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Slider Functionality and how it relates to Sim/Casual Gamer.

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Old 07-09-2009, 12:49 AM   #25
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

I'm truly shocked no dev has posted in here...weird.
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Old 07-09-2009, 12:52 AM   #26
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by KingVMSU
I'm truly shocked no dev has posted in here...weird.
i assume you are bieng sarcastic..
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Old 07-09-2009, 12:55 AM   #27
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by booker21
i assume you are bieng sarcastic..
Absolutely.

It just goes with the track record. Aa makes a tremendous point without attacking anyone...where are they to open dialogue?

answer? Same place as last year when he and others screamed for this....nowhere.
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Old 07-09-2009, 01:08 AM   #28
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

i need my sliders to be perfect...i play 6 games with a top 10 team and then 6 games with a bottom 10 team to see how they perform and it usually takes around 2 weeks to get them perfect...just in time for the reason football season to begin. I cant play my football season during the summer and have to get it done during the season
 
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Old 07-09-2009, 01:19 AM   #29
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by AuburnAlumni
First. The patch is has already been submitted and should be available at or near Tuesday's release date per Adam.
they will be needed.....BIG TIME. No pass rush so far without blitzing and INT's like crazy.
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Old 07-09-2009, 01:22 AM   #30
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by Heisman316
NCAA just needs to implement what Madden did last year with the tron football AI test.



On second thought, just take Madden 09 and change the teams and commentators into NCAA. Tht might just work.
Did you really just say that Madden 09 was good?

I hope this was a joke.
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Old 07-09-2009, 03:49 AM   #31
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by BadAssHskr
I'd simply prefer 0 and 100 be extremes in either direction as opposed to this theory:
I've wanted the sliders to be better for a long time too. And it would be great if Freshman, All-American, Heisman, etc were all just different slider settings... for example if you had it on Freshman, the CPU INT slider would be very low, and on Heisman it would be high. Using this would be so much better because it would force them to make sliders work or else there would only be one difficulty level.

Also, the game definitely needs a TON more sliders, mainly on offense, including game speed, ball speed (technically throw power I guess), pursuit, etc, and a detailed description of each. I'd even like CPU playcalling sliders in-game to set the CPU aggressiveness and pass/run ratio. I hate when teams never run.

Anyway, this is one of the many reasons I'm not buying the game this year.
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Old 07-09-2009, 04:19 AM   #32
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Re: Slider Functionality and how it relates to Sim/Casual Gamer.

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Originally Posted by KingVMSU
Absolutely.

It just goes with the track record. Aa makes a tremendous point without attacking anyone...where are they to open dialogue?

answer? Same place as last year when he and others screamed for this....nowhere.
i agree 1000%... when there is a good topic going on about the game they suddenly just disappear.... but as soon as someone makes a comment about Season Showdown and how to gain style points in it, they are there 2 mins after the post.

They don't know what is going on in the game, and I am pretty sure that they can't fix the sliders b/c it would probably break the game in one way or another.
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