hahaha... I'm a big boy... I can take your opinion.
You're right about D-line vs. WR, though. I hadn't really given that much thought. I was thinking more along the lines of WR vs. DB, OL vs. DL/LB, etc... matches that often DO end in stalemates.
My point is that blocks are tough to shed in real life, so they should be in video games too. Just pressing one button shouldn't make one magically shed the block... and I feel that's what a lot of people expect. I know just how frustrating it can be to be engaged in a block on a video game and feel helpless as the ball carrier runs right by you because you can't disengage from the block. However, I know exactly how it feels in real life.
My comment was not intended to defend broken gameplay. It was directed more toward the notion I often get from these message boards that people expect to be able to just press a button and BAM, it happens, no matter the ratings, size, etc.
Again, you're right. I didn't take all scenarios into account. In my defense, however, I offered advice and the OP never specified the WR vs. DL scenario.