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Sim engine fix for NCAA 2006

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Old 10-20-2005, 09:48 PM   #57
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Re: Sim engine fix for NCAA 2006

Quote:
Originally Posted by vgunn
...
Also if every team has a specific offensive playbook, why is there a need to have a setting for West Coast, Run Option, Spread and the like. The run/pass and con/agg sliders should dictate the types of plays used by the coach. Example, if you set New Mexico State to the Flexbone, it doesn't change the fact that they have none of these formations.

Thoughts?

Haven't been back in awhile, seems like the discussion has died off.

The West Coast, Option Run, Flexbone, etc. determine your roster break down. If you run flexbone, you'll have less requirement for WR and more for HB & FB. Spread does just the opposite, 1 FB, and 5or 6 WR ...you can custom tune the playbook "style" to help you recruit BEFORE going into the offseason. I changed from West Coast to Spread when i lost a 2 top tier players to get the computer to show that i needed another WR. That "need" netted me 3 WR, one with an 82 overall Frosh. That's about all i can deduce out of the sperate need for the playbook "style". It might be the quick sim VS. human played...
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Old 10-21-2005, 05:52 PM   #58
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Re: Sim engine fix for NCAA 2006

I mentioned this in another thread:

You want to use Irishman's update on page 4 of this thread at UtopiaSports .

It's a dynasty file where he named all the coaches and changed all strategy settings to what SM27 posted.

And he also used FairdaleKings roster file.

You may need a membership (free) to Utopia to access the thread and download the file.
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Old 10-23-2005, 10:42 PM   #59
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Re: Sim engine fix for NCAA 2006

Quote:
Originally Posted by BlueBalls1
I mentioned this in another thread:

You want to use Irishman's update on page 4 of this thread at UtopiaSports .

It's a dynasty file where he named all the coaches and changed all strategy settings to what SM27 posted.

And he also used FairdaleKings roster file.

You may need a membership (free) to Utopia to access the thread and download the file.
BlueBalls1,

I was on the site and only found the link to the Excel file for the coach sliders...Could you redirect me (or maybe even send me [[email protected]]) to the Dynasty save so that I don't have to go through all of the teams and change them myselfs (knowing full well I would screw something up)

Thanks
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Old 10-24-2005, 11:31 AM   #60
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Re: Sim engine fix for NCAA 2006

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Originally Posted by DreBly
BlueBalls1,

I was on the site and only found the link to the Excel file for the coach sliders...Could you redirect me (or maybe even send me [[email protected]]) to the Dynasty save so that I don't have to go through all of the teams and change them myselfs (knowing full well I would screw something up)

Thanks

Check your email.
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Old 10-24-2005, 12:12 PM   #61
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Re: Sim engine fix for NCAA 2006

Thanks a ton bud
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Old 10-24-2005, 01:30 PM   #62
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Re: Sim engine fix for NCAA 2006

can I get that too? [email protected]
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Old 10-24-2005, 01:36 PM   #63
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Re: Sim engine fix for NCAA 2006

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Originally Posted by slymm21
can I get that too? [email protected]
Done
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Old 10-26-2005, 12:25 PM   #64
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Re: Sim engine fix for NCAA 2006

not to be a pest, but can I get that file too? (I know this is going to start a chain but I really need it)
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