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GT: Georgia vs. Florida (NEWER!)

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Old 06-22-2007, 05:04 PM   #33
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Re: GT: Georgia vs. Florida (NEWER!)

Nevermind. After closing the window and then clicking on the link in the first post again, it worked fine this time (well it is currently buffering.)
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Old 06-22-2007, 05:10 PM   #34
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Re: GT: Georgia vs. Florida (NEWER!)

The most impressive thing about the video was the TD run normally the CPU doesnt make the kind break to the outside like that
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Old 06-22-2007, 05:15 PM   #35
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Re: GT: Georgia vs. Florida (NEWER!)

Quote:
Originally Posted by BigTigLSU
The most impressive thing about the video was the TD run normally the CPU doesnt make the kind break to the outside like that
Yea the only bad thing is he went through the lineman .
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Old 06-22-2007, 05:16 PM   #36
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Re: GT: Georgia vs. Florida (NEWER!)

right click and open in new tab.
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Old 06-22-2007, 05:23 PM   #37
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Re: GT: Georgia vs. Florida (NEWER!)

Loving the new videos! I am certainly looking forward to grabbing this game as soon as it comes out.
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Old 06-22-2007, 05:43 PM   #38
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Re: GT: Georgia vs. Florida (NEWER!)

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Originally Posted by BigTigLSU
The most impressive thing about the video was the TD run normally the CPU doesnt make the kind break to the outside like that
This is a a BIG positive for me. It would be nice if the CPU showed this kind of "creativity" in other facets of the game, as well.
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Old 06-22-2007, 06:04 PM   #39
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Re: GT: Georgia vs. Florida (NEWER!)

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Originally Posted by Moostache
Yikes...haven't seen this vid yet, but I would wager that the lack of seeing the fatigue on the player icons is still the GUI issue I noticed at the Community Day. Can anyone tell from the video if the players LOOK like they are getting a bit tired - maybe not closing on the ball carrier as fast, or not being able to sprint as long or not maintaining a block as long aat the end of a drive as at the beginning?

Where you could tell the fatigue was working at the Community Day was when a QB like Pat White was used on a bunch of roll outs and scrambles or whenever a player was free on long break away runs - they usually could not maintain a dead sprint at top speed for more than 50 yards. White got worse and worse as a passer as the game went on (less accuracy, more overthrows and INTs, less apparent throwing power as far as distance on throws). He also got slower and slower too during a play - his scrambles were not at top speed throughout the play. When he did break away, late in the game he did not seem to have an extra gear to take it home. Overall, you could FEEL the fatigue effects if you couldn't quite SEE them on the icons.

Of course, this is just my recollection of it.

Here's to hoping that EA does not brain fart and "fix" the icons and break the fatigue effects in the process....
It's hard to tell in the video, but your story about Pat White losing his effectiveness as he got tired during the game sounds great
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Old 06-22-2007, 07:07 PM   #40
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Re: GT: Georgia vs. Florida (NEWER!)

When did UGA do away with the silver/gray pants?
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