Use your side step moves to navigate thru the lanes (slight feather on the left stick right or left) and run north and south. On outside zone running plays use that cut back lane effectively. And sometimes...just be resolved to take the loss or 1-2 yard gain when nothing is there.
2. Line Adjustments - The topic above this one really explains how you can slide your blocking either full or half to become more effective at run blocking based on the "look" you are seeing in the box. And don't be afraid to audible! Again "ID'ing the Mike" is a huge part of football and success in pass protection and running the football.
3. Know your personnel, know their special abilities as well. Know their weakness's. Know your opponent and learn to make adjustments to your play calling. The new Adaptive AI is a real game changer on CFB 25.
4. Sink your teeth into your playbook and learn how to use RPO's and option plays. Once you unlock that skill....this game goes to new levels of fun and excitement. Use the practice field to run all kinds of different running plays and find your big 12 that you know are your bread and butter and then find another special 12 to unleash after lulling the defense into your Big 12. The adaptive AI will shut you down if you keep giving them the same looks and formations over and over.
5. If you are having a tough time...slowly move up your run blocking slider. You can do it in increments of 5 till you find your sweet spot.
6. Penalty Sliders, coaching adjustments and the running game - Your team ratings, wear and tear, fatigue all play a major factor. I feel like we have really nailed penalties and they are not overdone at all. You will have critical holding or black in the back calls in the course of a game that's football. So use the above tips and....your coaching adjustments in your playbook screen. Click down your RS (R3) and the menu of your coaching adjustments will pop up. Set your OL to conservative to lower the aggressiveness of your offensive line in run and pass blocking. While this will curb your RNG chances for a penalty.....it will make your running game and pass protection harder to manage....so again pre snap adjustments on your OL are CRITICAL.