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NCAA 08 Hands On Impressions: MaddenMatrix

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Old 07-02-2007, 01:44 PM   #25
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Re: NCAA 08 Hands On Impressions: MaddenMatrix

Quote:
Originally Posted by countryboy
why is it not as good? Framerate?

It may not be as "polished" as the 360 but its the same game.
Yeah it's the same game, but it will be better on the 360 because of the frame rate. Maybe it doesn't bother some people, but it's almost like playing a game on a PC, and then adding extra RAM and then having it run smoother. Same type of effect. The choppiness of the games last year on the 360 was a turnoff. I preferred the smoother running current gen.
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Old 07-02-2007, 07:00 PM   #26
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Re: NCAA 08 Hands On Impressions: MaddenMatrix

"The defensive AI is obviously much smarter"

"I can safely say you're not going to make a living off scrambling with your QB. Four things are going to hamper your ability to exploit scrambling: Decent QB spys, QB contain, Dynamic Fatigue, and QB fumbling."




Good stuff, though I don't like how we have to "hot-route" our DE's in order for them to contain the outside edges, that's something that should built into their AI.
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Old 07-02-2007, 08:05 PM   #27
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Re: NCAA 08 Hands On Impressions: MaddenMatrix

I come into this thread in hopes of seeing what you guys thought of Maddenmatrix impressions and instead I see another thread flogging that dead horse about FPS. Get over it already, it's a done deal!
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Old 07-03-2007, 09:41 AM   #28
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Re: NCAA 08 Hands On Impressions: MaddenMatrix

Great impressions MadSci.

I miss the days when you were bringing the info MaddenMania style, instead of the current day morons who represent MM (read ChrisS, Steph meh).

Just an FYI, info has been posted regarding ALL of the new ratings added to the game, I think Ian covered it in his OS interview. I have a copy somewhere if anyone is interested. There are something like 6-8 new NG ratings, everything from ROUTERUNNING, HITPOWER, PRESS, RELEASE to the two you already mentioned (SPECT CATCH & CATCH IN TRAFFIC).

Great read!
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