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Sim engine fix for NCAA 2006

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Old 08-20-2005, 12:08 AM   #49
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Re: Sim engine fix for NCAA 2006

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Originally Posted by gobigred2
I thought it was very strange as well that you can only edit all the coaching sliders inside a dynasty. It would be nice to be able to only set it once. I wish it was in the settings file from the main menu instead. Oh well. If someone knows a way you can change the coaching sliders globally I would love to hear it.
Too much talk at work, and not at home where i can verify of what i speak before posting. Guess i was in one of those late night hazes thinking i was editing the Caoch sliders outside the dynasty.

I tried the sim engine fix, directly out of SM27's excel file, and will post in a few once i have them formatted. The defensive stats seem low, but maybe that's just me.
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Old 08-20-2005, 12:59 AM   #50
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Re: Sim engine fix for NCAA 2006

I just did one season, so maybe this is simply one look at the snapshot of the Sim engine fix as proposed by SM27...but here are my results to stir in with the others. They actually seem to follow the same lines as the other stats coming out of the fix that I’ve seen. first number in column is grouping, second in parentheses is # of athletes that fell into that grouping.

PASSING:
QB Rating..........200 (2)
.......................190 (2)
.......................180 (3)
.......................170 (16)
Att...................500 (2)
.......................400 (1)
.......................300 (30)
Yds..................4000 (1)
.......................3000 (11)
TD...................40 (2)
.......................30 (9)


[213.7, USC] [537, Haw] [4003, Haw] [43, USC]

Int............1 (3)
................15+ (2)
................10-15 (4)
Comp %.....70-74 (15)
................57,58,59
Sacked......30 (9)

RUSHING:
ATT............300 (14)......[394, WV]
Yds.............1500 (9).....[1841, WV]
TD..............20 (2).........[29, TCU]
Yds/Game....150 (5)........[167.3, WV]


DEFENSE:
Tak.........100 (1).......[102, Miami U.(OH)]
Tak Loss..20 (7)
Sack.......10 (4).........[11 Pur, DT]
Int..........5 (8)..........[8 with 5]


One interesting aspect was also that Wisc. Had a VERY balanced year, 2810 passing yards with 28 passing TDs, 2099 rush yards with 29 Rushing Tds. 6389 total for 3rd in the nation, 4909 total offense for 3rd in the nation, 2099 rush for 4th in the nation.

P.S. after seveal attempts to fix the formatting, i gave up...if anything's not clear, say so and i'll try to expalin as best i can. Pretty straight forward, but ya never know.
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Old 08-20-2005, 04:08 PM   #51
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Re: Sim engine fix for NCAA 2006

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Originally Posted by vgunn
Keep the offense at 0 for all teams and set the aggression for the defense at 50 and see what it looks like.
Sorry it took so long to post back. I just simulated a year with these coaching strategies (for Big Ten teams only). The stats looked pretty much the same in the Big Ten. Waaaaay too many TD passes, insane completion % (no one was under 61%), not enough sacks, tackles, or INTs. The TD to INT ratio is the most concerning stat. Michigan's backup QB (Henne got hurt) had a 22 to 0 ratio!! And he wasn't even 2nd team All-Big Ten. I'll try another season with changing the defenses to 3-3-5.

I'm a stickler for realism, and this is making it kinda hard to enjoy the game. I'm sure I can get the sliders to play correctly while I'm playing the game, but if the sim stats make it impossible for my QBs to compete for the post season honors, it kinda takes away from the enjoyment of the game. I've simulated season's with sm27's fix and it helps, but the TD/INT ratios are still I guess it's something I'll have to live with unless we can come up with a solution.
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Old 08-20-2005, 11:27 PM   #52
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Re: Sim engine fix for NCAA 2006

Quote:
Originally Posted by coopgang
Sorry it took so long to post back. I just simulated a year with these coaching strategies (for Big Ten teams only). The stats looked pretty much the same in the Big Ten. Waaaaay too many TD passes, insane completion % (no one was under 61%), not enough sacks, tackles, or INTs. The TD to INT ratio is the most concerning stat. Michigan's backup QB (Henne got hurt) had a 22 to 0 ratio!! And he wasn't even 2nd team All-Big Ten. I'll try another season with changing the defenses to 3-3-5.

I'm a stickler for realism, and this is making it kinda hard to enjoy the game. I'm sure I can get the sliders to play correctly while I'm playing the game, but if the sim stats make it impossible for my QBs to compete for the post season honors, it kinda takes away from the enjoyment of the game. I've simulated season's with sm27's fix and it helps, but the TD/INT ratios are still I guess it's something I'll have to live with unless we can come up with a solution.
Right, I figured 50% was too much -- just wanted to see how it simmed out.

Again as I mentioned earlier, maybe defensive aggression should be related to the type of defense the team runs. Example: set all 4-3 teams at 0, all 3-4 teams at 5%, all 3-3-5 at 10% and all 4-2-5 teams at 15%. Compare the numbers and see what you come up with.

As you recall I had set both offense and defense to 0 and came up with very solid numbers in comparison to sm27's fix. This is also much, much faster.
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Old 08-21-2005, 07:38 PM   #53
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Re: Sim engine fix for NCAA 2006

I changed the aggression as you suggested...Nothing doing. There has to be a magic number in the cons/agg slider on offense and defense that reduces these crazy passing stats. Let me know if you have any other ideas.
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Old 08-21-2005, 08:34 PM   #54
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Re: Sim engine fix for NCAA 2006

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Originally Posted by coopgang
I changed the aggression as you suggested...Nothing doing. There has to be a magic number in the cons/agg slider on offense and defense that reduces these crazy passing stats. Let me know if you have any other ideas.
I need to get raw numbers from you. Look back at my post with the stats at 0/0 for all teams (also max subs for off/def on all teams). Set the run/pass numbers as per sm27 and sim out a season. Go ahead and use the format from that post.
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Old 08-22-2005, 12:02 AM   #55
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Re: Sim engine fix for NCAA 2006

Here's the stats from the simulated season w/ sm27's coaching strategies. I left out some of the categories b/c they seemed about right (i.e. receiving stats) or weren't a big deal to me (i.e. blocking stats).

The main problem is the completion %'s and the TD:INT ratios (which aren't shown in this format). The lowest TD:INT ratio among the QBs with at least 20 TD passes was 21:12. Other than that, every QB was at least 2:1. I'm going to guess that the avg. TD:INT ratio among all QBs was at least 4:1. That is crazy! To me, that, along with the completion %'s is the most glaring problem.

I can live with everything else, but the TD:INT ratios make it almost impossible to compete for post season honors.


HIGHEST QB RATING = 209.7 (Pitt)
200+ = 1
190+ = 3
180+ = 3
170+ = 9
160+ = 20
150+ = 29
140+ = 24
130+ = 16
120+ = 3
110+ = 2
LOWEST QB RATING = 118.9 (UCF)

MOST COMPLETIONS = 330
360+ = 0
300+ = 4
280+ = 3
250+ =10
200+ =38
150+ = 93


MOST ATTEMPTS = 533 (Hawaii)
500+ = 3
400+ = 8
350+ = 18
300+ = 48
250+ = 83


MOST PASSING YARDS =4366 (TexTech)
4500+ = 0
4000+ = 2
3500+ = 9
3000+ = 22
2500+ = 46


MOST TD'S = 47
40+ = 3
35+ = 5
30+ = 15
25+ =33
20+ = 59


MOST INT'S = 15 (UTEP)
15+ = 2
10+ = 10
5+ = 79
LOWEST INT'S = 1 (Pitt in 226 att)

MOST YD'S PER GAME = 363.8 (TT)
390+ =0
300+ = 5
250+ = 30


HIGHEST COMP % = 75% (Iowa)
75+ = 1
70+ = 11
65+ = 49
LOWEST COMP % = 55%(UCF)

HIGHEST AVG =11.8 (Pitt)
11+ = 1
10 = 6
9 = 23
8 = 73


RUSHING STATISTICS (QUALIFIED):

MOST ATTEMPTS = 407(TCU)
400+ = 1
350+ = 3
300+ = 18
250+ = 38
200+ = 80


MOST YARDS = 2263 (TCU)
1900+ = 1
1800+ = 1
1500+ = 9
1000+ = 45

MOST RUSHING TD'S = 20
24+ = 0
20+ =1
17+ = 9
15+ = 12
10+ = 45


DEFENSE

MOST TACKLES = 101 (MiaOH)
100+ = 1
90+ = 6
85+ = 15
80+ = 32

MOST SACKS = 12 (Memp)
12+ = 2
10 = 7
9 = 18
8 = 34

MOST INT'S = 6 (OU)
6+ = 2
5 = 4
4 = 22
3 = 60

MOST PASS DEFL = 16 (Fresno)
15+ = 2
13+ = 5
11+ = 16
10 = 33
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Old 09-22-2005, 01:15 PM   #56
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Re: Sim engine fix for NCAA 2006

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