There is no excuse for the 360 version not including the updated playbooks.
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Originally Posted by IGN |
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But if you're looking for maybe the biggest change in the series, all you need to do is open the playbooks. I'm talking about the biggest playbook overhaul in the history of the series. Tiburon hired two offensive gurus who watched at least three games of every team, then went in and personalized each and every playbook. There are 102 new formations in the game (86 on offense, 16 on defense), including the spread offense that includes option runs to the WR, the double slant and go, the post stop, the Nevada Pistol formation (QB stands 3 yards deep with a RB directly behind him)…there are so many new plays, it's almost overwhelming (to the point you'll get called for delay of game while cycling through all the new hotness). There is also greater variety in the formations you already know. Just because USC and Texas both have I formations, that doesn't mean they both run the same plays out of the I. Now USC's I looks more like a pro setup, while Texas uses the I to run more options.
There are approximately 17 formations per team, including 270 plays.
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To me this was going to be one of the biggest steps forward that the series has taken in years. How can that be apart of a "curent gen" game and left out of a "next-gen game?" Isn't that bass ackwards? I am just so disapointed, I thought that NCAA '07 wouldn't be stripped down like Madden '06 due to the added developmental time.
To me nothing says next gen more than 102 new formations and personalized playbooks for each team. I feel totally cheated.
Who cares if you can see the swoosh on player's gloves? Who cares is the shadows correspond to the time of day? Who was the producer or game designer that made the choice to leave out the upgraded playbooks? To me that is a huge mistake and stripps the game of its next gen label.
I was also extremely disapointed to miss out on the stadium pulse, slightly disapointed to miss out on ESPN the magazine covers, and was flat out glad to miss out on the "campus legend" feature. But what other features are we going to miss out on?
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Originally Posted by IGN |
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One of the big AI fixes is aimed at stopping scrambling quarterbacks. Last year's game in particular was ruled by running QBs as the defense failed to recognize when he was scrambling. The improved AI logic now sees the defense react faster to quarterbacks looking to run, including spies, and even zone defenses who will use more realistic pursuit logic.
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Originally Posted by IGN |
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There is also a new run commit feature to help turn every down into more of a chess match as the defense tries to anticipate the offense's next move. Before the snap, if you sense the offense is going to run straight ahead, you can flick the right analog stick straight down to send your defenders toward the middle of the line (great for stopping the QB sneak). Press the right stick to the right or left to anticipate a direction for the option or sweep, or press up to make sure that nobody bites on play-action. Then again, if you guess wrong, you're in trouble, as a defense selling out to the right while the blockers are rushing left are going to get blown off the ball so bad, there might only be one guy left to beat as the ball carrier sprints toward the sidelines.
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Originally Posted by IGN |
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Other gameplay tweaks include more accurate throwing power (you can finally see the difference in velocity between a star QB from USC and some scrub from D2), along with less broken tackles throughout the game. Last year, there were too many small running backs who could all break through the line no problem. This year, it depends more on rating, with the smaller guys slipping tackles instead of trucking over everyone in their way.
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EA how are you going to disapoint us next? Which one of those features will you also take away? Inexcusable!