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Official "Bugs/Glitches" Thread

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Old 07-04-2005, 07:40 PM   #25
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Re: Dynasty Bugs

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Originally Posted by Silent Nature
But what is their conference record because that may have played a factor in that...
-Maryland was 3-5 Conference

-UNC was 2-6 Conference

-Vandy was 4-4 Conference (if you're curious they beat Tennessee, Ole Miss, Arkansas, and South Carolina)
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Old 07-04-2005, 07:45 PM   #26
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Re: Dynasty Bugs

That freakin' New Orleans bowl! I played in that like 20 times. I got sick of winning it.
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Old 07-04-2005, 08:11 PM   #27
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Re: Official "Bugs/Glitches" Thread

Maybe there wasn't enough bowl eligble teams. This is definitely not a game killer though. Just as long as the big bowls are getting messed up.
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Old 07-04-2005, 08:20 PM   #28
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Re: Official "Bugs/Glitches" Thread

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Originally Posted by DaHokieBird
Maybe there wasn't enough bowl eligble teams. This is definitely not a game killer though. Just as long as the big bowls are NOT getting messed up.
I'm sure this is what you meant, and I agree. I wouldn't even notice if any of the bowl games before New Year's Day had winless teams playing in them.
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Old 07-04-2005, 09:18 PM   #29
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Re: Official "Bugs/Glitches" Thread

In the four seasons I simmed, the BCS Bowls and the New Years Day bowls were all normal with no losing teams present. I think it may just be a case of bowl filler.
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Old 07-04-2005, 09:26 PM   #30
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Re: Official "Bugs/Glitches" Thread

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Originally Posted by DaHokieBird
Maybe there wasn't enough bowl eligble teams. This is definitely not a game killer though. Just as long as the big bowls are getting messed up.
Well of course its not a "game killer".
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Old 07-04-2005, 09:55 PM   #31
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Re: Official "Bugs/Glitches" Thread

The deal with the Impact players is that they are tied to statistical production. If you don't have someone still on the team with enough production from the previous season to be a impact player your number IPs will go down.

You get IPs set at the beggining of the season and then they change in Week 7 or 8 to reflect that season's statistical production.

One guy playing with OSU dropped to two IPs beggining his second season because Santonio Holmes I believe it was had a bad season and lost his IP status and there wasn't anyone else, mid season though, he was back to 3 IPs. So they are dynamic based on statistical production it seems.
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Old 07-04-2005, 10:14 PM   #32
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Re: Official "Bugs/Glitches" Thread

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Originally Posted by TexasRenegade
The deal with the Impact players is that they are tied to statistical production. If you don't have someone still on the team with enough production from the previous season to be a impact player your number IPs will go down.

You get IPs set at the beggining of the season and then they change in Week 7 or 8 to reflect that season's statistical production.

One guy playing with OSU dropped to two IPs beggining his second season because Santonio Holmes I believe it was had a bad season and lost his IP status and there wasn't anyone else, mid season though, he was back to 3 IPs. So they are dynamic based on statistical production it seems.
I personally think this is a GREAT thing.
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