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How does Strategic Playcalling work?

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Old 06-12-2009, 08:01 PM   #25
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Re: How does Strategic Playcalling work?

NCAA 10 is not done to me, and likely won't be until we are a few weeks after July 14th. Right now I'm spending most of my days doing everything possible to help solve the roster issue. At the same time we are working on what else could go into a patch if that is our solution.

We are able to fix some stuff through patches with today's consoles, so I'm not going to stop on NCAA 10 until I absolutely have too.

Now that's not to say I'm not working on ideas and starting to write designs when I can find time for 11. After we ship NCAA 10 I'd love to get a discussion about 11 going (even though I know where the majority of the boards already stand ).
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Old 06-12-2009, 08:17 PM   #26
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Re: How does Strategic Playcalling work?

Quote:
Originally Posted by Russell_Kiniry_EA
Now that's not to say I'm not working on ideas and starting to write designs when I can find time for 11. After we ship NCAA 10 I'd love to get a discussion about 11 going (even though I know where the majority of the boards already stand ).
Create-a-playbook! Formation subs!

Just continue to improve the on-field stuff, and give me a few new things that make me play a bit differently.

In that vein, the game planning stuff is my single favorite addition to a sports game in a long, long time. I think it's just brilliant and will totally affect how I play the game and even how I form my roster when recruiting and setting a depth chart. Just a great addition.

More of that stuff, please.
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Old 06-13-2009, 06:06 AM   #27
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Re: How does Strategic Playcalling work?

Hey Russ, any chance we see a spreadsheet of the real rosters before release. This will make loads of people happy (possible mad depending).
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Old 06-15-2009, 12:25 PM   #28
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Re: How does Strategic Playcalling work?

I missed this thread. Russ has some good stuff in here. Good thing I'm cyber-stalking the EA devs for NCAA football right now.
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Old 06-15-2009, 02:08 PM   #29
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Re: How does Strategic Playcalling work?

Quote:
Originally Posted by Russell_Kiniry_EA
Now that's not to say I'm not working on ideas and starting to write designs when I can find time for 11. After we ship NCAA 10 I'd love to get a discussion about 11 going (even though I know where the majority of the boards already stand ).
I know I have been a pretty harsh critic lately but I am still excited for NCAA 10. I really hope we can see some big changes for NCAA 11 that I have been waiting for since the move to the 360/PS3.
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Old 06-15-2009, 02:17 PM   #30
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Re: How does Strategic Playcalling work?

Quote:
Originally Posted by rudyjuly2
I missed this thread. Russ has some good stuff in here. Good thing I'm cyber-stalking the EA devs for NCAA football right now.

You are right Rudy, I almost looked right past this thread but I am very encouraged by some of things Russ is saying here.
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Old 06-15-2009, 02:22 PM   #31
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Re: How does Strategic Playcalling work?

Quote:
Originally Posted by Russell_Kiniry_EA
Now that's not to say I'm not working on ideas and starting to write designs when I can find time for 11. After we ship NCAA 10 I'd love to get a discussion about 11 going (even though I know where the majority of the boards already stand ).
Team entrances, bowl patches, all stadiums, players having true momentum ?
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Old 06-15-2009, 04:00 PM   #32
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Re: How does Strategic Playcalling work?

When I'm done with 10 we can get into some 11 stuff, I feel it's important for everyone to get a good amount of play time in before we start signing up for the world

I feel like we can get some quality stuff into a patch and there is no reason to stop trying.
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