I cant speak for kids but you may be right in that regard. IMO, these games are to complex for kids. Thats why they make the Street series. But learning and knowing what a slot recievers role is in a video game seems a tad bit to much for their feeble minds.
To tell the truth, I learned the game of football from Madden. Its complexity and depth for a football game back in the early 90s is what seperated EA from companies like Tecmo, SNK and the like.
Fastfoward to today, we got pure sim type games from the 2K series, sim-cade(I love that word) type games from EA and others and then there are the Street games.
EA has taken over the market by appealing to a broad number of gamers. From sim-heads to ppl who are looking for a pick up and play sports game. As for the sliders, I dont think they put much efford in fine tuning them. I think that Madden's game engine has been complete since 2001. And what happens is that with each passing year, they do nothing more than add a few more variables to their code and ship the game out. BUT...they gave us an option to tweak the mistakes that EA ethier does'nt want to pay for or dont have the resorces to fix. So thats why I feel sliders are a cop-out.
A good example would'nt be Madden. It would be the 2K series. You can pretty much tell that they're sliders are put there for users to correct the devs mistakes. Its no way in hell that 2K5 should of went out with super running backs and dozens of INTs per game. There is no way that NBA 2K5 should of came out with poor off the ball movement and Shaq shooting turn around jumpers from the baseline. They expected ppl to mess around with the sliders so they can tweak the variables themselves. I dont think they are tryna cater to the casual gamer by having these blatant flaws, just to lazy to correct them so they expect us to.