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New theory on INTs

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Old 08-07-2007, 02:09 PM   #9
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Re: New theory on INTs

My Theory:

EA didn't fix the same issue that was prevalent in last year's game on the 360. Too many CPU thrown INTs. Freaking ridiculous! And destroying the experience of NCAA football...again.
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Old 08-07-2007, 02:30 PM   #10
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Re: New theory on INTs

My Theory:

If the cpu knew how to push down the right stick there would be less interceptions
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Old 08-07-2007, 03:05 PM   #11
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Re: New theory on INTs

Quote:
Originally Posted by kapo
My Theory:

If the cpu knew how to push down the right stick there would be less interceptions
LOL. So true.
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Old 08-07-2007, 03:29 PM   #12
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Re: New theory on INTs

One solution i've found to keep the computer from throwing so many interceptions is to PLAY ONLINE AGAINST COMPETENT PEOPLE

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Old 08-07-2007, 03:39 PM   #13
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Re: New theory on INTs

I think you guys are reaching. The simpler theory would be- The coverage ratings are higher for the D this year. Considering the CPU threw more than enough last year and couple it with tighter coverage this year. You get more picks. Also, the D player speeds in general are higher than last year. Which also feeds into that. I would guarantee on average that is true since i edit rosters and they clearly appear higher.

My Opinion is they spent most their time on legend mode, increasing FPS to 60 and Stamina (For QB cheesing, etc). They then just tried to tweak the ratings to cover the rest.
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Old 08-07-2007, 04:04 PM   #14
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Re: New theory on INTs

I second that ODogg
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Old 08-07-2007, 04:13 PM   #15
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Re: New theory on INTs

Quote:
Originally Posted by dkrause1971
I think you guys are reaching. The simpler theory would be- The coverage ratings are higher for the D this year. Considering the CPU threw more than enough last year and couple it with tighter coverage this year. You get more picks. Also, the D player speeds in general are higher than last year. Which also feeds into that. I would guarantee on average that is true since i edit rosters and they clearly appear higher.

My Opinion is they spent most their time on legend mode, increasing FPS to 60 and Stamina (For QB cheesing, etc). They then just tried to tweak the ratings to cover the rest.
So with that said Dkrause that can somewhat explain why WRs and RBs constantly get ran down from behind in mostly all breakaway plays by superfast DBs and Safties. Do you think maybe player attributes may play a major role here more than expected or have you ruled that theory out
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Old 08-07-2007, 05:51 PM   #16
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Re: New theory on INTs

Quote:
Originally Posted by J-Unit40
My Theory:

EA didn't fix the same issue that was prevalent in last year's game on the 360. Too many CPU thrown INTs. Freaking ridiculous! And destroying the experience of NCAA football...again.
Agree.... last year was the same. I´m not sure why people didn´t talk about this last year as much as this year.

On my 07 colorado dynasty my 1#SS and 2#FS lead the NCAA in this category
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