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My arguments for the passing cone

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Old 05-14-2008, 02:56 PM   #41
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Re: My arguments for the passing cone

I think that's an interesting way to do it Sigma. As long as you can change your primary receiver pre-snap (for most players anyway) I think it could be interesting.
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Old 05-14-2008, 10:21 PM   #42
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Re: My arguments for the passing cone

Quote:
Originally Posted by ghettoshark
Another reason why the passing cone should be used is to make a greater difference between good and bad QBs.
Ack! I thought I escaped this. Here too?!

j/p ghetto.
Quote:
Originally Posted by Sigma4Life
Overall I think this solution takes into account the AWR in a very realistic way.
I actually like this idea, quite a bit. The only condition I would make is that the "active" receiver is known before the play. Or at least there's some consistency. In APF 2k8, there's one 5 WR play that, for whatever reason, the R1 route occasionally becomes inactive (guy stops running, icon disappears, no longer usable). It's really annoying to be planning to throw that route, but unable to due to a game glitch.

Any other method of 'choosing' who the player could see would prove too difficult for a lot of players, imo.

Last edited by JeffHCross; 05-14-2008 at 10:27 PM.
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Old 05-17-2008, 07:47 PM   #43
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Re: My arguments for the passing cone

I am sorry I was not here for the beginning of this thread. I read through about two pages before I was compelled to respond to this thread. The biggest reason that I do not like Madden IS the passing cone. There is just too much to do in one play in my opinion. Is it possible for me to learn to use the cone? Of course. I played college football and baseball, so I am coordinated enough to get very good at this skill, for sure. However, why would I want to? The theory behind the cone is solid, so I am not knocking the theory. However, the execution and time necessary to implement it on every passing play takes the feeling of the game away from 'football' and toward 'video game'. And, I beleive that the makers of NCAA have done a wonderful job attempting to make the game football-like instead of video game like.

I assure you, given the opporunity, there are hundreds of changes I would make to increase the 'football-authenticity' of the game. However, I would like to point something out to you guys that you may not be aware of. In the '06, '07, and '08 version, I have played approxiamtely 5,000 full games of 7 minutes quarters in order to attempt to experience as much as posisble from the game. And, I have played on approximately 125-150 slider sets. And, every litte slider change alters the experience of the game. It alters the way a quarterback reads a defense. It alters the way a defensive back reacts to a pass or breaks on a ball. And, I had to continually adjust my style of play as the sliders and the players skill level and experience were affected by the slider changes.

Also, I played with the full contingent of 10 or 12 teams in a dynasty, so I was able to experience youth, low rated players, no composure players, and just about every other possible combination that you could think of.

I will give you an example of a play that has its outcome altered by slider and experience/awareness/composure differences. On a play action against man-to-man coverage, tight end flag route, the tight end always was able to get open with the defender on his back side hip. But, a freshman or sophomore quarterabck would ALWAYS throw this pass too short, and often times get this pass picked off despite the fact that there was 40+ yards of open space if the quarterback had just thrown the ball too long instead of too short. However, a 4th yr junior or senior QB could occasionally complete this pass on the moderate slider settiings. (moderate being defined as anything less than Heisman and/or 35% knockdown and/or interceptions for the DEF)

Also, when playing Heisman with 85% DEF AWR, knockdown, and interception, it was impossible to roll out and complete a 70 yard pass if I used a QB with speed, but that QB was young. That QB just wouldn't be accurate or the defender would do something ridiculous like jump backward 12 yards in the air, covering 12 yards in the time that the ball traveled 15 yards in the air in order to knock a ball down or pick it off.

My biggest problem with the passing cone, or with the present system is the fact that a young (less than 4 yrs in school) QB that stays in the pocket cannot complete a normal 10 yard out if there is a defender within two yards of him. This makes staying in the pocket and throwing NOT FUN!!!!! And, I have come to this conclusion after thousands of attempts. I did not make my judgment or assessment based on only a few attempts or experiences. As a result, I really attempted not to use a QB with less than 68 speed. At least with 68 speed, I could do a half roll and create a couple of yards of space in order to increase the odds of completing what I deemed to be a reasonable, football style pass play and move away from the cheesy roll out type of pass play that was undefendable. However, my preference was a QB with 80 speed and 80 Acceleration.

Finally, I assure you, as your sliders increase, you cannot have much passing success with a young QB, with no AWR, and only a 70 Passer Accuracy even if he had 88 speed. The only chance to compete with a baylor versus an Oklahoma for example would be to throw short passes on outs and to the backs and tight ends on man-to-man coverage. The days of rolling out and hitting a WR for a 30 yard pass in the crease of a zone were long since over on the tougher sliders settings.

Oh yes, the frequent fumbling in the option in the '07 version really made it tough to run an effective option style offense, as opposed to a traditional passing or running offense, without fumbling 5 to 10 times per game. And, when you are building a program, and playing with 5 O-linemen that are less than 80 rated and have no composure against a team like Oklahoma on ridiculous sliders, there was no chance to run the ball, option or otherwise.

So, in conclusion, please leave the Cone to those that like Madden and allow the college game to stand on its own merit. Otherwise, I will have to find something else to do with my time. And, I understand that (doing other thing with my time) may be a good thing.

Last edited by vaiano7; 05-17-2008 at 08:07 PM.
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Old 05-17-2008, 08:37 PM   #44
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Re: My arguments for the passing cone

The cone was optional. Didn't have to use it. So whether they go with cone or not, as long as it's optional I'm fine with it.
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Old 05-17-2008, 11:54 PM   #45
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Re: My arguments for the passing cone

Quote:
Originally Posted by hawkeyekid
The old Sega college football games had the crosshairs. It was the one that was similiar to the Joe Montana football series.

It only had 32 or so teams but it was good for an old college football game.

I think this pic shows it.

http://www.allgame.com/cg/agg.dll?p=agg&sql=1:12619~T5
The box for that game is sitting on my dresser upstairs right now, i opened it and it had a Chipper Jones Durham Bulls card in it. Shows how much i took care of things back in the day
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Old 05-18-2008, 10:58 AM   #46
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Re: My arguments for the passing cone

I still don't understand why people say it was difficult.

Maybe they never understood all you had to do was hold the left trigger and double tap the receiver icon... I agree it was cumbersome with the stick.
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