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NCAA Football 10 Blog: Dynasty Details

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Old 04-30-2009, 10:03 PM   #41
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Re: NCAA Football 10 Blog: Dynasty Details

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Originally Posted by Cvhsalumni
I would like to think that there is no way a player could go from 78 speed to 98 speed. Hopefully it will be more around 3-7 speed points based off of stats IE YPC, YPR, etc.
I hope it isn't based on stats and based more upon the prestige of the school and the players potential. Stat based progression needs to stick to MMO's.
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Old 04-30-2009, 10:07 PM   #42
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Re: NCAA Football 10 Blog: Dynasty Details

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...As players adjust to college and improve their "game speed".
Just started a thread about that. I think awareness should represent game speed.
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Old 04-30-2009, 10:13 PM   #43
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Re: NCAA Football 10 Blog: Dynasty Details

I like the idea of recruit ratings being scaled down but if you do this I hope you also scale down player ratings like Madden has done this year. I no longer want to see the third best safety on Florida who has done nothing in college rated in the high 80s.

Keep up the good work.

Also, I would like to mention that I am not a fan of the season showdown mode. This does not seem to appeal at all to the hardcore gamer and sounds more like a tradition fluff feature. Maybe there is more to it than I have heard so far but as of now I would rather have improvements to presentation and gameplay.

Just my 2 cents.
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Old 04-30-2009, 10:24 PM   #44
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Re: NCAA Football 10 Blog: Dynasty Details

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Originally Posted by mdurd2817
Just started a thread about that. I think awareness should represent game speed.
Lets hope so.
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Old 04-30-2009, 10:29 PM   #45
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Re: NCAA Football 10 Blog: Dynasty Details

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Originally Posted by Pheud
Good stuff in that blog, but like a whole lot of other people have said I am hella worried about the speed raising every year.I'm just imagining a HB coming in as a 78/79 freshman year and leaving as a 97/98 due to rapid inflation.Scary thought if you ask me.
I'm in year 2012 of a dynasty right now. So I went to view all rosters and sorted by speed:

1. 99 (Darius Miles )
2. 98
3. 97
4. 97
5. 97
6. 97
7. 96
8. 96
9. 96
10. 96
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Old 04-30-2009, 10:29 PM   #46
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Re: NCAA Football 10 Blog: Dynasty Details

Quote:
Originally Posted by OMT
I'm in year 2012 of a dynasty right now. So I went to view all rosters and sorted by speed:

1. 99 (Darius Miles )
2. 98
3. 97
4. 97
5. 97
6. 97
7. 96
8. 96
9. 96
10. 96
OMT, no FCS teams in dynasty correct, just FCS East right?
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Old 04-30-2009, 10:31 PM   #47
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Re: NCAA Football 10 Blog: Dynasty Details

This should definately help gamplay 5-10 years into a dynasty. Last year by the time you got to year 5 all your opponents had a rating of B+ at the most - all the A+, A and A- schools were long gone.

Will players increase in size as they progress? Players coming out of HS are often 20+ lighter than when they leave college.

Will user controlled teams be able to progress faster than CPU controlled teams? (assuming both are small 1 star programs and in the same state)
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Old 04-30-2009, 10:32 PM   #48
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Re: NCAA Football 10 Blog: Dynasty Details

Quote:
Originally Posted by OMT
I'm in year 2012 of a dynasty right now. So I went to view all rosters and sorted by speed:

1. 99 (Darius Miles )
2. 98
3. 97
4. 97
5. 97
6. 97
7. 96
8. 96
9. 96
10. 96
This looks great! Getting that 97+ speed guy is now like finding a diamond in the rough.
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