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Originally Posted by MikeRo72 |
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OMG! Are you kidding me?
How old is Teco Bowl ???? More than 15 years old is my guess. Talk about apples and oranges dude. Tecmo Bowl was a great game in its time but you are talking about a game that if:
You picked Bo Jackson and the Raiders you were going to win, hands down.
You scrambled back 50 yards with your QB your were STILL going to complete a pass for positive yards
You could HB Rush to the right sideline, then all the way back to the left sideline and take it to the house 90% of the time!
And the best feature in the entire game was the (cutting edge for its time) kicking animations....ugh.
c'mon dude, even blitz the league which juiced its players like only Midway can, didnt have a comback code in it's programming, and that game almost always shut you down in the 4th quarter.
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LOL, it seems from your response like you just picked out a quote out of context and got confused as to what my point was. All of the things you said about Tecmo Bowl, (I was referring to Tecmo Super Bowl anyways) had nothing to do with the main point.
That being that Tecmo Super Bowl is a football game where the CPU employs juicing its players in order to up the difficulty on the user. The only reason I even brought it up is because it is a famous game that 99% of sane people will play and be able to see that the CPU juices its players as the season wears on. It's obvious because you have guys who are slow as hell all of a sudden become Bo Jackson when used by the cpu. Like I said early, this is even confirmed by looking at code of the game itself.
The reason that is relevent to what I was saying about EA football games is that essentially they employ the same strategy in order to make certain games difficult on the human. They juice their players. That is my opinion anyways.
Now, if you would hypothetically agree for the moment that EA games do juice their players (ala Tecmo Super Bowl) then all of these arguments about upsets happen and so forth don't really matter.
Because I'm not talking about game results anyways. I'm only talking about the way that the game chooses to make the CPU difficult to play.
Assuming you don't agree with the notion that the game juices its players when it wants to give the user a tougher game, then please respond to these elements I've noticed, and let me know where I'm going astray:
- Your AI defenders suddenly moving out of the way of the pass
- Scrub RBs breaking multiple tackles and morphing into Walter Payton
- Their low rated Dline starts pancaking your high rated oline
- Coverage catches by bad passers to bad WRs in double and triple coverage
- Etc.