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NCAA 09 is too hard for you...admit it!
This is a discussion on NCAA 09 is too hard for you...admit it! within the EA Sports College Football and NCAA Football forums.
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07-30-2008, 02:30 PM | #73 | ||||||||||||||||||||||||
stewaat
Guest
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Re: NCAA 09 is too hard for you...admit it!
It's frustrating that ratings don't really matter with the linemen interacting. I would love to see a stud DE cause problems and make the offense keep a TE in to double him. I can dream... |
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07-30-2008, 02:43 PM | #74 | ||||||||||||||||||||||||
Banned
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Re: NCAA 09 is too hard for you...admit it!
People keep wanting this mythical simulation and looking at the stats the NCAA average is just over 2 sacks a game. In reality it sure seems pretty "sim-like" to me. http://web1.ncaa.org/d1mfb/natlRank....sacks&site=org Reality is that some people will never be happy. It is catch 22 when it comes to not only creating AI but how they do it. Take pass incompletions. People will complain and call it dropitus if EA makes more drops to lower the average. Have the QB throw more passes out of reach to assist with a lower completion % and people will complain. Control is being taken out of the users hands. Something has to be done to create this "realistic %." What will the user tolerate? It is no different than basketball games where 2k has made layups and short shots less effective than real life. They have to do this because in real life people take more mid-range jumpers than they would in video games (hence the lower %). You can easily take the control out of the players hands to make something realistic by using simple formulas and ratings...... but then it really gets away from PLAYING a game. Top Spin (especially TS3) has always done a good job with increasing the sim aspect of tennis games by allowing the user to use risk shots which offer a far greater potential to have an unforced error. Some people live off of these, while others sacrifice the extra unforced errors by living with extended rallys. |
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07-30-2008, 02:43 PM | #75 |
MVP
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Re: NCAA 09 is too hard for you...admit it!
Using Miami U, the CPU torches my defensive secondary. My 3 CBs are 74 overall, so I understand. Minnesota's QB in 2010 just went 20-20 against me. And they were not dump-offs. I control the MLB (83 overall) and blitz from different ways all the time. But the QB releases the ball so damn quickly sometimes. It's ridiculous. I get pressure with LBs and DL. But a lot of my sacks come from the QB taking off and running. Then again, my DL is crappy.
I still love the game and it's a challenge. My offensive line isn't that good but I've never really felt it because of the crappy OL play and the fact that the DL is a joke. The OP makes some valid points but I still agree this game needs major work. |
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07-30-2008, 02:46 PM | #76 | ||||||||||||||||||||||||
MVP
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Re: NCAA 09 is too hard for you...admit it!
Furthermore, look, I should not HAVE to run Nickel or Dime every play just to ensure I won't get burned by a QB who gets rid of the ball before his arm even goes through the throwing motion. If that's the case, why even put the other formations into the game. I shoulndt have to play as a MLB on nearly every play to stop the middle of the field passing. If that's the case, why even let me choose the option of being a DE(who gets no pressure on the QB) anyway. My CPU teammates gets sacks but not me. The CPU should spread teh ball around more, the middle of teh field is not the only option when your a QB I am one man, on the field with 10 other teammates, they should stand not and watch as a player runs right past them. If that's the case, why even put me on the field with 10 other teammates, I might as well just be out there by myself |
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07-30-2008, 02:50 PM | #77 | ||||||||||||||||||||||||
MVP
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Re: NCAA 09 is too hard for you...admit it!
It's a pick your poison type thing. EA's AI just isn't advanced enough to make it look like real football. It's either going to be too good or too bad, and now that they've gone the way necessary to make the game more playable, people flip their sh**. It's always been this way so I don't see why people like AA apparently thought this game was going to be gods gift. Just stop buying the game. news flash to the huge complainers.....EA isn't making a perfect football game any time soon so just don't buy it anymore or go buy APF 2k8 which is practically a perfect football sim. I see some problems but still love the game because it's fun to me. I wont led a few strange things per game ruin it for me. |
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07-30-2008, 02:51 PM | #78 | ||||||||||||||||||||||||
stewaat
Guest
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Re: NCAA 09 is too hard for you...admit it!
Create a sim/casual slider where you can flip to one side or the other. Right now speed it basically all that matters in NCAA. This caters fully to the casual crowd. Have a sim slider where the ratings matter, so you're QB with 90 speed and 75 pass accuracy is inconsistent with his throws. You can't go wrong with choice. |
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07-30-2008, 02:55 PM | #79 | ||||||||||||||||||||||||
Rookie
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Re: NCAA 09 is too hard for you...admit it!
I'd say your post is only about 25% true. I love the game and it is a challenge to play D...but there are issues. Idaho O line can man-handle Ohio State or LSU consistently...and defensive hot routes are probably one of the most disappointing features to me because I would LOVE to use them but the CPU hurries to the line and snaps in 5 seconds or less every play unless its the end of the game and they're up. I can only call a hot route with 1 player max. |
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07-30-2008, 03:00 PM | #80 | ||||||||||||||||||||||||
Producer - EA Sports
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Re: NCAA 09 is too hard for you...admit it!
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