Home

Big Step Ahead - OL/DL Interaction

This is a discussion on Big Step Ahead - OL/DL Interaction within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 11-14-2008, 08:29 AM   #1
Cade Cunningham
 
rudyjuly2's Arena
 
OVR: 75
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 14,741
Blog Entries: 110
Big Step Ahead - OL/DL Interaction

While many people will argue over the good and bad in the NCAA franchise, I do think the foundation is there to have a great football game next year. A lot of the issues I see can be fixed with small tweaks and/or just boosting sliders.

But the one thing that needs an overhall is the OL/DL interaction. Without getting into a 2K vs. EA debate, I always felt the two major areas where 2K did a great job were presentation and OL/DL interaction. The presentation in NCAA is pretty good and hopefully we'll get halftime and postgame shows next year as well. But the OL/DL interaction is really poor.

We don't see a true pocket formed, we don't have many controls over our DL (rip, swim, spin, etc.) and players seem to wrestle Tecmo style (suction block) more than they should. Playing as a DL in 2K4 or 2K5 was much more fun than NCAA '09. That's why I normally just play as a LB. I know Greg at NCAA Strategies talked about how they are really working on giving players more DL controls for the next game which is a great sign. But I'd really like to see them implement a blocking engine, similar to the 2K games, where a DE can slide off an OT on an outside rush without just sticking to him. I think that's the one area that will need a lot of work and not tweaks for the future.
__________________
NBA 2K24 All Star Sliders
rudyjuly2 is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-14-2008, 09:23 AM   #2
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: Big Step Ahead - OL/DL Interaction

Yeah and I even hate playing LB in these games. Still can't do much except for run away from the linemen and hope they don't get you so you can make a tackle. You cannot plan to take them on or else you are out of the play. The thing we all need to take into account is that OL vs DL is a big undertaking and even if they start on it this year, If they are really going to make a thorough sweep, it is going to take them quite a few cycles to get everything in. Not only do they have to work on animations, run blocking, but then getting real protections in, Combo pass blocking, then work on Olinemen passing defenders off (which was 2ks next move in the Oline fixing progression, which would have been 2k9, it shows a little bit in 2k8).
LBzrule is offline  
Reply With Quote
Old 11-14-2008, 10:27 AM   #3
MVP
 
noplace's Arena
 
OVR: 13
Join Date: Jul 2004
Location: Austin Tx
Re: Big Step Ahead - OL/DL Interaction

I just posted in the wishlist thread about how OL/DL interaction would improve this game by leaps & bounds. Its the key to taking NCAA & Madden to the next level but it seems EA doesnt want to reprogram the line play. If anything add animations on passing downs that will send the DE's up field & Keep QB's in the pocket. Also something needs to be done about the ratings & DT play. DT get no push even if they are way more talented than the OG in front of them.
__________________
PSN: Somo23P



Nebraska Cornhuskers
Washington Redskins
Miami Heat
noplace is offline  
Reply With Quote
Old 11-14-2008, 10:36 AM   #4
Cade Cunningham
 
rudyjuly2's Arena
 
OVR: 75
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 14,741
Blog Entries: 110
Re: Big Step Ahead - OL/DL Interaction

Furthermore, weight has to be a bigger factor in the ratings of players. There should be a penalty for trying to play a 220 pound DE in a 3-4 defense. Bigger is better in football and they need to factor this in more. Right now I think it's largely irrelevant.

I can't remember but has EA finally instituted a pass rush rating for defensive players? Instincts vs. the run and vs. rushing the passer are two different things that need to be identified properly. They have pass block and run block ratings for OL, what about the defense?
__________________
NBA 2K24 All Star Sliders

Last edited by rudyjuly2; 11-14-2008 at 11:23 AM. Reason: spelling
rudyjuly2 is offline  
Reply With Quote
Old 11-14-2008, 10:42 AM   #5
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: Big Step Ahead - OL/DL Interaction

Quote:
Originally Posted by rudyjuly2
Furthermore, weight has to be a bigger factor in the ratings of players. There should be a penalty for trying to play a 220 pound DE in a 3-4 defense. Bigger is better in football and they need to factor this in more. Right now I think it's largely irrelevant.

I can't remember but has EA finally instituted a pass rush rating for defensive players? Instincts vs. the run and vs. rushing the passer are too different things that need to be identified properly. They have pass block and run block ratings for OL, what about the defense?
Well, bigger isn't better in a general sense, but in specific areas, like the one you name it is. Now take that 220/230 lb DE an move him to a 4-3 defense as a pass rush specialist now he has the advantage. And nope, no pass rush rating, although my thread in the Madden forum pushes for them to add one, BUT only if it is going to make a difference in the way guys rush the passer.
LBzrule is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-14-2008, 12:30 PM   #6
MVP
 
youALREADYknow's Arena
 
OVR: 28
Join Date: Aug 2008
Location: DC
Posts: 3,638
Re: Big Step Ahead - OL/DL Interaction

Quote:
Originally Posted by rudyjuly2
Furthermore, weight has to be a bigger factor in the ratings of players. There should be a penalty for trying to play a 220 pound DE in a 3-4 defense. Bigger is better in football and they need to factor this in more. Right now I think it's largely irrelevant.

I can't remember but has EA finally instituted a pass rush rating for defensive players? Instincts vs. the run and vs. rushing the passer are too different things that need to be identified properly. They have pass block and run block ratings for OL, what about the defense?
There is no need for additional defensive line ratings since EA already has the ratings necessary to create realistic defensive line abilities.

Power Move + Strength + Acceleration = Bull rush, power swim/rip move, etc
Finesse Move + Agility + Block Shedding = Spin move, speed rush on corner, etc
Speed + Pursuit + Tackling = Chasing down the QB

EA has just failed at getting the in-game ratings to have significance due to the limitations by the animation platform. If my HB can break in/out of an animation, then the OL/DL interaction should naturally follow IMO. It is not an ideal solution, but it's at least a step in the right direction.

The ideal solution would be if OL and DL actually used their hands and arms to block and break blocks instead of the suction blocking that occurs now. There should never be a "stickiness" to blocking.
youALREADYknow is offline  
Reply With Quote
Old 11-14-2008, 01:07 PM   #7
MVP
 
noplace's Arena
 
OVR: 13
Join Date: Jul 2004
Location: Austin Tx
Re: Big Step Ahead - OL/DL Interaction

The key is getting the ratings to actually make a difference. Right now the only rating that seems to work is speed.
__________________
PSN: Somo23P



Nebraska Cornhuskers
Washington Redskins
Miami Heat
noplace is offline  
Reply With Quote
Old 11-14-2008, 01:08 PM   #8
Cade Cunningham
 
rudyjuly2's Arena
 
OVR: 75
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 14,741
Blog Entries: 110
Re: Big Step Ahead - OL/DL Interaction

Quote:
Originally Posted by youALREADYknow
There is no need for additional defensive line ratings since EA already has the ratings necessary to create realistic defensive line abilities.
I disagree. Just having great quickness or strength doesn't make you a great pass rusher. You've got Top 10 guys from the 2007 draft like Gaines Adams and Jamaal Anderson who have combined for 6 sacks. Then a 2nd round pick like Lamarr Woodley has 9.5 sacks but was dropped down most draft boards because he wasn't fast enough. Why? Because there is an instinct or a feel to rushing the passer. Certainly being quick and fast helps but there is a technique as well. Plus I do think having ratings would better identify linebackers that should be packaged as DEs in passing situations.

I think of the ability to rush the passer as being similar to being a good low post player in basketball. Some guys are good at it and other guy's aren't despite having very similar skills. There is a "feel" to it that goes beyond physical abilities.
__________________
NBA 2K24 All Star Sliders
rudyjuly2 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:47 AM.
Top -