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NCAA 2007 Impressions (PS2) w/Whipsmart77

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Old 07-11-2006, 02:28 PM   #73
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

Quote:
Originally Posted by whipsmart77
Running up the middle still a mixed bag but I find good stuff there if ya work at it. What do you mean by better? Sometimes running up the middle is pure joy, sometimes it's hell...just like in football. If you want to cruise through the middle for 8 everytime, that ain't happenin'.
I thought running up the gut was pretty good last year anyway.
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Old 07-11-2006, 02:29 PM   #74
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

Whippy...you luck F$*%&!

Hey I'm a big atmosphere guy. Has that changes at all from 06 that you can tell? New band ditties? Better crowd reactions?
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Old 07-11-2006, 02:33 PM   #75
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

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Originally Posted by BTG
A few questions:

1. Does the CPU still wait until your RB/QB is two or three yards past the LOS to come up and make the tackle?

NO

2. Do the WRs still glide across the field to catch a pass that is waaay out in front of them?

SEEN THIS A FEW TIMES

3. Do the user QBs still throw passes ten yards in front of the WR right to a DB?

NO UNLESS BEING DRILLED AS THROWING

4. Do the user-controlled DBs still move AWAY from the ball when you try to go up and make a pick (allowing the CPU WR to make a big play)?

DEPENDS ON POSITIONING BUT I WOULD SAY MOSTLY NO

5. On defense, can you move players around pre-snap or is it like Madden where the second you click to the next player the CPU moves them back to their original spot?

SEEMS MIXED BUT EVERYTIME I TRY AND BRING A SAFETY DOWN AND SWITCH OFF THEY START MOVING BACK

6. Since you're using the Bucks, does Teddy Ginn feel like a constant breakaway threat like real life, or is it like previous years in NCAA where an 80-speed OLB can get an angle on him down the sidelines?

CONSTANT BREAKAWAY THREAT, EVEN ON HEISMAN. NOTHING BETTER THAN CATCHING A 4-YARD PASS AT THE OPP. 35-yard line, SPIN, JUKE IN BETWEEN TRAILING DB AND SAFETY, AND GONE. ALSO HAVE TAKEN MANY WR SCREENS TO THE HOUSE.

7. How is the precision passing? Can you finally throw the fade to the corner of the end zone from inside the five?

IT'S GOOD. YES.

8. Do the CPU quarterbacks still throw flare routes to their running backs that results in a four yard loss because the back didn't turn upfield?

NOT REALLY. MUCH BETTER HERE.

9. Can defenders still cover both the quarterback and the pitch man on the option?

EHH... MOSTLY NO.

10. How is the Campus Legend mode? Any details you'd like to provide?

STILL HAVE BOWL GAME TO PLAY. HAVE HAD A BLAST SO FAR.

Thanks in advance if you choo-choo-choose to answer any of the questions.
One of the best posts I've seen yet. Addresses almost all the BIG questions I had before playing the game. Very valid issues/points that really bugged me about 05/06.
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Old 07-11-2006, 02:36 PM   #76
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are we allowed to ask him what players are rated? if we are, can you tell me what mitch mustain, Qb #16 for Arkansas is rated?
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Old 07-11-2006, 02:36 PM   #77
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

Thanks Whipsmart...for the answers and the compliment.
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Old 07-11-2006, 02:37 PM   #78
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

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Originally Posted by gohogs141
are we allowed to ask him what players are rated? if we are, can you tell me what mitch mustain, Qb #16 for Arkansas is rated?
If we're gonna play the ratings game I'd just assume we hit the chat room here at OS later tonight (when I'm home).
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Old 07-11-2006, 02:39 PM   #79
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

like what time for the chat room exactly?
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Old 07-11-2006, 02:40 PM   #80
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Re: NCAA 2007 Impressions (PS2) w/Whipsmart77

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Originally Posted by gohogs141
are we allowed to ask him what players are rated? if we are, can you tell me what mitch mustain, Qb #16 for Arkansas is rated?
nope
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